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RPGs / Space Tycoon (working title)
« on: June 04, 2013, 12:53:47 AM »
I'm working on a simulation of sorts for my group. The short of it is that they will run the space program in a fictitious country, building rockets and other launch systems to explore, and later, exploit space.
I had considered this originally because I realized that in space programs, between all the math and engineering there is real conflict and real emotion. The space program is in a constant budget struggle to do the most dangerous things with what they have. There is wonder and beauty in the cosmos, and there is incredible sorrow and doubt in the failure of manned missions.
I detailed a lot of ideas and concerns in this doc
https://docs.google.com/document/d/1kqzrGwG4dMZspX1y60QFksMoPwHq4MtrzzbMfYzALgk/edit?usp=sharing
My main questions are of interest and of feasibility. Am I crazy for thinking this would be an engaging game? Are there any existing game systems that could take care of a managerial system like this?
I had considered this originally because I realized that in space programs, between all the math and engineering there is real conflict and real emotion. The space program is in a constant budget struggle to do the most dangerous things with what they have. There is wonder and beauty in the cosmos, and there is incredible sorrow and doubt in the failure of manned missions.
I detailed a lot of ideas and concerns in this doc
https://docs.google.com/document/d/1kqzrGwG4dMZspX1y60QFksMoPwHq4MtrzzbMfYzALgk/edit?usp=sharing
My main questions are of interest and of feasibility. Am I crazy for thinking this would be an engaging game? Are there any existing game systems that could take care of a managerial system like this?