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Messages - Web.Metz

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1
Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: July 21, 2012, 03:27:12 PM »
Did I miss the kickstarter?

2
RPGs / Re: Wild Talents question
« on: June 21, 2012, 06:02:00 PM »
3 of those If/Thens aren't needed.

Useful (Changes inorganic matter into custom material)
Endless
If/Then (Endless applies only to how much he can carry, Past that it is duration)

4 point per die. 2 HD, 16 points.

Why would you need 10 Hard Dice?
Um....for massive amounts of transformed material in combat? That was his reasoning. Being able to make tons of the stuff then manipulate tons of the stuff, in combat, as he wanted his powers to all revolve around the special matter.

3
RPGs / Re: Wild Talents question
« on: June 21, 2012, 03:53:01 PM »
Question.

I have a player who wants to be able to transform anything non living to a custom substance that retains the hardness of its source material, but he can later target with a limited Control Power.
He wants to be able to indefinitely maintain an amount of transformed material equal to how much he could carry.
He wants any transformed material past that to revert to normal after a certain period of time.

What flaws would be used for that?

Transform into Custom substance
2 Useful. Endless+3. Mass. If/Then(Non living material only) -1 If/Then(Only to custom substance) -1 If/Then(Endless applies only to how much he can carry, Past that it is duration) -1. If/Then(Material Retains original Mass/Density) -1. = 1.   10 HD. 20 points

Would that be it for the Transform Power?

4
Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 09, 2012, 04:06:23 PM »
Well crap.

Don't worry, with a little work on our part we can figure them out..
Let me show you how easy it is.
http://webmetz.wikidot.com/wild-talents:karen-duvall
See? 303 points

5
Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 09, 2012, 01:55:48 PM »
Hey Ross, those pregens look empty.

not to me.
Yeah, they were made for a oneshot. Character points/costs become less important when the pregens aren't going to be used more then one session.

* Web.Metz goes about calculating point totals based on his knowledge of the system.
Karen. Calculates 128 (16+16+16+9+36+23+12) points for things no super (including will, and giving first base stat point free.) Permission Super+ (15pts)? + Source Genetic (Free) + 5HD of PsuedoInvulnerability (? per HD)
Karen throws me for a loop though.  I wonder what flaws she had on her invulnerability to make her susceptible to suffocation, poison, and disease.

6
Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 09, 2012, 11:30:58 AM »
New Arcadia I think. Caped Cannibals isn't technically canon for New Arcadia or if it is, it's an alternate version of New Arcadia.
Well I wait with baited breath *sniff sniff. Eats a tic tac* for the start of the kickstarter, even though I plan to run an IRC game in the spirit of yours within the next week.

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Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 08, 2012, 04:30:10 PM »
I definitely plan to release a write up of the scenario as a reward for the upcoming RPPR Kickstarter. That being said, I used Candide's stats from the New Arcadia campaign for the alien.

All PCs were in the 200-250 point range I think. I don't remember exactly.

...Wait...so which came first. New Arcadia or Zombies and Caped Cannibals.

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RPGs / Re: Wild Talents question
« on: June 07, 2012, 06:26:22 PM »
[DELETE}

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Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 07, 2012, 06:20:44 PM »
but...but zombies
That fanbase too. You hit at, the very least, two fan bases.

10
Role Playing Public Radio Podcast / Re: Zombies and Caped Cannibals
« on: June 07, 2012, 03:24:30 PM »
Well, that would be the first KickStarter I would actually feel compelled to donate to.

Where is Candide's stats?

Regardless, I look forward to that Kickstarter GREATLY. I already have 4 players. :)

I really liked the concept, waking up in a facility with powers. Hits quite a bit to the right fanbase (Portal would have been more fun with super powers though)

11
RPGs / Re: Wild Talents question
« on: June 07, 2012, 03:13:06 PM »
I guessed he was high powered...which is why he could managed to wrangle 3 assault robots at a time in MSH by trapping them in big bubbles formed out of light (the power was limited by lack of autonomy and needing to solidify energy).

I'll probably downgrade him or something if I try and play him in a different gmae

12
RPGs / Re: Wild Talents question
« on: June 07, 2012, 09:57:56 AM »
How feasible is this hero in Wild Talents?

A long time ago I tried creating a hero I wrote up in Marvel Super Heroes, however the game didn't last long..


His alias is chromatic, secret identity Concord. College student, highly smart, he was what many would call a nerd. (Great Sense, Mind, and Command. Not so good Body or Coordination)
For as long as he knew, he had the ability to control and create this swarm of grey 'dull Matter', as he originally called them. With which he originally could do the following.
>Create/Replenish by converting inorganic matter. One way transformation.
>Shape into objects of assorted shapes.
>Shape into defensive structures.
>Modify density of nullmatter by condensing/expanding
>Although he wasn't a hero at the time. He could use it to bind and contain things.
>Although he wasn't a hero at the time. He technically could use it to form moving platforms that sometimes ignored physics.

It wasn't until a horrifying accident that his powers evolved. Causing him to be the only survivor, and the souls/spirits/personalities of his friends somehow being imprinted on the Null Matter, causing it to evolve into the next level.
The null matter split into six swarms, each of differnet colors and abilities. He then called 'Paintlings'
All
>Null Mater abilities
>Reflexively acts to defend him, interfering with attacks, sometimes trapping foes.
>Forms a second skin on him, acting like armor, which remains on him even if they are away from him. Chromatic being able to hide it if needed.
>Each able to act away from him. However, if they are away from him for too long. They find themselves reforming at his side.
>Able to direct their own 'sub swarms' to attack foes.
>Able to leave inanimate structures of their own behind.
>Always on to a degree.
>No longer human, not needing to breathe/eat
>Able to communicate with Concord telepathically
Red
>Ignites and burns.
>Largely immune to fire
Blue
>Chills and Freezes.
>Largely immune to cold
Green
>Heals and Regenerates
Yellow
>Electricity and Shocking
>Largely immune to electricity
White
>Lights and dazes.
Black
>Tough and defending...forming the majority of his costume

His low powered version, at the start of his super heroing, had it, when in combat, he could only have one 'animate' at a time, and the others relegated to manual control/defense, and when outside of combat (low stress situation) they could take humanoid forms and act on their own interests, despite being mono-colored and obviously no longer human,
A higher version of him, at the top of his game, was able to have all six swarms animate simultaneously in combat.

I ask again, How feasible is this hero in Wild Talents?
I am not sure how to go about creating him.
I see him having a bunch of variable...variable Block/Containment/Bind...with Interference? variable endless create? Variable control? The variable sidekick with Willpower Bid? Permanent on the Create? Possibly No Upward Limit on Create...

13
Role Playing Public Radio Podcast / Zombies and Caped Cannibals
« on: June 07, 2012, 09:00:15 AM »
http://actualplay.roleplayingpublicradio.com/2011/05/genre/horror/wild-talents-zombies-and-other-caped-cannibals-playtest-1-and-2/
http://actualplay.roleplayingpublicradio.com/2011/07/genre/horror/wild-talents-zombies-and-other-caped-cannibals-playtest-3/

Honestly, my favorite RPPR episode so far. So much, that I'd want to run it on MIRC. Too bad everyone hear has heard it.

Regardless, does anyone have any ideas how many points were used to make the PCs and enemy super heroes?
What about the Alien...I am highly curious to see his spread :p

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