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Messages - beej

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241
The weapons sticking out the side of the logo is pretty sweet.

242
Role Playing Public Radio Podcast / Re: New world campaign
« on: June 11, 2010, 02:43:25 AM »
Anakin Swordmage....love!

243
Role Playing Public Radio Podcast / Re: Where's Bill?
« on: June 08, 2010, 01:34:39 PM »
You guys should try and get Bill in on some Cthuhlu action.   

244
General Chaos / Hello Friend Computer!
« on: May 17, 2010, 12:18:28 PM »
So Saturday my group started putting together our new Saga game.   We used the Unknown Regions book to roll up the planet we're going to be using as our base of operations.   We ended up with technologically advanced world that is completely abandoned, dominated by urban sprawl and the AI that runs the planet believes that off-worlders are re-incarnations of ancestors of the deceased inhabitants.  One of the other players asked "Does the AI have a name?"  I jumped in with "Friend Computer!"  The GM (who has never heard of Alpha Complex) said sure.   The third player who knows about Alpha Complex just looked and me and said "I hate you." 

Hello Friend Computer!  Can you please hand me my lightsaber?


245
"What would happen if Vashyk found out about Pontifex?"

I'm going to guess.....Pontifex would make him an offer that turning down would be an extremely poor choice....over a couple of glasses of lemonade served in the Lumerian style on Grippili Island?

246
RPGs / Re: New World Monster Manual
« on: April 22, 2010, 01:08:33 PM »
Sweet zombie Jebis! We need more Gobo Hulk even more than we need more dots!

247
RPGs / Unknown Regions sourcebook
« on: April 19, 2010, 07:12:16 PM »
The Blazing Chain Talents + black powder pistol + lightfoil = Force Pirate!!!

That's right baby!

248
Role Playing Public Radio Podcast / Re: A Novel idea
« on: March 30, 2010, 11:41:58 AM »
A piece with Bright-eyes!

249
RPGs / Need help with a BBE
« on: March 25, 2010, 01:17:00 PM »
So I'm putting together my first epic BBE for my campaign...I'm only been GMing for six months and the only BBE i've done is the albino grippili in the Gobo Hulk.

So this what I have planned. I was hoping for some feedback in case I'm being a classic noob gm and going over the top with how I'm making it work.  Also I'm worried is I came up with it after Ross's 'Sense of Wonder' and I was going for 'oh my god this is awesome' and I don't want 'oh my god this is retarded'

The Big Bad (Mordain Fleshshaper from the Eberron gimped down in the monster maker) opens the doors to where the unspeakable abherant evil has been imprisoned for thousands of years.   He runs off into the darkness and the party of four races after him.   The party jump off a landing and onto the descending magic elevator disk the Big Bag is riding down this large shaft.  Skill Challange to land on their feet verses Fing up and spending a round hanging on for dear life on the lip of the disk/elevator.  I'm thinking  6x6 disk/elevator?  For X number of rounds they go at it when the Big Bag.  Then a small waterfall hits the disk/elevator and damn near flips it.   Skill Challange to not roll down the tilting disk or end up dangling off the lip for a round.   They fight until the boss gets to bloodied, then another waterfall hits the disk and flips it completely, everyone falls screaming and crying down the black shaft.   Before they hit bottem they hit some sort of magical safty net.  After a moment of being stunned by the net the players shake it off and race after the Big Bag down a flooded corridor.  They catch up with him and find him pitching a fit in front of the corpse of the unspeakable evil.   There's a set of double doors like the ones they entered way way up above that are broken and collapsed on the creature, crushing it to death.   Boss fight in the flooded chamber until the Big Bad finally dies.   Party realizes the double doors down here lead to the King's Highway.   Heading back to the elevator and examining the shaft they're in they realize its walls are crystal and the multiple waterfalls coming down the shaft are sea water.   A quick intellegence check and they realize why the island is called the Anchored Isle...its a mote that Lumerians anchored with at least one magically enchanced crystal shaft.

Is that bat shit nuts or a good BBE?

250
I have a question.  You give 50 and you submit a character.  If you've given another 50 you submit another character or does it turn into the game reward? 

251
Everyone gets their very own Sog-Sosoft?  Cody-in-a-box?  BrightEyes-on-a-rope? Sinibar buns? Oh sweet zombie jesus....Tom is made stitching ghoul plushies?

252
RPGs / Re: Share your Best Prop Story
« on: March 15, 2010, 05:10:38 PM »
My players are embarking on an island hopping military campaign.  The players (and their Orc mercs) are landing on enemy occupied islands and neutralizing enemy hardpoints so allied forces can land and take control.   Pretty narly I know.

Anyway I sail alot so I took a 30 year chart book off my friend's boat of the Channel Islands (in Cali).  The book is weathered and yellowed, stained with fish blood, grease and sea water.   Its got elevations, under water hazards, camp grounds, high/low tides, what type of flora to expect, the works.   The players ask "So the hobgoblin (warlord/officer) we hired with the orcs, he's going to handle all the planning right?"  I reached into my bag, pulled out the chart and a compass, flopped them on the and said "You guys plot are plotting ship's courses and picking your landing zones."    They dove in and bickered like flag officers for the rest of the session on how to approach the first island, where they're landing zone was going to be and how to take the hardpoints on the island.   If you had heard the arguing you would have thought you were in a planning session for D-Day.


253
If you can convince Aaron to play an evil Bright Eyes, I'm sure we'll all give more money.

254
General Chaos / Re: How did you find RPPR?
« on: March 03, 2010, 12:47:21 PM »
I had been tasked with actually running a game by my group since I had never run a serious campaign and everyone else was sick of running them.  I started looking through I-tunes and your's was one of the first I listened to....and I stole your New World game and have been running my players in it ever since.

255
General Chaos / U.S. Court rules DnD leads to gang behavoir
« on: January 27, 2010, 07:17:22 PM »
http://www.nytimes.com/2010/01/27/us/27dungeons.html?emc=eta1

Apparently we're destined for gangs.  I'm on Ross's crew.

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