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RPGs / NEMESIS Megathread
« on: May 18, 2015, 01:30:05 PM »


Are there any decent character sheets out there without weird naked babies on them?

General Chaos / Re: Future game for Raillery
« on: May 02, 2013, 03:39:12 PM »
Yeah I wasn't even thinking about it being on the 360. Anything I try to say on the subject would be 100% ass-talkin' since I've never messed with a capture kit before. Getting the kind of Audacity setup I had in mind to work with everyone on a console would be a nightmare for all involved.

EDIT: mts what the hell

General Chaos / Re: Future game for Raillery
« on: May 02, 2013, 01:12:34 PM »
Hey Ross. How do you record the voice comms in your videos? It seems like you record the in-game voice channel, and it would sound a lot better if everyone involved had a discrete Audacity recording that you synchronize in editing.

Just have a count-off before recording to give you an idea of where to start the audio track.

caleb sounds so weird in the dead space videos. like a different man


RPGs / Re: I've got a game, but now I need a system.
« on: April 24, 2013, 04:06:29 PM »
I like the idea of using Reign's rules to keep track of power balances in the country, honestly. Looking it over, it seems like a well realized way to handle something I would otherwise be messily abstracting.

The narrativist approach would be best for conveying a mood, but a player recently ran a game with a similar system to that and we all kind of agreed that while it was a fine way to tell a story, it never really felt like we were playing a game (which is appealing in its own way). It's a great way to tell a story, but it's just not out cup of tea, I guess.

I was considering using Call of Cthulhu rules because it is easily the system we have the most experience with (aside from NWoD but barf), so that's definitely something to consider.

Now Unknown Armies and Nemesis appeal to me for two reasons. 1: I am deeply, madly in love with the one-roll engine. So much gets done in so little time, there's a fair amount of abstraction for minutiae, but it still manages to be brutal and detailed. 2: Greg Stolze very much shares my opinion of combat in RPGs, and his guiding belief that combat should be brutish and unfortunate is really refreshing.

Have you asked Vice for permission to use their identity before running this game?

RPGs / I've got a game, but now I need a system.
« on: April 23, 2013, 12:18:22 PM »
Here's the deal: I've been planning a game for a good few months now, and I'm very excited to get it off the ground and see how it goes. There are characters, locale, tone, and a boatload of scenarios committed to paper, but it's all just loose story notes without the proper system to set it in. I've done my research on the subject, but my friends are largely ignorant of most RPG systems, so I can't get a good and solid consensus. That is why, now, I turn to the RPPR community. I know for a fact that you guys have more experience with this stuff than I do, and I'd be more than receptive to suggestions.

The game is thus:

The players are on the payroll of a nascent news organization which has quickly earned acclaim/contempt for treating complex cultural strife with a sophomoric and touristic eagerness. Intrusive and biased vox pop interviews with drug addicts and militia members, interference in local customs for footage, gleeful appreciation of guerilla weaponry, and excessive drinking are the hallmark features of their journalism, and it has earned them many a Youtube subscriber. The players are a loose knit group of journalists, cameramen, guides, and mercenaries bound for a newly-formed nation in sub-Saharan Africa in pursuit of the brutal and semilegendary leader of the God's Children Freedom Army. Though very few know him personally, he has singlehandedly adjudicated the largest and most successful armed force in the history of bush warfare, and has raised a flag under which more than a dozen smaller armies have pledged fealty. He's a bad motherfucker, and they want an interview.

So, obviously, I'm not looking for a very glorious system. No supernatural elements or superhuman capabilities. Something very grounded and realistic without being overly complicated. The limitations of equipment are important, and I'd like survival to be a consequence of preparedness. Most importantly, though, is that I want combat to be an extremely undesirable outcome to a situation, to be avoided at almost all costs. I'm not looking for bullet wounds to heal in five minutes, I want them to be a big fucking deal. Explosions can cause momentary deafness, smoke can choke you, gunfire can suppress you, stuff like that. I just like the idea of players reacting when they are dropped directly and unexpectedly dead-center into the shit. I know most of this can be done on the fly with dice penalties and such, but I guess I'm just looking for an engine with that kind of tone.

Any help would be appreciated, of course.

General Chaos / Re: Best Internet Vidyas
« on: April 27, 2012, 06:17:41 PM »
continuing the zombie train:

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

CHKilroy and some of the coolest Shacktac dudes attempt to survive a surprisingly believable zombie scenario in ARMA 2. If you can ignore the lack of polish, it's pretty amazing how desperate it becomes.

Role Playing Public Radio Podcast / Re: Episode 72: World of Darkness
« on: April 12, 2012, 12:42:30 AM »
nWoD is silly but my character could flip cars and that was cool

I wanna be the spicy Miracle Whip between a Tom and Thad sandwich! Ooopppss I mean "No! That's gay!"

Seriously though... I do...



General Chaos / Re: A Question About Thad.
« on: April 03, 2012, 11:19:49 PM »
RJ will always be the prettiest.

in my minddddd

General Chaos / Re: Best Internet Vidyas
« on: April 03, 2012, 08:47:51 PM »
I've gotten addicted to this web series - minecraft ultra hardcore survival season 3 - 8 players enter and only 1 survives - health only heals from golden apples and health potions. All 8 players are recording their experiences so you can see everything happen from all of their POVs - here's one of them. The show notes list all the other players.

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

I usually hate Minecraft videos, but this shit is infinitely watchable. There's a weird perverse joy in seeing all the misfortune from so many different angles.

ross you might do some old bullshit sometimes, but it's entirely to your credit that you can create world events that legitimately trouble the players at the end of the game.

this ain't no "we beat the lich and raised our fighter from the dead. hooray forever."


no never

next lady gaga game will be in eclipse phase

but ross


i officially rescind my vote for nemesis and instead vote for a second cyberpunk lady gaga session

tia, ross


General Chaos / Re: Adventure Time
« on: January 18, 2012, 08:02:34 PM »
Adventures Time is a bad show and anyone that likes it or represents it in any way is a bad person.

caleb, how elaborate do the eclipse phase deathtraps become as the campaign goes on

i won't be fully satisfied unless at least one game session is basically an elephant clock of agony

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