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Topics - Wooberman

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General Chaos / Gaming Confessional
« on: June 12, 2014, 06:14:12 PM »
After sharing many gaming stories with many friends I've come to realize that the vast majority of them are pointing out that I have been, much like our own Ross Payton, a horrible monster.
Brothers and sisters, I have sinned most heinously and so must confess my sins lest I continue.
To this end I have opened this topic in the hope that you too, the beauteous masses of RPPR, shall confess for your transgressions and be pure in the eyes of the mighty Gygax.

With that said, Here is my confession for the 19 years I have been playing.

  • I have, as a DM and as a player, fudged dice rolls to make for a more interesting game.
  • During a Call of Cthulhu d20 game I allowed two of my players to play Black rapper stereotypes thus sabotaging my own game. I later killed off one of the Black rapper stereotypes when he consistently passed constitution checks against tranquillizers in a railroady scenario, the Cultist leader got annoyed and shot him in the head.
  • Much like the above confession, I have consistently allowed players to play characters that are detrimental to the party and social contract.
  • I own Call of Cthulhu D20.
  • I once penalized the players at the finale of a scenario for not including a generator when setting up heavy machinery. In my defence they were talking in great detail about what they were obtaining through the Dilettante's vast wealth so I figured that two can play that game.
  • I once used vast quantities of traps from the Grimtooth's traps splat books in a D&D dungeon.
  • I have made deliberately broken and pointless characters based around a single joke because I was disinterested in the game that was being played.
  • I have talked to other people about my characters.
  • I regularly LARP.
  • I have abandoned Campaigns because I have become more interested in the new shiny ruleset/setting I have just picked up.
  • I have abandoned the new shiny ruleset/setting for a newer shinier ruleset/setting.
  • I have had a tendency to backseat GM.
  • I have stolen the spotlight and unthinkingly neglected to give it back.
  • In the past when I roll badly, I am progressively less likely to enjoy the game.
  • I often gloss over mechanics that I find uninteresting in favor of flavor and story.
    I have spoilt my players by being far too lenient in Call of Cthulhu scenarios (I know this conflicts with the above confessions but this is more recent).
  • I have used far too many modular adventures/scenarios.
  • I have railroaded to an extent that rivals the orient express.
  • I try to maintain focus on the game but can easily be distracted into off-game conversation.
  • I have used "I" far too many times in this confessional.

It is more than possible that I have missed many other instances of my misgivings as a player/GM and will add them when they come to mind.

So RPPR, are you willing to confess?

RPGs / MAOCT plot hooks
« on: June 02, 2014, 06:15:38 PM »
Hey guys,
I'm running a MAOCT one-shot this coming weekend and I wanted to see if my plot hooks pass muster. This is my first "Pull plot outta my ass" monsters game so I wanted to do it justice using the players relationships in conflict.

So here's the hooks

Romance - Kitsumi/Billy
Kitsumi's monster Mr Tickles has fallen for Billy's mom Jene after she brought her famous green jelly dessert to a neighbourhood BBQ. He has been talking to her via chat rooms, they've arranged to meet. What will happen?(I know I stole this from the core book)

Bad Blood - May/Jenny
Jenny misplaced her journal. May's sister Susie has been bullied by Jenny's little brother Dave Jr. After she finds the journal she finally has some leverage to use against him. Things might just escalate.

Politics - Ash/Billy
At a wargames club Ash is kind of a big deal. Billy wants to start a Warmachine game. Ash's monster Space marine deems him a heretic and wants to burn him.

Crime - Ash/Kitsumi
Ash's Dad is blackmailing honoured grandfather. He knows his real identity. Who is he?

Friendship - All Kids.
Totoro loves nature but Barry Cottontail's mean head loves eating foxes and Sarge loves blowing things up and that beaver dam looks like a good target. 2 vs 1 monster smack down. Will Space Marine come to Totoro's defence as he loves defending the weak? Will Mr.Tickles help anyone?!

