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Messages - beej

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16
Caleb, you mentioned trying something lighter.  Have you considered playing or running Monster of the Week or Monsterheart?  They very buffy/supernatural centered games set in high schools.  While they have some combat they're very much a narrative game, where people riff of one another, sort of in the vein if the Quiet Year.  The guy who made quiet year made Monsterheart, which is really a hack of apocalypse world, much like monster of the

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I want this to happen so bad!

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El Matador is the father of the World's Most Interesting Man.

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Other RPG's and Misc. / Edge of Empire one-shot
« on: July 15, 2013, 01:00:47 AM »
Hi all,

I would like to run a Edge of the Empire one-shot I made.  I was wondering if people would be interested in joining?  I'm not sure how long it would go, probably a couple of hours?  Skype?  Or if someone knows a better way?

Mahalo

20
RPGs / Re: Eclipse Phase
« on: May 23, 2013, 06:03:16 AM »
in salute of Caleb and the Know Evil Crew...

"The Local Church"
-Religious organization that is a synthesis of Neo-Confucism and Christianity
-The faith group offers community outreach services such as therapy, psychosurgory, micro loans and legal help to Fall-Evacuee indentures.  In reality it is a front for the Shui Fong Triad.
-First just another ploy by the Shui Fong, one of it's members came into possession of AWE.  Using it, he assumed control of the organization and now uses it to 'convert' indentures.  The Triad use AWE to twist and manipulate their converts into doing whatever they want.

The Raelian Choir Ascendant
-Exhuman Factor cult
-The Raelians believe the next great leap forward for humanity is through the Factors.
-Members under go extreme ego and morph modifications to mimic the Factors. 
-The Raelians routinely break servers owned by the PC, LLA and gate exploration hypercorps to find any secrets they might have on the Factors and sell anything they find on the servers in the process. 

The Allure of Decadent Thinking
-A small PC entertainment hypercorp
-In reality it is a front for a Titianium covert operations group.  Their network of spies and informants targets bio-conservatives and Hypercorp elites.
-The goal of the organization is to subvert targets by luring them into compromising circumstances and then blackmailing them into serving the organization.

The "I Am" Activity
-A Mercurial AGI Cult
-Once an AGI rights organization, "I Am" has become something more.  Publicly they engage in memetic wars and grief hacking the LLA and the PC.  However in the past year an undercurrent of Gnostic thought has begun to dominate their propaganda.
-The activities of the organization are now being more directly controlled by a hidden committee referred to as the 'August Body.'  This committee is believed to be on Mitre.

The Red Witches
-Martian Tribal Shamanism
-Existing since before the Fall, the Red Witches are a loose collection of shamans who dot the Martian outback, ranging from small communities to ascetic caves.  The Red Witches claim to be in tune with spirits of Mars; be them transhuman, uplift, AGI, habitations, technology, Titans as well as the flora and water created by the terra forming. 
-The Red Witches routinely arbitrate disputes among nomads and settlers alike.  It is rumored a number of shamans are powerful Asynics who wield pre-cognitive powers and others listen to the whispers of the Titans in the White Zone.

21
Caleb, in the stretch goal adventure, will the villian be a space whale?

22
Caleb, Know Evil is amazing.  The story is so god damn good.  Your GMing was fan-fucking-tastic.  The players were crazy good.  There are geeks all across the nation that would shank their fellow human beings for your binder full of game notes.  You are have the EP equivalent of the nuclear football briefcase in your possession.

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RPGs / Re: Eclipse Phase
« on: April 24, 2013, 09:58:23 PM »
So Ross are you going to interview any of the Posthuman guys as they have a kickstarter up?

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RPGs / Re: Eclipse Phase
« on: April 24, 2013, 01:36:03 PM »
And they have my money.  14k seems pretty low for an asking.

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Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: March 30, 2013, 01:40:19 AM »
Yep.  Idle Red Hands through up an hour of a recorded game and 15 minutes in I went to the developers website and bought the PDF.  PC logic brought to bear on Highschool..amazing.  This sort of thing in the hands of the rppr crew...lex Luthor times ten awesome.

26
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: March 28, 2013, 11:07:44 PM »
Ross, have anyone of you considered trying Monsterhearts?  Given creativity and tendecy toward insanity among the crew I would imagine it would be an awesomely insane play.

http://buriedwithoutceremony.com/monsterhearts/


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Role Playing Public Radio Podcast / Re: PT Boat vs the Yamato
« on: March 22, 2013, 04:36:33 PM »
You have to look at this with common sense.   In theory a PT Boat could take out the Yamato.  The PT Boat is a combat vessel that can actually be armed with torpeodes capable of punching a hole in a cruiser or battleship.  On the other hand the a YT1300 does not carry the fire power capable of blowing up a star destroyer.  The freighter is not designed or geared to blow up a capital ship.

There are always alternatives to describe what happened.  The freighter in the example could have destroyed the bridge of the star destroyer, killing the captain/admiral and disabling the ship thus avoid any possible pursuit.  Or SD's systems were disrupted and the turbolift carrying the rat bastard ISB agent who can finger the players for their unkosher fails and drops 97 levels, killing the agent before she can report in what he knows about the players.

Or the PT boat wrecks the propellers on the Yamato and radios to the the USS Enterprise that the Yamato is a sitting duck and to send in the dive bombers.  They all get metals for braving withering enemy fire and disabling the enemy's flagship.

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Role Playing Public Radio Podcast / Re: Future Podcast Topics
« on: March 22, 2013, 04:20:38 PM »
How about an episode that covers converting popular video games to table top?  There's any number of these, like the Saga Mass Effect.  What to think about not only mechanically but story wise?

Another topic I would like to hear about would be converting one table top system to another, like injecting CoC into D&D or Wild Talents. 

29
RPGs / Re: Eclipse Phase
« on: February 21, 2013, 03:05:50 PM »
So I need a little advice. 

I'm working up a short to medium EP game.  My initial plan is set in a dyson sphere.  The players gate set up a base camp, explore a little then run them threw a couple of modified Mysteries of Mesoamerica modules.  After that they find some bizarre organic obsidian maglift near the ruins they've cleared out of nasties.  Doing the math I figure there's a station every 5k kilometers (a total of 30K gates..just on that one east to west circuit...maybe increase the distance between stops?) and travel time between stations is about 15 minutes with each train stopping for 3 minutes.  Then game becomes another form of 'crashing' as they hit varies stops and explore...creatures, traps and what not.  Then they bump into other gate crashers.  There are other gates in the sphere and turf war starts to happen as people try and seize the most lift stations...the thought being if you control a station, you control access to whatever is near it.  Also I'm thinking throwing in some primitive societies they have to deal with and maybe defense systems left by the sphere creatures.

One of the initial difficulties I'm having is hiding the fact their in a sphere at the beginning of the game.  I would assume that a team would bring along some sort of probe launcher and fire a drone into the upper atmo/orbit to do surveys of the planet.  With in a few hours they'd think they're on something that was not on an actual planet.  I'd like to delay the revelation of the sphere as long as possible.  Any ideas how I might do that?

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Figuring out how to run it in mage.

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