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Messages - King CMOS

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RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 16, 2015, 03:50:00 AM »
Would it be a good idea to start a recruitment thread to see if we have enough online players for a group?

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RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: July 26, 2015, 09:01:01 PM »
I'd really like to playtest, but I don't have a group to play with. Do you think there'll be a pbp/skype group of Red Markets?

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That's absolutely it, thank you!

do you know anything about any ultimate cakes

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I could have sworn that there was an RPPR Actual Play called "The Long Lost Friend" that involved the misuse of the Christian grimoire, The Long-Lost Friend. Am I thinking of something else? I've tried googling, and all I can find is a statement that a friend of The Unspeakable Oath was writing an annotated version of the book.

Also if anyone from the podcast is reading this, what was the Ultimate Cake referred to in Know Evil Episode 6?

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RPGs / Re: Best game for a gunfight
« on: April 11, 2011, 09:47:06 PM »
Yeah, upon further notice, Feng Shui is really probably pretty good for gunfights and tons of mooks and all that kind of thing. It's not what I want out of this campaign, but it sounds amazing. It sure does have a big plot, though, when all you need is Chow Yun-Fat and a bunch of guys in cheap suits. I think it's kind of cool that most of the guns have the same stats.

Easy .357 - that sounds like the Dread people making a dueling game. It sounds pretty amazing, but also pretty specialized for the wild west, at least thematically.

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RPGs / Re: Best game for a gunfight
« on: April 10, 2011, 08:41:05 PM »
Ah, it looks like BRP will be my first stop, then.

I was totally not aware that there even was a WOD book that wasn't all goths and furries. Except for, like, Hunter.

Thanks for the help, everyone, it looks like I've got some reading to do.


Edit: I just got Feng Shui confused with Wushu, didn't I? I keep doing that.

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RPGs / Re: Names for a Cult
« on: April 10, 2011, 08:09:55 PM »
Awesome! Take that, Pinkertons! or whatever they use in Europe instead of Pinkertons.

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RPGs / Re: Best game for a gunfight
« on: April 10, 2011, 08:08:19 PM »
Oh wow, I always thought Twilight 2000 was a module for Delta Green. It looks totally interesting, and they apparently even made a mercenary spinoff of it. I have no idea about the actual crunchiness / mechanics, but it's probably worth looking into. At least I know the sourcebook is going to be interesting.

I'm assuming BRP is the same system that they use for Call of Cthulhu, and all I remember about combat in that is that it's awesome when Ross mows down crowds of cultists with a Maxim gun. I don't know how that'd translate to a modern gunfight with advanced sights, rifles, vehicles, and body armor, but it's probably worth looking into. I remember some actual excitement in the underground fight against the hillbilly cultists in that puppet-people one-shot.

I like over the top combat, but Feng Shui is the only system that will penalize you for NOT diving over a table while you're shooting. I can't imagine a whole campaign of that.

As for realism, it really falls somewhere on that scale. I want it to be closer to John Woo, but not so far in that direction as to be Feng Shui. Actually, I'll just say right now, Shadowrun 3/4 would be my perfect system, I just can't find sourcebooks for the game without elves, dwarves, and implants, and I'm not sure how empty the game would be with all its futuristic stuff missing.

Also I have no idea how to stat out a Predator drone but that is a problem in every system.

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RPGs / Best game for a gunfight
« on: April 10, 2011, 06:26:55 AM »
I'm just getting back into RPG's after some time away, and I'm slowly working on writing a campaign to GM for the first time. I'm trying to make a modern crime/mercenary campaign, with the action level somewhere between Heat and Black Lagoon. Unfortunately, most RPG systems seem biased toward melee combat and magic. My current contenders are:
GURPS, which is big and clunky, but really understands what I'm interested in with its High Tech sourcebook. I also have no idea how to run combat or generate enemies for GURPS.
and Shadowrun, a game not really designed for the modern world, but could probably be adapted without too much trouble. I really enjoyed combat in SR3, but I've had no experience at all with it for SR4.

both are pretty decent, but don't feel optimal. D20 Modern has been ruled out already.
So, RPPR, I put the question to you, what do YOU think is best?


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RPGs / Re: Names for a Cult
« on: April 10, 2011, 05:07:24 AM »
Aw snap, I actually missed that it was 1930's and in Europe. I wasn't thinking it at all at the time, but 1930's would be awesome for Evil US Business. The players could be SS men in FDR's service, trying to put down a Business Plot supported by cultists. It'd turn out that those same industries had been using Deep Ones instead of Pinkertons to bust unions. The people who actually know about the 1930's have probably already thought of this one and what I'm thinking of was probably in Targets of Opportunity or some other fantastic COC book.

also I'm going to cast a vote for Sons of Tremecleus

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RPGs / Re: Names for a Cult
« on: April 09, 2011, 07:50:01 AM »
Also, don't forget about evil corporate cults. The Gakuso Group (MPD Psycho), The Quanta Group (Believers), and the Sea Organization (Church of Scientology) do spring to mind.

In terms of "Order of" names I liked the Order of the Black Snow.

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