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Topics - sarendt

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Role Playing Public Radio Podcast / Pontifex - fanfic
« on: March 05, 2010, 04:29:52 PM »
I was thinking of doing one of these fanfic things, my wife does alot of slash, so I could ask her for help, but I certainly wouldn't be anything slash like!

On that, I was thinking of doing something from Pontifex.  Specificly the tale of creating his 'force of nature' reputation on the continent.  I remember a little of it from the New World Campaign, ep 9 I think, when Cody was talking to him on the beach.  Is there any other times this story is mentioned that anyone can think of?  Im only on ep. 11, so if its after that I just haven't gotten to it yet.

Thanks,
-Scott

2
RPGs / War in table top RPG's?
« on: March 04, 2010, 04:02:08 PM »
So I was reading this article on io9 and got to thinking this would make an interesting subject for RPPR forums.

http://io9.com/5481380/your-military-science-fiction-isnt-really-military-science-fiction

Has anyone been in or run a game with a war going on?  Was it believeable?  What aspects of the game made the war feel more or less believeable?  Any other thoughts?

-Scott

3
A friend of mine plays alot of 'LoTR' online and really enjoys his guardian character, which is basically a defender in 4.0 terms.  A major difference is that in LoTR armor reduces the damage you take instead of reducing the chance of getting hit, so a heavly armored character can sit there and take hits all day.  In 4.0 terms the only similar idea I could think of was going on total defense, but that would cost you your marking abilities, as you wouldn't be attacking. 

My idea, which I just thought of is to allow a player to reduce their damage by some amount for a bonus to damage reduction (DR) the next round. 

Some numbers that might work:

1. Every 5 points of damage you delcare before the attack up to your max is 2 pts of DR.  For example if your attack is 1d10+4 your max would be 14, so the most you could sack would be 10, for a DR of 4, while if it was 1d12+4 you could sack 15 for DR of 6.  This would give you the DR regardless if you rolled enough damage to cover it, if in the last example you rolled a 4 on your d12 for a total of 8 damage, this would not reduce your DR, but it would reduce your damage delt to zero!

2. Every [W] die you reduce gives you a DR of 5, so on most of your at wills you do 1[W] you could sack for a DR 5, if you used  a daily 3[W], you could sack 1, 2 or 3 of them to have 5, 10 or 15 DR respectivly.  These dice just wouldn't be rolled, thus the damage would be lost.  Example, power X gives you 3[W] + ability and you sack 2[W] for a DR of 10 the next round and roll 1[W] + ability for damage from the power.

From a Roleplaying point of view, I was thinking this was basicly simiar to full defense in which you were putting more effort into avoiding hits and blocking blows then in your own attacks.  I could think of making the DR gainned based on the type of armor you were wearing, but that seemed more complex than was needed.  I would proably require a feat to gain acess to this or something though...

Any thoughts? Improvement suggestions?

4
RPGs / Urickland
« on: March 01, 2010, 10:52:53 PM »
So I found some old maps I drew and Ross suggested that the board might enjoy checking them out.  I will post them here in follow on posts... I hope to anyway, assuming I can get it to work :*)

-Scott

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Role Playing Public Radio Podcast / Introduction - Sarendt
« on: February 26, 2010, 12:01:56 AM »
Howdy all,

I just started lisening to the new world campaign this week, and now Im buggin Ross for DM'ing advise and he pointed me here, so I figured what the heck.

So Hi, Im scott, pleased to meet you all!


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