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Messages - Neberu

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General Chaos / Re: Omegle - for all your random chat trolling
« on: August 28, 2009, 08:30:23 PM »
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A word of advice: "asl" is boring. Please find something more interesting to talk about!

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You: Sorry having one arm makes me a rather slow typer

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Role Playing Public Radio Podcast / Re: I'm really really sorry
« on: August 24, 2009, 11:02:22 PM »
Only problem Ross is that feeds aren't compatible with Itunes so it doesn't sync with our lovely ipods and thusly also requires effort.

Role Playing Public Radio Podcast / Re: I'm really really sorry
« on: August 20, 2009, 04:52:30 PM »
Why don't you just skip the New World APs. Thats what I do.
iTunes downloads all of them automatically. I haven't yet worked out a way of telling it to download some, but not all, of a particular feed.

Oh thats Cake.

Whenever you hit refresh on your podcast screen and it starts downloading an AP you don't want just click that little "x" at the right end of the first column and it will stop downloading it. Once you do this once it will never download that episode again. Also if you want to clean up your que you can then just right click on the episode and delete it from your computer.

I don't listen to the New Word AP's cuz the language is too severe and I never have to download them and my RPPR podcast list is currently only 1 episode long because I've listened to and deleted all the rest.

You can actually go into the "Settings" button at the bottom the Podcast Index page where it lists all the podcasts your subscribed to and change your settings so that they will only download when you manually go in and click "refresh" this way you can look exactly at what it wants to download and easily slap it into cooperation.

Role Playing Public Radio Podcast / Re: I'm really really sorry
« on: August 14, 2009, 01:03:29 PM »
Why don't you just skip the New World APs. Thats what I do.

RPGs / Re: Worst PC death
« on: August 12, 2009, 05:39:20 PM »
Oh yeah thats true, I forgot about the create spawn ability.

Create Spawn (Su)
Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

I just finished Tom first (non paid member released) game and i just have to say, wow. I've never been much of a CoC RPG fan cuz I never got the chance to play in one and I don't own any of the books. I know of the mythos and read those books and love the setting but I never really got into the game. But listening to the AP is enough to make me want to try it out. Or at least try running a survival horror game of Nazi soldiers during WWII.

You have to love the fact that CoC is the only game where FAILing a spot or listen check can be better for the players than making it.

RPGs / Re: Worst PC death
« on: August 12, 2009, 12:26:45 AM »
Except the only problem is that a 0 in any stat other than CON doesn't kill you so those characters that died from STR loss or Cha loss shouldn't have died at all.

Ability Score Loss
Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary (ability damage) or permanent (ability drain).

While any loss is debilitating, losing all points in an ability score can be devastating.

Strength 0 means that the character cannot move at all. He lies helpless on the ground.
Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
Constitution 0 means that the character is dead.
Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.
Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.

What do you guys think about:
 The Game Master Show
or (I don't feel like diging for links, use google)
Bears grove
Does my Geek Look Big in this?
Dragons Landing Inn?

They seem like pretty big ones but I'd rather take someones review than waste hours of my life on potential crap.

« on: August 10, 2009, 11:33:00 PM »
Is it just me or do the last few pictures (the ones immediatly after the zombie mirror one) look like they were take while running away?

RPGs / Re: City Resources?
« on: August 07, 2009, 04:56:35 PM »
I guess that makes sense. I guess the best thing to due would be to make managing the school from month to month be some sort of interesting extended challenge or fold it into a light hearted gofer style encounter or something.

As an aside we're playing pathfinder not 4th ED so many of your examples (Treasure Parcels?, Powers, etc...) are strange and foreign to me and therefore must be shunned with all prejudice. Although they do give some ideas of other tings to do...

I'm just sad that there no book out there that already has all this sort of stuff in it. I figured they'd made a 3.0/.5 book about everything :)

RPGs / Re: City Resources?
« on: August 07, 2009, 03:28:15 PM »
What are treasure parcels? (is that a 4ed thing?)

So what do I tell my players? "Yes you spent several tens of thousands of gold setting up the school and its being successful but I'm not going to give you anything extra for your efforts. You can go solve this adventure based around your school and when you finish it you'll get the same treasure that you would have gotten if you had just done the adventure anyway?"

Seems kinda lame and destroys the suspension of disbelief in my book.

Like I said these are brand new players so its not like they're doing the iron pot D&D trick or something they just wanted to set up a cool school and expect it to turn some sort of profit.

RPGs / Re: City Resources?
« on: August 07, 2009, 03:11:45 AM »
Great suggestions everyone, and thats a wonderful list of plot hooks there Malyss, thanks for that.

My main issue however is not with plot hooks centered around the school, they've got things to do, but actually with micromanagement and accounting parts of it, sort of.

I don't want to turn our sessions into business classes but I do need a fair system of figuring out how much profit the school makes each week/month for the players. They started the school primarily as a method of making money and establishing fame and such so I need a way to generate those numbers of Gold peices (other than just like rolling a d20 and multiplying by 100 or something).

This is why I was asking about any sources or anything home brewed that people have done cuz I'd really like to satisfy my players in this arena without completely destroying the wealth:XP ratio of the game.

I mean I could just take away a ton of their money through taxes and BS reasons but that will get old with my players quickly which would lead to them abandoning this enterprise (which I don't want cuz I'm excited about them taking this sort of initiative)

Also I should note that all my players are newbies with this campaign being the first time they have ever roleplayed.

RPGs / City Resources?
« on: August 01, 2009, 07:50:54 PM »
Since my fellow RPPR listeners were so helpful with my last problem I thought I'll come to you all again with another conundrum I'm having. In its most basic form this issue is really a simple case of the DM just getting what he asks for. My players have now reached a somewhat respectable level of power and prestige and have, as a group, latched on to the idea of planting some roots in a city. Using the majority of their saved gold and an impressive use of their combined abilities they have acquired a sizable complex in a major city and decided that they want to open a training school of sorts. Basically a place where they can teach others the skills they possess.

A PC Class school in essence. This is wonderful and all and I'm excited by the roleplaying avenues this opens up and that my players are willing to commit themselves to the setting this much and focus their efforts and income on more than just buying magic swords and slaughtering dragons. (They still want to do this too though, don't get me wrong they want to go adventure too sometimes).

The trouble I'm having is adjudicating the mechanical aspects of owning, operating and reaping a profit from their little enterprise. The players are intelligent and include a business major who sees this effort, at least in part, as an investment that will eventually turn a profit for the players. I understand this and don't want to punish my players for being creative with their efforts and money, but I can't for the life of me find any good rules in the books for running a business.

Does anyone know of any good sources, Offical or Fan-created, on running this aspect of urban roleplaying? I own cityscape and it has some interesting ideas on adventures centered around their business and how much it would cost to buy the property but nothing really on the day to day running.

Sound almost exaclty like

« on: July 07, 2009, 04:28:27 AM »
My question, more to myself really than to anyone else, is why on earth would I allow myself to view this thread at 1:00am after everyones gone to sleep?

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