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Messages - Iconian

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RPGs / Re: Stargate RPG
« on: November 10, 2010, 09:12:16 PM »
First, let me state for the record that the Stargate setting is one of my favorite of in all of sci-fi. Only the general ignorance of the setting by my group has prevented me from shanghaiing them into a game.

One of the key points of the Stargate setting is balancing issues. Remember that an SG team should be able to overwhelm even a numerically superior Goa'uld-aligned force. But the combat was never a central facet of the story. The central goal of the average episode/arc was to find some scientific solution to a greater problem, any skirmishing was almost window dressing intended to provide a ticking clock. Particularly poignant examples include: [spoiler]The dual scene of a group of Jaffa on Dakara and O'neil and Davis on Earth holding off replicators during the calibration of the Dakara Super Weapon, the air battle in Antarctica while SG-1 secured the Ancient Weapons Platform and a combined Tau'ri-Wraith-Traveler fleet engaging the Asuran Fleet, as a distraction in SG: Atlantis and the entire war against the Ori which was almost entirely consumed by the serch for the Sengraal[/spoiler]

The salient point of this is that any system that would do justice to the setting must have an excellent mechanic for handling skill tasks and investigation.

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Play by Post / Re: [Risus] Law and Orcdom SVU - Tavern Troubles
« on: April 10, 2009, 08:49:09 PM »
Rial Tammner

From the fog shrouded streets, a hooded figure walks purposefully towards the crime scene. Elbowing his way past the watchmen, he lowers his hood to reveal dark skin contrasted by flowing white hair. With a dismissive wave of his badge at the watch he examines the scene. Noting that there were no detectives outside speaking to stunned looking NPCs, he heads inside the tavern. Seeing a young bar maid with a disturbed look he approaches her.

"Ma'am, I'm Detective Tammner. I know this is a stressful time, but I need to know exactly what happened, in as much detail as possible."

Roll Interrogation
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(1+1+3): Total = 5 </div>

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Rial Tammner- Half-Drow Detective
Once an interrogator for the Army, Tammner was discharged during a prolonged outbreak of peace. He promptly went to work putting his investigative skills to use for the police. Over many hours in the interrogation room, Tammner gained an almost preternatural ability to make people talk, however these long sessions meant that he is more than a little in love with the sound of his own voice. This gives him a tendency to rant and ramble when the mood takes him. He still corresponds with his mother, his father having "run away" while he was at training camp one summer, who is pleased with his choice of occupation.

Skills
Interrogation 3
Epic Speechifiyin' 3
Psychoanalysis 2
Detective 2

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