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Messages - xHero

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61
General Chaos / Re: Top 5 Sega Genesis Games
« on: September 11, 2009, 11:41:59 PM »
Is there really no love for Eternal Champions, B.O.B., or Zero Wing? I'm wounded.

62

Dammit, Tissue, you had to go an make this a tie.

63
RPGs / Re: pee pee doo doo 4E is a bad game
« on: September 11, 2009, 11:35:02 PM »
um...30%off?!?

I'm convinced. Do you take blank checks?
Indubitably. Be sure to submit your name for a chance to win one of our great prizes!!!

64
General Chaos / Re: CREEPY THREAD OF DOOM
« on: September 11, 2009, 09:23:38 PM »
 
I called Ross from a coffee shop as soon as I heard about this little item. Much hilarity ensued.

http://totallyabsurd.com/bunnysyringe.htm

Thanks to you blowing my cover I just got raided. There goes my elementary school heroin ring, and anal virginity, asshat.

65
General Chaos / Re: Dirty Proverbs
« on: September 11, 2009, 09:11:37 PM »
I hope you all know the angry pirate:

Ejaculate into a girls eye and then kick her in the shin and run away.

66
RPGs / Re: pee pee doo doo 4E is a bad game
« on: September 11, 2009, 09:08:36 PM »
um...30%off?!?

67
RPGs / Re: Shadowrun 4e
« on: September 11, 2009, 09:08:04 PM »
Different ranks could do different things. You can have a class of super ganger that has some inherent net jamming effect. Characters PANs and smartlinks start to glitch and then shutdown. Give them a real hopeless feeling before they are attacked.

68
RPGs / Re: pee pee doo doo 4E is a bad game
« on: September 11, 2009, 07:25:40 PM »
I think I'm going to create a porn site dedicated to 30% of game corebook fetishists... www.wenchesofthecoast.com?

69
RPGs / Re: Shadowrun 4e
« on: September 11, 2009, 07:20:00 PM »
Sounds Awesome... from the summary I'd say keep publishing it in mind. I'd love to play that!

70
RPGs / Re: Shadowrun 4e
« on: September 11, 2009, 06:58:29 PM »
SR is a great game, you can really go a lot of places with it.  It's worth the investment, and I'm glad to hear there's still some good shadowrunners out there.  That's a hard game to find a group for... what's your group make up like?  
Well I'll find out the group make-up next week. We've had some issues with a new player who was uncomfortable role-playing and as of Wednesday quit. I've got a friend joining us next week and looking for another player. Now we have:
My character: Blink, elven, face/combat expert (imported master of masks prestige class from D&D)
Torn: Dwarven Weapon Specialist
Yuki: Vampiric Technomancer
Havok: Mage/Smuggler
We'll see how it goes... I love this game too much to watch it fail.

71
RPGs / Re: pee pee doo doo 4E is a bad game
« on: September 11, 2009, 05:45:38 PM »
As lame as it may sound, you might want to try http://www.meetup.com to find like minded gamers in your area, posting ads at local game stores and the like. Good luck with finding a good group of gamers.

72
RPGs / Re: Shadowrun 4e
« on: September 11, 2009, 04:58:39 PM »
We are running a SR4 game and I agree whole heartedly about the rules easily bogging down the game. We jokingly refer to SR as "Modifier the game".
yeah i decided i'll probably keep the fantasy elements, but slightly tone down the magic, make it more of a rare thing.

Magic is inherently rare in Shadowrun. There is a part in the corebook that says something to the effect of:
If you get caught doing some b&e or a datasteal from a corp they are likely to give you a slap on the wrist or even hire you themselves for a run. But if you ever kill a wage mage, say your goodbyes for they will hunt you down.
There are also other parts in the book that suggest that magic is very rare.

I'm loving the game we are running right now though. It has a very strong horror aspect to it and shows the versatility of the game mechanics.

73
Role Playing Public Radio Podcast / Re: How do I get more Actual Plays
« on: September 11, 2009, 03:24:48 PM »
After donating, how do I get the preview eps?

74
General Chaos / Re: Lessons Learned at RPPR
« on: September 11, 2009, 03:22:47 PM »
I think that the most important skill that RPPR has helped me to improve is to reflect my players:
              * Read them and make sure they are enjoying themselves.
              * Remain adaptable in my capacity as a GM
              * Prepare, Prepare, Prepare and not bitch about it as the players choose to do something completely different
Spending time after each game to talk with the players about what they want out of the coming sessions has greatly helped to keep the game interesting for everyone.
        So thanks, RPPR.

75
Role Playing Public Radio Podcast / Re: Fan Actual Plays
« on: September 11, 2009, 03:09:31 PM »
I got a real cheap mic stand (got it forever ago but I think it was from Walmart or Target) so the mic if suspended over the table, stops the dice rolls from clipping out.

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