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RPGs / City Resources?
« on: August 01, 2009, 07:50:54 PM »
Since my fellow RPPR listeners were so helpful with my last problem I thought I'll come to you all again with another conundrum I'm having. In its most basic form this issue is really a simple case of the DM just getting what he asks for. My players have now reached a somewhat respectable level of power and prestige and have, as a group, latched on to the idea of planting some roots in a city. Using the majority of their saved gold and an impressive use of their combined abilities they have acquired a sizable complex in a major city and decided that they want to open a training school of sorts. Basically a place where they can teach others the skills they possess.
A PC Class school in essence. This is wonderful and all and I'm excited by the roleplaying avenues this opens up and that my players are willing to commit themselves to the setting this much and focus their efforts and income on more than just buying magic swords and slaughtering dragons. (They still want to do this too though, don't get me wrong they want to go adventure too sometimes).
The trouble I'm having is adjudicating the mechanical aspects of owning, operating and reaping a profit from their little enterprise. The players are intelligent and include a business major who sees this effort, at least in part, as an investment that will eventually turn a profit for the players. I understand this and don't want to punish my players for being creative with their efforts and money, but I can't for the life of me find any good rules in the books for running a business.
Does anyone know of any good sources, Offical or Fan-created, on running this aspect of urban roleplaying? I own cityscape and it has some interesting ideas on adventures centered around their business and how much it would cost to buy the property but nothing really on the day to day running.
A PC Class school in essence. This is wonderful and all and I'm excited by the roleplaying avenues this opens up and that my players are willing to commit themselves to the setting this much and focus their efforts and income on more than just buying magic swords and slaughtering dragons. (They still want to do this too though, don't get me wrong they want to go adventure too sometimes).
The trouble I'm having is adjudicating the mechanical aspects of owning, operating and reaping a profit from their little enterprise. The players are intelligent and include a business major who sees this effort, at least in part, as an investment that will eventually turn a profit for the players. I understand this and don't want to punish my players for being creative with their efforts and money, but I can't for the life of me find any good rules in the books for running a business.
Does anyone know of any good sources, Offical or Fan-created, on running this aspect of urban roleplaying? I own cityscape and it has some interesting ideas on adventures centered around their business and how much it would cost to buy the property but nothing really on the day to day running.