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Topics - wilzuma

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RPGs / Delta Green: Terra Obscura
« on: August 22, 2016, 05:10:58 PM »
This is a post for a Delta Green game idea I'm developing. The premise is it would be a "monster of the week" style game, united only by the same group of agents, with maybe a subtle plot line running in the background.

Here's the pitch. Each scenario is inspired by one of the terms from the Dictionary of Obscure Sorrows:

Thus far i have two stories.

Sonder: n. the realization that each random passerby is living a life as vivid and complex as your own.

A high profile glamour cult similar to say the one started by a guy named Hubbard is secretly serving the whim of (enter mythos deity here) have figured out how to temporarily trigger psychic-telepathic powers in people in a very toxic and destructive way. They use it primarily as a recruitment tool. The idea of it is that it opens your third eye and you experience the vivid memories of others by simply touching or bumping into them. Mechanically it's an unnatural attack that causes sanity loss, BUT with the caveat that as you lose sanity, you gain bonds to people in the lives of those you bump into, and it reduces your bonds with the people in your life. This obviously makes conversion really easy, as they can wipe away the connections to your loved ones and replace them with a bond to the cult.

DG gets wind of this when after several kids newly inducted, murders his family for trying to take him away from the cult. While investigating I have the idea that an agent or agents will be urged to do one of the cult's wierd rituals similar to say e-reading. During this e-reading is when they use their mythos sorcery to activate this affect. While this is jarring, it's just as jarring as when they meet up with their DG buddies and suddenly find the effect still active and they experience one of their "Home" scenes and BOND to their family member. Ideally after all the madness I spread with this crazy effect, they decide to-hell with investigating and go into the compound to wipe the cult and destroy their dark tomes.

Onism: n. the frustration of being stuck in just one body, that inhabits only one place at a time, which is like standing in front of the departures screen at an airport, flickering over with strange place names like other people's passwords, each representing one more thing you'll never get to see before you die-and all because, as the arrow on the map helpfully points out, you are here.

I posted this idea and pooled some people for ideas on it on the facebook group, so some of you may remember this. A new drug has hit the streets in some city in the American Southwest. The investigation starts when two identical bodies have showed up. Essentially the drug Liao is being laced into drugs and is sending all the addicts of the region on magical time trips forward and backward in time. The long game of the drug-pin who is dealing the Liao is trying to get out of the life and liao is his ticket, to start a whole new life. He's just feeding as many people to the Hounds of Tindalos to cover his tracks, and so he can learn to control and master his travels. He's become very good at it, and rival cartels have come to call him El Muerto because they have killed him at least 2 times. The hounds are more of an obstacle to avoid. They will be stalking suspects and victims of the cartel, and those exposed to the time bending mythos. The bodies are also emitting x-rays. Which means they lit up like a christmas tree on the x-rays (san check). So those handling and examining the bodies now have residual radiation exposure that now attracts the Hounds to them as well. I enjoy the idea of the Hounds leaping from corner to corner of the hospital chasing someone down while an agent shoots it to little effect and makes several san checks. It's a setpiece i'm looking forward to.

At some point i hope to have the agents fall into a trap. He knows they're coming (cuz TIME TRAVEL yo) and lays a trap that totally gets them all to inhale or ingest liao and they all go on various terrifying, existentially disturbing trips forward and back in time. So many sanity rolls.
Tell me what you think folks.

I have a friend really into the Dictionary of Obscure Sorrows, and I think this may just convince him and some others to play some Delta Green one shots. I also don't think either of these make good starter games. I'm still trying to figure out that one.

In any event, is this a story theme worth exploring further? Is there one scenario you like more than the other? Feel free to look through the video links and see if you get any ideas for yourelf.

Last summer I ran a game for my podcast crew (The All Roads Tavern using Fate Core. The idea was Goonies meets Lovecraftian terror.  I created my own original mythos centered on the town and how kids might interpret these horrors. It was a lot of fun, and I got some genuine scares out of my players. I can't believe it took me this long to post, but I wanted to share it with RPPR fans in an unobtrusive way. The less said now, the better.

For an index of all the episodes follow this link.

If your interested in subscribing, we put out a new episode every Monday. We are playing a Pathfinder game of fantasy adventure on the High Seas, and a Jazz Age Retro Futuristic Space Opera.

iTunes subscribe link.

You can look us up on podcast addict or stitcher. We're on Google play now, but not all android devices have access to podcasts.

Give it a listen and tell me what you guys think.

I just got the Agents Handbook pdf yesterday! Can't wait for it in the mail.

What games is everyone planning to play once you get your DG:KS booty?

I am new to the game. I have wanted to play for a while now. When this came out it seemed like a PERFECT point to start playing and joining in. I've been thinking about games I could run, to some fellow newbies as well. I am planning to run "Last things Last" for some friends, hopefully on my podcast.

For a longer-ish game, I loved how Caleb approached DG in God's Teeth. I like the idea of the game as a Police Procedural, mostly because I'd only have to plan one scenario at a time, and we could stop and pick it up at any time, and take breaks. Because... well Delta Green. Not everyone is so cynical and nihilistic as I am.

I like the idea of starting the pc's as Friendlies or "Norwegians". Caleb used Norwegian as a term in "Lover in the Ice" as people exposed to the conspiracy or mythos that are a liability. I thought, what if that was part of my jumping off point. Also I love Fargo, and I"m from Minnesota. Thus the title I came up with, "No Norwegians." The idea is that every player stumbles into the mythos and DG has to decide what to do with them. Their first instinct is to eliminate them, so part of the first "episode" is DG agents trying to silence them forever. If they survive, DG recruits them into the program and they become Cell N, which is based in the upper midwest.

I have a scenario involving the cult of Ithaqua based in a family farm next to a reservation perhaps Red Lake, Turtle Mountain, or Pine Ridge, maybe Mille Lacs. Bodies showing up feet ground down to bone and bodies windburned so hard they have 4th degree burns.

Another one dealing with Cthonians causing earthquakes in North Dakota because Hydraulic Fracking is killing them. Because water melts them. So a cthonian cult is trying to stop the company from drilling. There will probably be a chase / shoot out in a trailer shanty town. Oh man.

Anyhoo, I'm not certain how to start it. Obviously the character's come from different disciplines and jobs, but will have a government job of some kind. Just maybe more state level at the start of the game. Also no one has made characters for this either. But any ideas on how i could structure or set up the first introduction or am I TOTALLY trying something way too unfeasible?

Let me know or share what games you're gonna play.

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