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RPGs / Monsters & Other Childish Things HELP!
« on: January 09, 2014, 05:39:38 PM »
Can you tell me if I have a correct understanding of how combat works in Monsters and other Childish things? I have a demo planned for Saturday and when I ran a pre demo for my wife I realized i was maybe confused.
INITIATIVE= brains + out think score... unless tied... then you roll it for width.
Attacks are made with an appendage that can attack (if your are a monster) and with either PUNCHING or KICKING.
Defense is rolled(?) using an appendage with defend... or with block or dodge for a kid.
then a monsters extras are added into the mix...
i don't get AREA.
AWESOME lets you set dice to a value either before or after the attack or defend roll is made
BURN is vague... i don't see listed how it does damage just that it makes ppl freak out.
GNARLY adds one point of damage... does it defend as well?
SHARING allows the monster to give powers to kids... ?
SPRAY is also confusing as it doesn't match the weapon ability of the same name.
TOUGH is like armor. -1 damage per level
WICKED FAST basically acts on initiative.
****************
Now where I am confused the most is what about HIT POINTS?
for monsters each areas hit points is the number of dice it has... and basically the same for kids... i guess.
damage taken removes dice from that area... until shocks are healed at the end of a fight or scars are dealt with in quality time.
did I miss anything?
INITIATIVE= brains + out think score... unless tied... then you roll it for width.
Attacks are made with an appendage that can attack (if your are a monster) and with either PUNCHING or KICKING.
Defense is rolled(?) using an appendage with defend... or with block or dodge for a kid.
then a monsters extras are added into the mix...
i don't get AREA.
AWESOME lets you set dice to a value either before or after the attack or defend roll is made
BURN is vague... i don't see listed how it does damage just that it makes ppl freak out.
GNARLY adds one point of damage... does it defend as well?
SHARING allows the monster to give powers to kids... ?
SPRAY is also confusing as it doesn't match the weapon ability of the same name.
TOUGH is like armor. -1 damage per level
WICKED FAST basically acts on initiative.
****************
Now where I am confused the most is what about HIT POINTS?
for monsters each areas hit points is the number of dice it has... and basically the same for kids... i guess.
damage taken removes dice from that area... until shocks are healed at the end of a fight or scars are dealt with in quality time.
did I miss anything?