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Messages - beej

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256
Role Playing Public Radio Podcast / Re: Candlewick AP
« on: January 22, 2010, 12:49:15 PM »
Josepi has my vote.

"No it was painless......I mean I had nothing to do with it."

“You pose a dillema now....cooking a really bad man into a meal...I guess that would be alright."

257
Role Playing Public Radio Podcast / Re: Candlewick AP
« on: January 21, 2010, 12:18:06 PM »
Quote
I got the impression at one point that someone was filming or doing a more in depth recording

RPPR presents Video on Demand:  
Adult Actual Play "A Long Hard Night at the Candlewick"  
You'll come for the tentacle sacrifice, you'll stay for the sausage.


258
Role Playing Public Radio Podcast / Re: Candlewick AP
« on: January 21, 2010, 11:01:14 AM »
Yes my mistake, I meant Ross.   I think its the safest AP thus far.   And on that note, I know some people might not like it as much as the others, but I really enjoyed the tutorial format.  Hopefully you'll do more like this one, lots of edu-tainment!

259
Role Playing Public Radio Podcast / Candlewick AP
« on: January 20, 2010, 06:31:02 PM »
This might sound a little weird...but am I the only that thinks Tom's character in Candlewick seems to have shades of Pontifix?  I can't place my finger on it but I keep picturing Pontifix behind Tom's kid, rubbing his hands together and saying "Good..good."

260
Role Playing Public Radio Podcast / Re: Monsters in the School?
« on: January 15, 2010, 08:16:36 PM »
Strangely enough, Tom has monsters in his pants.

261
Role Playing Public Radio Podcast / Re: Star Wars AP?
« on: January 15, 2010, 08:13:42 PM »
I'm a big fan of Star Trek, I just don't feel its good as an rpg.   Shooting someone with a phaser just doesn't have the same feel as getting up in someone's face with a ightsaber.

262
Role Playing Public Radio Podcast / Re: Gobo Hulk playthrough
« on: January 14, 2010, 12:36:10 PM »
I'm glad you liked what I did with your baby Ross.

I would have loved to do an actual play of it but my friends aren't as funny as the RPPR guys.     Interesting fact, if you make you goblins a mix of italian gangsters and pirates, it's pretty freaken funny.   

The big climax I'm planning on is having the two rogues have a crazy 'At World's End' type duel with a weaker version of the Albino Grippili high up in the rigging.   Acrobatics checks to move every round, the ability to cut rigging to unbalance your enemy for combat advantage and lots of throwing knives.

263
Role Playing Public Radio Podcast / Gobo Hulk playthrough
« on: January 10, 2010, 10:32:42 PM »

So I ran my New World campaign group through a side quest on the Goblin Hulk and they loved it.   I started with the lvl 6 encouter of bribing their way out of the prison.   After that they had return to the Hulk to find their missing friend who had been kidnapped with them but had not been put in the prison.   The group ran jobs for Bel the Fat to build up a cover as being mercs.   The missions turned out more challanging and hilarious that I had ever planned.   

One mission they had to go back into the prison to find a corpse of a Goblin that had swallowed a very valiable item.  Between fighting zombies and digging through goblin corpses they were dying to get of the prison...again.   However there was a hitch, right when they reached the prison door, they were charged by two bugbear zombies.  They ended up fighting with their backs to the prison door bars and the goblins on the other side started taking bets on who would win.   Then on the spur of the moment I had a goblin backstab one of the players through the bars.  This triggered a riot between the goblins who had been betting and with in a few turns everyone nearby was swept up in it.  Someone who had bet on the players let them out (after the zombies were re-deaded...) and the players had to wade through a 20 goblin riot...and then kill the Kuo-toa Maruader prison guard commander.   

A second mission they had to break into one of the Prison Vaults for Bel and retreive some goods he wanted from it.   The group came up with a very complex super spy type approach of stealth and avoiding patrols and any witnesses.  However halfway through the plan, the players remembered "Wait..this is the Hulk....no one cares about dead goblins here!" and then just starting murdering anyone who got in their way to the vault.  Of course things went south at the vault.  They had to collapse the only stairwell that lead to the vault to avoid being over run by goblin patrols.  They then bashed their way through the floor, dropped down a floor into the Prison, avoided a horde of zombies and bribed their way past the gate guards....again. 

