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Messages - Review Cultist

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Role Playing Public Radio Podcast / Re: Shirt Ideas?
« on: March 09, 2015, 08:20:01 PM »
Oh I am so rendering that shirt. XD

Role Playing Public Radio Podcast / Re: Shirt Ideas?
« on: March 09, 2015, 04:11:34 PM »
Wonder what the mean time from donning to arrest a shirt that said "Does this rag smell like chloroform to you?" would have?

"Oooh, my new shirt arrived!  Oh, hello officer... yeah, I know my rights.  I'll get in the back."

I think we're missing the obvious shirt idea from this:

"Does This SHIRT Smell Like Chloroform To You?"


Oh right! I actually had a sketch I did related to the good lady while listening to those dreamland sessions. XD
I'll post some sketches I come up with for the back of the money unit in the money unit thread soon.

Man, I'm looking forward to seeing them in person!

So in preparation to Gencon 2015 (I know it's months away), should I do a 2015 update to the Money Unit? And if so, suggestions?

I was thinking of adding new quotes, new images for the back, stuff like that.

Role Playing Public Radio Podcast / Shirt Ideas?
« on: January 28, 2015, 04:14:23 PM »
So I saw that reply on the Final Revelation's Post-Mortem episode and followed through with my response to it... albeit in my cartoon fashion. Hope people like it.

Comments on how to improve it are always welcome of course.

Note: This is a scaled down version, I made the PSD file like 12"x18" for high quality reasons... you know... just incase. XD

Looks like I finally get to go to Gencon! Woot!

RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: January 15, 2015, 11:57:37 PM »
Starting to run a 1945 horror campaign inspired by the feel and motifs found in "Marble Hornets" but inserting my own Entity in place of the Operator. (Ran a 1920's campaign previously and the players asked for more cult activity in this game.) This game is a little more focused and "street-level" than the last campaign I ran.

On top of that I have been writing up content for some other campaigns for future play.

1) 1960's adventure/horror fantasy inspired by the "Sense of the Sleight of Hand Man" and "Thomas Covenant" books. where complete strangers are given a drug by an enigmatic figure and fall down the rabbit hole to an Oceanic realm of exotic islands, pirate age ships, alien magics and beasts, and crocodile/dragonmen. But are they in a shared dream or is there something more to it? (on top of going insane from loosing large amounts of sanity, the characters will also get "pulled" from this place with some other interesting consequences).

2) A modern set of scenarios where towns all over Ontario, Canada with a connection between them are the targets of supernatural entities over the course of 9 months. Prior to the summonings/attacks, a prophetic poem warning of the dooms show up... on every door in town.

Role Playing Public Radio Podcast / Re: Ideas for quick games to design
« on: January 11, 2015, 11:49:28 PM »
I'm always intrigued by the concepts suggested with the 1st idea. The whole media meta reality and fiction mixes with reality kind of subject (the kind of thing you'd see in say, a certain recent infomercial satire and the like).

That and I'm curious to see this take on gumshoe.

My vote's idea #1.

General Chaos / Re: Best Internet Vidyas
« on: November 06, 2014, 08:52:24 PM »
im 2 minutes in and im dying this is so great

By 4:17 you won't be the only one.

So what do you think: is that guy a monster, or a player character?

Is there a difference?

But seriously, this deserves to go in the game fooder thread too, I can see a Monsters & Other Childish Things/Carcosa/Slasher Flick or even Eclipse Phase scenario run with this as the concept.

So I remember hearing about this Shasta Cola or soda from the "Heroes of New Arcadia" but when I looked it up discovered it was primarily an American product (Canadian). So fast forward to a month ago, gaming at a buddies place and he pulls out a can of dollar store Cola... that is Shasta Cola. As it turns out the local dollar store carries the whole Shasta soda line. Does this count for this thread? XD

Number 2, though bordering on Number 1. At this point I'll listen to anything they toss out, I'm open to setting and systems. I like the style of "at the table" Actual Play RPPR rolls with. Reminds me of my own gaming group.

General Chaos / Re: Kickstarter: Cool Stuff
« on: July 23, 2014, 06:28:08 PM »
Damn It! Why am I  unable to back this immediately!!! (Will be doing so later tonight) Also holy crow, the backers are just flowing in as I was looking at the page by double! Man... For the KIIIIIIIIDSSSSS indeed. XD

Role Playing Public Radio Podcast / Re: One Money Unit!
« on: July 20, 2014, 11:32:03 PM »
Sweet! I wish I could go to GenCon this year.

RPGs / M&M 2e question
« on: July 17, 2014, 10:44:33 PM »
Just resurrecting this thread since I don't want to create a brand new topic for essentially the same topic.

For Mutants and Masteminds 2nd Ed. (looking at this system for my d20 oriented live group) and I'm trying to find a comparison chart or description of what power levels would represent in terms of super hero levels? Like what wild talents provides in its book. (150 points represents roughly this style of superhero game versus 250 and what have you). any guidance or suggestion as to that? (Still reading through the rules, but wasn't seeing a reference point).

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