RPGs / Quick MAOCT Question
« on: August 14, 2013, 04:01:08 AM »
Hey guys,
Thought I'd just drop a quandry your way.
I'm getting ready to run Road Trip and one of my players is basing his monster on an anime character, namely Nel from the series Bleach. While making the monster he informed me that her drool can heal. So this leads me to ask, Are there any mechanics for accellerated healing during monster battles (e.g. Healing spells from Dnd) as a monster's useful ability in MAOCT?
Initially I think not but I wanted to put this past you guys first before making a hard ruling.

General Chaos / mispost please delete
« on: June 02, 2013, 04:57:10 AM »
mispost please delete

RPGs / Character Background Advice
« on: May 17, 2013, 06:15:13 AM »
I've mentioned in previous posts that a good friend of mine has been harping on about running another short campaign of Shadow Run. We finally caved as no one else has any better ideas or drives to run anything else. Being determined to have fun despite any system issues I have given myself the task of making a character that I will find thoroughly interesting. More so than your run of the mill trench coat wearing, katana wielding street samurai.

Thus I came up with the idea of Lionel, a Socially inept Elf Rigger who specializes in Drones/Robots who believes that his Drones have deep and meaningful personalities and quirks despite to everyone else they are just steel emotionless automatons. Very Similar to Phantom Limb in The Venture Brothers during his "Revenge" phase. He will Identify and converse at length with these drones comfortably as if they were family.

As for the Social problems with actual people I was thinking of basically ripping off the mannerisms of Jim from Friday Night Dinner (The tall thin mustachioed neighbor ref - ).

Normally that's where I would have left it but after listening to Episode 82: Back that Story up I knew that just this wasn't enough but I'm at a loss as to what to flesh out whilst keeping things fresh and not resorting to the victim stereotype. How did he develop these eccentricities? Why is he a Shadow runner?

This is why I come to you guys. You've never failed me in the past. I am open to any and all ideas you guys can throw at me.

Quick Disclaimer- This topic and attached text is ripped directly from a post on Reddit. I just wanted to share it and see how you guys felt about it. Personally I've learned that the "Yes, but" approach is better than the big fat NO but lets see how this pans out. Its almost straight out of an AB3 rant. So without further ado...

So I've been with a few rpg groups and one had this binder called The Big Book of No! It was full of rules that disallowed certain behaviors or actions from their games. The GM received it from his previous group an added to it. I received a copy just like he did and I've been adding to it as well.

I guess I'm wondering, does anyone else have something similar? Or if your group has to lay down rules that disallow actions and behaviors, both as players and as characters? Please share.

RPGs / Mechanic Vs Fluff Rewards
« on: April 05, 2013, 04:39:06 AM »
This question came up recently in our national larp community -regarding rewards, as a player would you prefer a temporary mechanical bonus or a small but permanent plot specific fluff item/information/etc that has no effect re mechanics?
In the LARP the temporary mechanical bonus would be an item or ability that either has a limited lifespan or number of uses where the fluff would be something like a prop, a Title, background information, plot relevant rare information (like Cody's insight into Pontifex).
So, What's more important to you? Which reward do you value more?

RPGs / Wanted - Killer Horror Scenario
« on: October 21, 2012, 04:22:48 PM »
Obviously Halloween is not far away and my group has tasked me once again to come up with a satisfying Horror game session.
Unfortunately I find myself with a tiny bit of writers block and thus far am having problems with coming up with a good scenario to put my players through hell and probably leave their characters bloodied, dying and scrabbling after the shreds of their sanity.
Ideally I'd love to run Fear itself, World of Darkness, Call of Cthulhu or even All flesh must be eaten. I know that the Fear itself- Invasive procedures adventure is pretty nasty (As the boys at RPPR have no doubt shown thus far) but I cannot spare the capital at the moment.

Does anyone have any examples of a nasty simple Scenarios using any of the above systems?
Anything at all will suffice.

General Chaos / Lets all say something nice about Rpgs we don't like
« on: September 27, 2012, 01:57:06 PM »
A few hours ago I posted this very subject on reddit/r/rpgs and it had an interesting response.
I decided that I would take this to the place where great minds meet. These great minds are people who I respect and who's opinion is worth more than my weight in gold.

