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RPGs / Negotiations in game
« on: September 01, 2015, 12:32:10 AM »
Dear RPPR,
Long time fan, and lover of Tom. I've a question that stems from my recent Red Markets Beta but could be applicable to almost every RPG.
Negotiations in games.I find myself having trouble adopting a stance other than the usual Default Price for Default Service that I've grown up with as someone who doesn't haggle or really negotiate much at all in real life. As a GM I want the back and forth to make sense, not take too much time, stay on point and communicate terms, give the players enough story, immerse the players, and not devolve into rehashing any of the above information. Any tips on how to role-play either a NPC Quest giver, either direct or proxy, or Hostage-taker, or other negotiator types to achieve the best negotiating scenes?
Long time fan, and lover of Tom. I've a question that stems from my recent Red Markets Beta but could be applicable to almost every RPG.
Negotiations in games.I find myself having trouble adopting a stance other than the usual Default Price for Default Service that I've grown up with as someone who doesn't haggle or really negotiate much at all in real life. As a GM I want the back and forth to make sense, not take too much time, stay on point and communicate terms, give the players enough story, immerse the players, and not devolve into rehashing any of the above information. Any tips on how to role-play either a NPC Quest giver, either direct or proxy, or Hostage-taker, or other negotiator types to achieve the best negotiating scenes?