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RPGs / Serious injuries question
« on: September 14, 2014, 04:42:37 PM »
Hi, all.
We've been playing CoC/DG and there's something with serious injuries that leaves me baffled. One of the players can get a serious injury in some situation or a fight in the middle of the game. For example, in the latest game players had to escape from capture by jumping off a roof into a pile of garbage. The module specifically stated it's Jump+20% (Age of Cthulhu 1) to land there or it's 24-feet fall damage. So, sure enough one player misses his roll and breaks a leg (6 hp of damage from falling rules). Can you somehow work around that in a sensible way? Because in reality a broken leg is at least a month of bedtime. Same with damage received during a battle. You can't just heal damage with spells and potions in CoC/DG, it takes a ton of time. And you can't just limp around with everyone else in these cases. So it's like the adventure almost breaks here. What do you do in that kind of situations?
We've been playing CoC/DG and there's something with serious injuries that leaves me baffled. One of the players can get a serious injury in some situation or a fight in the middle of the game. For example, in the latest game players had to escape from capture by jumping off a roof into a pile of garbage. The module specifically stated it's Jump+20% (Age of Cthulhu 1) to land there or it's 24-feet fall damage. So, sure enough one player misses his roll and breaks a leg (6 hp of damage from falling rules). Can you somehow work around that in a sensible way? Because in reality a broken leg is at least a month of bedtime. Same with damage received during a battle. You can't just heal damage with spells and potions in CoC/DG, it takes a ton of time. And you can't just limp around with everyone else in these cases. So it's like the adventure almost breaks here. What do you do in that kind of situations?