Unfortunately it didn't work out so well on 4chan so I'm taking it here.

So great Rppr listeners and forum goers, I put it to you to say something nice about the rpgs you don't like. Please make an effort to be positive. I know this is the internet and these things are difficult but please make an effort.

I will start - Palladium's Rifts has a fantastic setting that you can really sink your teeth into.

Over to you Rppr, I know you won't disappoint.

The link to my post on Reddit -

General Chaos / Gen Con - Budgeting
« on: September 18, 2012, 06:40:24 AM »
Sorry guys for bringing such a crushingly realistic subject to the front but I just wanted to ask you all for your opinion/experience.

What kind of expenditure do you usually budget for when going to Gen Con?
This is pretty much referring to meals, hotel and "pocket money".

Since Gen Con 2013 being 11 months away, I just want to know how much I need to save etc.

General Chaos / Gencon 2013
« on: June 19, 2012, 06:31:25 AM »
Okay I know this is incredibly early to broach this BUT being from the UK I had given up all hope of ever going to Gencon.
Until now.
Fortunately due to a change of circumstance, I will be able to attend for one time only come 2013.

To put this simply does anyone have any sage advice for me or anyone else in this situation in their "once-in-a-lifetime" chance to go to this awesome convention?

RPGs / Looking for a decent rules set for a Post Apocalyptic campaign.
« on: February 28, 2012, 06:21:04 PM »
Hey guys, Long time lurker partial pointless poster.

Its just like it says in the title, I'm looking for a decent rules set for a post apocalyptic earth campaign.
What I'm looking for is a nice simple combat system, uncomplicated character generation and a comprehensive enough equipment/weapons list to keep the hoarders in check.


RPGs / Help me RPPR you're my only Hope
« on: October 23, 2011, 08:06:20 PM »
Okay boys and girls,
I've been given the task of running a one shot Fear Itself game this sunday (30th) for Halloween. My problem is that i am at a loss as to what scenario to cook up.
The stipulations are as follows-
  • It must be simple
  • It must be modern day
  • It must be a meat grinder
  • The PCs will be pregens relevant to the scenario with simple motivations
  • The players respond well to creepyness more than to just gore (no brainer)
  • One or two players do not respond well to outright PVP gameplay so that is on the down low but not ruled out as an option

I'm willing to accept any and all suggestions. I've considered running the Survival City game or even the Scenario Ross ran for Tom and Cody but i doubt i'll be able to think outside the box of the Actual plays.
I'm Trusting you guys on this one, I might even record it so long as you all don't mind strong South Western English Accents. Hell even a mishmash collection of events will suffice if i get desperate.

Now Go, Wow me.

General Chaos / Project Zomboid
« on: June 27, 2011, 02:59:26 PM »
The below is Copypasta From the Project Zomboid website -

Project Zomboid is a Zombie Survival RPG. Here are some of its planned features:
Retro-isometric style with plenty of zombie insides thrown in for good measure.
A massive city and the surrounding areas to traverse, explore and loot.
Open-ended sandbox world – survival is your only goal, and we’re sorry to tell you… you WILL die eventually.
Get infected. How will you spend your final days? Will you have a heroic moment of self-sacrifice, or end up chewing your best friend’s throat out?
Meet other survivors who you can join forces with, trade with, undertake missions for, or fight with for resources.
Loot, salvage, and build what you need to survive the apocalypse, from food and medical supplies, to weapons, even just booze to help get you through the nights.
Advanced item crafting allows you to use looted items to build weapons, traps, defenses, and many other things to help you survive.
Character progression. Learn skills and perks to help your character face the challenges of survival.
Starvation, illness, loneliness, depression, alcoholism, drug addiction, suicide, insanity, trust issues. There’s more to zombie survival than shooting zombie heads off.
Join your friends and survive the apocalypse together in co-op multiplayer.
The world changes the longer you survive; power plants fail, plunging the city into darkness and making batteries and tinned food prized commodities. The army rolls into the streets to perform ‘clean up operations’ and other gamechanging events occur the longer you survive.
Play in your browser, or stand-alone, on PC, Mac and Linux.
It will be released Minecraft style, where there will be continual updates adding new features, weapons, game-play and locations.
The tech demo will just show a fraction of the planned features and is merely a taste of what is to come. We will continue developing after this point, feasibly for years and years, improving and expanding the game.

