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Topics - Daerke

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RPGs / Scenario help - got a problem? Lets talk it out!
« on: August 02, 2013, 10:58:02 PM »
Hey everyone, this is a great community full of lots of experienced players and GMs so I thought I would come here for some help in writing a scenario. I don't want to make a thread just for me though, so I thought it would be a good idea to create a topic where we can all share and discuss problems we are having with our games/campaigns from a writing standpoint.

My problem at the moment is that in the last session of my Dark Heresy campaign I'm currently running, the players violently murdered a minor antagonist. while this in itself is no big deal, there are extenuating circumstances which I am having trouble dealing with.

The first issue is that this antagonist they killed was a very powerful person who was not a 'bad guy', he was an Inquisitor who had a personal grudge against the player's Inquisitor (for those not familiar with Dark Heresy, the players all work for an Inquisitor - a figure with carte blanche to operate how they see fit in ridding the galaxy of threats of corruption). In setting, there is no way anyone would get away with killing someone with so much power without any negative repercussions.

Second issue is they killed this guy in front of a Judge (think Judge Dredd) and the captain of a spaceship (these guys are a BIG deal in Dark Heresy). While the standard operating procedure would be for the Judge to put a bullet in the player's skulls for this it would mean a very abrupt and unfulfilled ending to the campaign.

What I'd like to know from you intelligent people is: have you ever written yourselves into a corner and/or had your players throw you a curve ball you haven't been able to deal with straight away and if so, how have you handled it? I know getting advice for this particular problem with what little I've written above is a lot to ask; I'd just like to know if anyone has successfully dealt with similar situations in their own games.

We have a great community here - it would be a shame not to use it to make our games better

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Recruitment Board / Know Remorse [Eclipse Phase:seeking 4 players]
« on: July 14, 2013, 08:46:22 PM »
Know Remorse: A one shot Eclipse Phase game set in the Know Evil continuity
System: Eclipse Phase
Players Wanted: 4 players, but I plan to run this a number of times
Posting Rate: I'll run this over Skype so post your contact details or send me a message
Special Rules: There are pregenerated characters so all you need is the basic rules and some understanding of the Eclipse Phase setting
 Advancement Rules: This is a one shot

Hi everybody, I'm looking for players to run through a one shot Eclipse phase game I wrote up after finishing listening to Know Evil. If you are interested in helping me turn this into something approaching a Con game then let me know. I've run it before so the goal is to work out all the kinks in it to make it as fun as possible

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RPGs / Making Dark Heresy engaging for new players to 40k
« on: February 24, 2013, 09:49:51 PM »
Hi all,

I have just started running a campaign for Dark Heresy and while I am pretty well read on the setting material I would really like to get the players interested in the setting as while they have all played warhammer 40k, they don't care so much for how the imperium works and runs when it isn't in a state of constant warfare.

With this in mind I would like to ask if there are any GMs or players out there who have either run or played in a Dark Heresy game where the setting was used to create a unique game, rather than CoC in space with some grimdark thrown in.

Does anybody have any suggestions for unique encounters within the 40k universe which would be interesting for players and are somewhat unique to the setting?

To give you a little background to this question, I have been using the Dark Heresy core rulebook setting material to flesh out a long term campaign which will explore most of the different locations mentioned throughout the different source materials. the emphasis is on investigative gaming with bouts of either combat or survival horror to change things up a little during sessions. The goal is to provide a campaign which explores how the political and social influences of galaxy-wide institutions can be used be the evil or corrupt to gain personal power for their own ends.

So far the players have encountered a heretic who was using a drug which gives people visions of the warp (aka space-hell) to fracture their minds while he turned them into sleeper agents for a galactic conspiracy and now the players are about to encounter mutant mine workers who have formed a socialist workers union with the help of a terrorist cell connected to a being known as the King in Yellow.

I hope this helps as I would really like to differentiate this game from the other campaigns I have run for the players in the past but I don't want to fall into the pit trap of simply using the setting to retell the same old stories which are commonly found in RPGs

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RPGs / Wild Talents Shenanigans
« on: August 21, 2012, 11:54:47 PM »
So I have been loving the Heroes of New Arcadia AP, so much so in fact that i decided to shamelessly rip it off, my problem however, is that the players seem to be completely oblivious to the fact that their actions have repercussions within the game world. Some examples of this are: 1. The police have declared martial law after the "Heroes" obliterated the terrorists attacking the bank in the first game (One player just completely disintegrated an enemy in front of a massive crowd of citizens and police), 2. When fighting the evil Columbian ex-nazi sorcerers in their warehouse, they decided to kidnap a power armoured super soldier with the sole purpose of tearing his armour off so that a player could wear it, but left the Fabricator which was making OGRe weapons in the hands of a Cuban gang which was also fighting the Columbians, 3. killing said super soldier in the middle of a suburban street after he escaped by first throwing a neighbour's minivan at him, shooting him repeatedly with a martian death ray and finally, punching him in the head so hard that the only thing left above the shoulders was a fine red mist - all in front of their neighbour's children

all of these actions have escalated the reactions of pretty much every faction in the game towards instant hostility towards them, but while the players' actions are way over the top, they still want to help the city and consider themselves as heroes.

My question for everyone here is: do you have any experience with players overreacting with their superpowers? and if so, how do you scale the game to incorporate this without just having every single encounter becoming a shoot on sight battle.

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