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Messages - Thunderbelly

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RPGs / Re: Monsters & Other Childish Things HELP!
« on: January 17, 2014, 06:22:44 PM »
An update on my Monsters and Other Childish Things status.

Last night I got a call from a college aged young lady who played i my Saturday demo... After the game Saturday she fell in love with the game and went out and got it and 40$ of d10s.  And after getting little sleep for the past few days she felt she was ready to RUN a short adventure. 

This is hugely gratifying and I just thought I would share so that others could enjoy knowing that soon there will be Monsters and Other Childish things being run at the University of Minnesota Duluth... and by a girl no less!

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RPGs / Re: Monsters & Other Childish Things HELP!
« on: January 11, 2014, 11:19:27 PM »
Thanks for your help!

My demo was actually run for two different groups.... and everyone said it was a great game!

Sounds like I may have found a new game for my main group to play and its even KID friendly. 

Which was a bonus cause I gained a player underage... and that kid was smart!  He practically defeated one of the baddies all on his own... a Brotron... with tough x5 (ridiculous stats). 

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Fear the BOOT!

I have listened to the whole 300+ episode archive three times now; and I get something out of it each time... if only a good chuckle.

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Monsters and Other Childish Things and Road Trip.

Was planning on demo-ing the game TODAY at three... and then our car broke down... :P God hates me.


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RPGs / Monsters & Other Childish Things HELP!
« on: January 09, 2014, 05:39:38 PM »
Can you tell me if I have a correct understanding of how combat works in Monsters and other Childish things? I have a demo planned for Saturday and when I ran a pre demo for my wife I realized i was maybe confused.

INITIATIVE= brains + out think score... unless tied... then you roll it for width.

Attacks are made with an appendage that can attack (if your are a monster) and with either PUNCHING or KICKING.

Defense is rolled(?) using an appendage with defend... or with block or dodge for a kid.

then a monsters extras are added into the mix...

i don't get AREA.

AWESOME lets you set dice to a value either before or after the attack or defend roll is made

BURN is vague... i don't see listed how it does damage just that it makes ppl freak out.

GNARLY adds one point of damage... does it defend as well?

SHARING allows the monster to give powers to kids... ?

SPRAY is also confusing as it doesn't match the weapon ability of the same name.

TOUGH is like armor. -1 damage per level

WICKED FAST basically acts on initiative.   

****************

Now where I am confused the most is what about HIT POINTS?

for monsters each areas hit points is the number of dice it has... and basically the same for kids... i guess.

damage taken removes dice from that area... until shocks are healed at the end of a fight or scars are dealt with in quality time.

did I miss anything?

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Role Playing Public Radio Podcast / Soon I will Be INVINCIBLE!!!
« on: August 30, 2012, 11:28:42 AM »
http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=soon+i+will+be+invincible

This book is hilarious! and its a great resource for Superheroes based games.

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Role Playing Public Radio Podcast / Copywrited Music???
« on: August 30, 2012, 06:21:57 AM »
 :o I have been listening through the archive and I keep hearing you guys me ntion using non-copywritten music.  Where would one find such stuff... isnt music once recorded then considered copywritten?

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RPGs / Dragonlance 2nd Ed D&D... now what?
« on: August 19, 2012, 02:10:20 PM »
I have been DMing a Dragonlance game using the 2nd ed D&D rules for a couple of years now.  My group in the game are all highschoolers who for the most part have NO RPG experience.  My goal in this game has been to give them an over view of Rolepleying games... think college "SURVEY OF--- " classes.  I figure that the best thing I can do for these guys is give them a good overview of what makes up a great Game.

(It was their idea to use 2nd edition btw... they came to me and asked me to replace a sucky DM who had bailed on them.)

Storyline wise... we presently are at the Dragons of Winter Night era of the Dragonlance storyline.
The PCs are holed up in a small keep in Solomnia besieged by the green dragon army in the midst of the winter.  They are all Silvanesti Elves and they have a single... hatchling... Bronze Dragon in the party. 

As DM... after running Dungeon Crawls, a Mass tabletop battle, and some really cool RP... what is left? 
Where do I go both is storyline and in giving them the above stated good overview of a typical RPG?   

PS--- If I recall correctly the winter is when the rest of the good dragons join the war. (Am I right) (I am presently rereading the Chronicles series but with work and DMing my reading time is short)

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