RPGs / Dealing with THAT player
« on: April 25, 2011, 06:54:57 PM »
I didn't think this qualifies as an anecdote as such so i decided to post this on its own thread.

I've recently started running a Dnd 4e Essentials campaign playing through the available modules. We started with the new Red Box adventure and now we're four sessions into Thunderspire Labyrinth, its not been going too badly. Our current GM (running WHFRP) is experiencing an erratic work schedule and so is forced to cancel sessions at the last notice.
The essentials adjustments makes it much easier to "pick up and play" and coupled with the modules it makes for a simple night's gaming (if there ever was one).
Now the Party Consists of a Good Elven Warpriest, a Unaligned Halfling Mage, a LG Dragonborn Knight, a Unaligned Half elf Hunter and an Unaligned Dwarf Slayer (A Slayer/Fighter who happens to be a Dwarf and not a Slayer of Dwarves). As you may have noticed already there are more Unaligned characters than Good which causes a little friction. Of course friction can be a good thing when it comes to party dynamics etc...
What could possibly go wrong?

Enter the previously mentioned GM, who asked to make a character for when he does manage to turn up but doesn't have his plot available (which is often).
Obligingly I sat with him in front of the Dndi character builder to see what he wants to bring to the table. He sees that Vampire is available as a character class and proceeds to beg me to let him play a Dwarf vampire.

I don't regret telling him no.
This same man once asked for a Dwarf Aasimar rogue with wings...
and he wanted to be a part of a black gangsta rapper duo with another player during a Nocturnum Cthulhu modern campaign...
The horror of those sessions shall never be shared.

So being the nice guy that you all know i am(I hope) I compromised. He also showed interest in the new Blackguard (Paladin) class along with the new race, the Vyrloka (Humans who made a pact with vampires to gain their power, essentially half vampire day walkers like blade but without the thirst). I thought "its okay I can spin this" and since i disallowed his first option this should appease him.
We played with a possible motivation and back story. Nothing heavy for the pick up and play games in mind but enough to give him reason to be in the party. We established that He was a paladin of the Raven Queen who in his battle against the dread forces of Orcus is cursed to become what he hates, A Half-vampire Blackguard, and seeks the Raven Queen's favor to restore him to his former glory.

It was late so we then wrapped up the character with magic items etc (he's level 5), saved the character and went our separate ways...

I get a steam IM from him earlier today asking for a lvl 1 wondrous item. Already my spidey senses were tingling so i ask him what is it and what does it do?
Its the Eternal Chalk. It doesn't break, it doesn't run out and anything written or drawn using it cannot be removed or disturbed for 1 week.
I ask him flat out "You're going to troll the hell out of the other players aren't you"
"...No, I'm going to use it to plan out battles and skirmishes with the other players"
This doesn't sound anything like him, he doesn't plan fights. Hell no one in my player base has ever planned anything outside a game of Shadowrun and those plans mostly consist of Burst/Sneak in, Kill people, take loot and do something deeply offensive to the NPCs and other players alike whilst barely holding to mission parameters.
"Bullshit dude, what are you planning to do?"
"Draw a penis on the Dragonborn Knight's shield"

Yes, the Half-vampire Blackguard is going to draw a penis on the tower shield of his Lawful Good Dragonborn Knight ally.
So there goes the whole penitent anti-hero angle.

In the end, I decided that its better to say "Yes, but" rather than just NO!. His character already had 5 magic items, if he wanted the chalk so badly he can substitute one of his existing ones for it.

Just another campaign that will shave years off my life and my will to live, i'm sure of it.

I have to add the guy has no problems as a model GM, Just as a player he can make the games i run very difficult to steer. I guess its all practice in improvisation.

I've rambled on too long without making a point.
What would you do when faced with that kind of player?

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