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RPGs / Re: Monster Mash Game
« on: March 06, 2010, 10:58:35 PM »player monsters must build additional pylons
You look like a man who needs more vespeen gas
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player monsters must build additional pylons
Shadowrun takes a ballistic approach to class balance because it doesn't have classes. Nitch protection of in game roles is in massive force between the real world, the Matrix, and the Astral world. Without a mage, you can't work Astrally. Without a hacker or a Technomancer (or a Desker, depending on your edition), you can't work in the Matrix. I'm not defending that approach in the least. I just love shotting guns.
But what's you're describing as the goal is the d20 skill system: virtually disconnected from combat mechanics. Is it just that the specific skills don't appeal to you, or is it the implimentation of their subsystem that you don't like?
To be fair, I'm not satisfied with the skills in 3.x or 4th, or any D20 system for that matter. My preference tends to lean to those systems that abstract it a bit more. I don't think I've found a mechanic heavy skill system I've been satisfied with.
Have you tried one of the systems build entirely around skills? Shadowrun and World of Darkness both put their skill pools at the creamy center of their systems.
Combat skills are handled, by and large, the same as every other skill.
What ever happened to casting time? If higher level spells took two or more rounds to cast the magik types would be a bit more balanced with others?
I would run my games the same way in either system. In 4.0 it would be alot harder I think to explain to the wizard, you have to quest for that daily ability, but the fighter doesnt... I didn't think that one through...
QuoteOn a more practical level, if you want to play a fighter, play a paladin, they are pretty much mechanically better in every way.
that's not true a fighter has bonus feats
in my eye there =
what feats are better than smite evil, divine grace, lay on hands, aura of courage, special mount, spell casting, turn undead and remove disease?
My players have managed to get all the way frlom 3rd to 12th level in 3.5 without a wizard. The party is:
Knight 12 (PHB2)
Rogue 12
Duskblade 12 (PHB2)
Cleric 9 Radiant Servant of Pelor 3
The Duskblade typically does the most damage, but ends up with low HP regularly
The Knight anchors the group soaking up damdge and dealing okay damdage too.
The Rogue is hit or miss with damdage depending if he can sneak attack
The Cleric heals, buffs, and now occasionally blasts.