The last encouter of the session they had to make their way through the Crew Decks.   The had to walk down a very long, narrow corridor to get off the deck.   However the deck was a cross between the corridors of Das Boot and tiered like a jail house block, so there there rooms everywhere and walkways and gantries criss-crossing in a mind boggling maze.   With goblins walking everywhere and the general state of the deck, everying was considered hazaderous terrain to non goblins.   They ended up having a running fire fight with snipers in the upper tiers, fight off random thugs/rogues popping out of rooms and trying to avoid getting hit with alchemic bombs and moltov cocktails being thrown down at them.   

Of course I looped the Pirates of the Caribbean soundtrack through the entire rsession.   They really loved the wild, choatic feel of the environment of the Hulk, the often cramped and dank maps and the freedom of choice that one doesn't have in say the colony when executing plans.   They haven't finished the quest in the Hulk but they loved it so much I felt I had to post how much fun you can make from Ross's module.



 

264
Role Playing Public Radio Podcast / Re: Star Wars AP?
« on: January 08, 2010, 08:30:34 PM »
Thats what I imagined.   Cause it sounds like Bill could palm Voshyk's face in real life.

265
Role Playing Public Radio Podcast / Star Wars AP?
« on: January 08, 2010, 07:51:31 PM »
I don't know if this has been asked before but....

Do you guys have any Star Wars games recorded or thought about running a AP star wars campaign?   Because I would love it...eespecially if Cody was Tom's padawan and Bill played a kushiban.   How big is Bill?  He sounds like he's built like Mac truck.   

266
Yeah but I'm not above grovelling at Ross's alter and heaping blood money on it for whatever game scraps he's willing to toss down to the peasantry.

267
Role Playing Public Radio Podcast / Re: New world campaign
« on: January 08, 2010, 05:14:19 PM »
I need to thank you guys for the New World.  I'm running a varient of it for my players (I've thrown in extreme evangelical Bahamet worshipping Kobolds and a steel dragon that's slowing trying to take over the colony).  Between the 3 of them they have a half century of RP experience.   I on the other hand have been playing since the summer of 06.  Just aping what you guys do has my players so enthralled that they're ignoring my total lack of GM skills.  I want to have them listen to the show so they hear the insanity that is you people...but that would ruin the game.  Once they hit paragon I'll tell them which ones they can listen to.  : )

And they also don't work for people who are jerks.

268
Could you type up all your notes for all the episodes?   That would be a good series of ransoms.  : )

269
Could we get a supplement like say 'Scum and Villany"ish?   Like all the merchants/criminal/undead types running in and around the colony?   

Vampire gangs, profit with a bite
Axgore, how to make friends and influence people
The Thieves Guild...the third oldest tradition in the worlds
Ladies and Gents of the Night....spreading the love
Unions....Hey forget about it!
Belgran the Fat "yes yes yes yes yes"
The Grippili Adventuring Inc "Thats awesome! Its a shinny lever!"
The Water Barons "You're a jerk!  We won't work for you."

hooks and encounter ideas?

stuff like that?



270
Role Playing Public Radio Podcast / Re: New world campain
« on: September 23, 2009, 04:23:36 PM »
I love the New World podcasts.   I've started running a New World game for my friends (my first attempt at a long term game since a disasterous Iron Kingdoms atempt....you guys should run an Iron Kingdoms game I would pay a ransom for that.

Anyway yeah, my group loves the Grippili, as a source of cannon fodder and they've talked the king into letting them run a smuggler's den on the island to run contraband into and out of the colony.   The group is attempting to form a quasi sydincate/mafia.  They're running a protection racket in opposition to the Thieves Guild, they've made a deal with the Dark Ravens to supply them bodies of the thieves/rivals the group kills for info and supplies when they're adventuring in their territory and they're planning on taking over the sale of residium by any means necessary.

I can't wait for more New World APs now that there's going to be a second feed.  I do have a question though, will the new feed be in Itunes as well?  If its not, how do you download the podcasts via your website and get them onto an itouch?

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