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Messages - JonHook

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76
RPGs / Re: Anecdote - "How old?"
« on: August 05, 2009, 04:23:32 PM »
LOL! I actually chuckled out loud when I read this.  :D  ;D

77
RPGs / Re: What do you want RPPR to check out at Gencon?
« on: August 05, 2009, 03:16:42 PM »
Hollow Earth Expeditions (would love to hear a pulpy RPPR actual play with this system)

Trail of Cthulhu (to compare and contrast versus regular Call of Cthulhu... is ToC worth it?)

Dogs in the Vinyard (this just sounds like fun)

78
RPGs / Re: Anecdote Megathread
« on: August 05, 2009, 01:41:19 PM »
A wise man once said that it is easier to be a coward than it is to roll a critical hit.

79
RPGs / Re: Anecdote Megathread
« on: August 05, 2009, 01:10:29 PM »
Nice!!!  ;D   :D

80
RPGs / Re: Call of Cthulhu Virginity
« on: August 04, 2009, 11:03:25 AM »
My earliest CoC memory is a home-brew adventure my friend wrote and a bunch of us played for his 12th birthday. We all stayed up all night playing this game where it opened with the characters surviving the sinking of a passenger liner, then the survivors find an island with a house on it.

The house was abandoned, or so we thought. The house was sitting on top of an underground lair for a bunch of Serpent Men. They had these cool weapons made of bones, (of god knows from what animal). The weapon was in two parts. One part was a stick with a handle, and the other part looked like giant fangs with a hole in the center piece. The Serpent Men would have the weapon with the fangs on the stick, then they'd sling or snap the stick at us, thus shooting the giant fangs at us. And, of course, the fangs had poison in them. It was cool.

I can't remember what we found in their lair, but the game eventually turned into a massive run-for-your-life escape from the lair/house. My character ended up on the second floor of the house with two mobs of Serpent Men coming up at him from both directions. The only choice left open to me was a chandelier hanging over the large forey, and to try and swing across the chandelier through a window and thus get outside to join the other players who were already outside.

So, of course, Indiana Jones was HUGE then, so as I was singing the Indiana Jones theme I rolled first for the swing across the chandelier, (which was spectacular), and then a jump roll to safely smash through the window and land outside. My jump roll was a natural 100!!! A critical failure. I broke both my legs in the fall. The other players tried to drag my body to the beach so we could escape, but they eventually decided to save their own skins and left me to die at the hands of the Serpent Men.

Jackasses.    ;D

81
RPGs / Re: Call of Cthulhu Virginity
« on: August 04, 2009, 10:47:27 AM »
Well, my CoC virginity was taken tonight. It started out romantic enough- the GM had very gentle hands at the start- but by the end of it, I realized the GM was into the rough stuff, and apparently "More guns!" is not the safety word.

This is a great Arkham Penthouse Forums letter!

82
Role Playing Public Radio Podcast / Re: The World of Synnibarr
« on: July 30, 2009, 08:45:33 AM »
When I first saw the title of this thread, I thought it said "The World of Synnibun".

Mmmmm. That sounds delicious.  ;D

83
RPGs / Re: Need a little help with an Item creation
« on: July 29, 2009, 02:51:28 PM »
A pan's flute of bubbles. Blowing on these pipes create a large amount of harmless soap bubbles.

84
RPGs / Re: How much is too much?
« on: July 29, 2009, 09:18:21 AM »
Unless certain things will have impact on the game scenario, I wouldn't worry about doing research on things like the public education system. Just knowing that they had public schooling, and a rough idea of how it was conducted, should be good enough.

Now, if in your scenario you have a player who needs to infiltrate a public Roman school in order to take down the school bully, then I guess you would need more info then.

I say keep things light and fast. Most everything is just going to be background flavor. Just focus your research on the areas that you feel will have the greatest impact on the scenario.

86
General Chaos / Re: What do we look like?
« on: July 27, 2009, 07:07:25 PM »
What is the tat of?


That's Rorschach's signature from the Watchmen comic/movie.

87
Play by Post / Re: Hair and Glasses
« on: July 26, 2009, 10:44:56 PM »
This is another game system and setting that I would love to play in, but I don't own the rules. If I can be hand-held through character generation, I'd love to play too.

88
Play by Post / Re: Mouse Guard
« on: July 25, 2009, 01:07:58 AM »
I love the Mouse Guard comics, and I've heard a lot about the game, but I've never played any version of Burning Wheel. So I don't know the rules at all. Not one iota.

I want to play, but I would totally have to be hand-held until I finally get my sea legs.

89
I kid I kid I joke I joke

 :-[ Sorry... I misunderstood.

90
ten dollars wow thats steep

That's the minimum that the Fundable site will allow.

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