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Messages - Gorkamorka

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31
General Chaos / Re: Image Thread
« on: August 29, 2016, 09:15:32 AM »
Some genius has made some mock-ups of  Grognard Magazine. 

Like this one:



If you are the person that made this. I salute you.
More here: http://imgur.com/gallery/dOf8c
EDIT: Author https://plus.google.com/u/0/+RafaelChandler/posts

32
General Chaos / Re: Best Internet Vidyas
« on: August 24, 2016, 05:39:41 AM »
if that's base raiders, there better be an extended looting the corpses scene or stripping the copper wiring off the walls of a base scene.

Point.  But I still maintain that the were bear with a gatling gun one of Toms characters.

33
General Chaos / Re: Best Internet Vidyas
« on: August 23, 2016, 09:21:04 AM »
So someone in Russia is making a film about Ross's nest Baseraiders game.
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


I can even tell what character Tom is playing.  Hint, he's holding the gatling gun.

34
Role Playing Public Radio Podcast / Re: The L5R Loan Offer
« on: August 20, 2016, 02:51:16 PM »
Calling L5R katana porn is, frankly, a pretty ignorant statement.

No. I played a couple of campaigns.  I stand by my words. That were "...Less katana porn then L5R".  So get of thy high horse and read the actual sentence.

35
Role Playing Public Radio Podcast / Re: The L5R Loan Offer
« on: August 20, 2016, 03:47:26 AM »
Has anyone looked at John Wicks Samurai hack of his game Houses of the Blooded.  Called Blood and Honor?

I know his plan was to let people use it to play a samurai game that was mechanically more clan and honour focused and less katana porn then L5R.  But also have it able to run L5R without trouble as well.  It all sounded interesting, but Wicks game mechanics are a bit of hit and miss so I was wondering if anyone had tried it?  And if so, does it work?

36
General Chaos / Re: Best way to video conference
« on: August 09, 2016, 02:03:59 AM »
Can you use Facetime for a group conversation ?

37
RPGs / Re: Hacking Red Market question.
« on: August 04, 2016, 04:10:48 AM »
The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

I'd play. Please? Can we make this happen? With Stokesian levels of plotting and death traps?

Can anyone apply?

Sure!

Death traps would be a big feature, for sure. That's why the Great Heroes who own the dungeons can lay off all their little guards. You don't have to pay death traps any wages.

Not just death traps; if the Heroes horded all the magic stuff typical in a fantasy setting to themselves, that would include magical automata, right?

"Golemisation ruined the economy! Took jobs from the hard-working fleshy types!"

You can't outbid the skeletal workforce.

38
RPGs / Re: Hacking Red Market question.
« on: August 02, 2016, 01:33:47 PM »
The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

I'd play. Please? Can we make this happen? With Stokesian levels of plotting and death traps?

Can anyone apply?

39
RPGs / Re: Hacking Red Market question.
« on: July 26, 2016, 06:01:00 PM »
Whoah, cool ideas for the dice issues, Gorkamorka. Maybe I could let players use a Black d12 if they achieve a circumstantial advantage. Though generally speaking, it's probably better overall game design to count all bonuses and penalties using the same scale of plusses and minuses (you don't want the old Wold of Darkness problem where you could adjust difficulty by either changing number of successes or changing target numbers for success ).

You can do some neat things with the profit system by changing the dice type. 
If for example you want to make the game harder you just use D12s in stead of D10s.  What you have then done is decreased the value of all skills by 1/6th and made players have to spend more resources to make a roll.  You basically make them go through rations and ammo faster.

You could also use this to drop static skills completely.  Make all skills be a resource to spend like GumShoe and  lower the dice type at the same time.  D8s for example.

You could even just use a red an black D6 and make skills a spendable resource and we have more or less recreated GumShoe. :-)

About mixing dice.
I like it for a magic system.  One sort of magic affects red dice (Say clerics) and another set of magic affects black dice (Say sorcery).  So they can buff and de-buff independently of each other and make interesting effects happen in the game.  A cleric and a sorcerer together could buff up the fighter to a black D12 and a red D8. That would give you a 2/3 chance of success on an unskilled role and  74% success on a 2 point skill. 

You could then have spells change the dice of a particular skill for a particular number of rolls.  "Charm person" gives you a RED D6 for a single persuasion roll.  "Giant strength" gives you a BLACK D20 for damage only for one encounter.

What other spell could we make with this?

It's also a way to make magic items. the magic sword rolls a D12 for damage (BLACK ?).  Or the magic gun rolls a d12 for hit (RED ?) with 10-11-12 being head.

40
General Chaos / Re: Image Thread
« on: July 25, 2016, 03:27:49 PM »
This could so be the RPPR dragon.



Source: http://www.theministryofabnormality.com/?p=1927

41
RPGs / Re: Hacking Red Market question.
« on: July 25, 2016, 05:26:44 AM »
Has anyone given thought to hacking the dice mechanic ?

Here is what I have been thinking about.  "It does not need to be a D10  and both dice do not need to be the same type."  *Mind blown*

Changing the dice type would have some interesting effects on the probability curve and the spending rules.

---

Say you want skills to be less important and make the players have to spend even bigger to guaranty results.   
Change the system to D12s or D20 if you want to be extremely mean .
So on a D12 the success rate of 2 point skill role goes from 59% (D10) to 57,5% and down to about 55% on a D20.

In the same way if you change to a D8 the success rate of the same 2 point skill goes up from 59% (D10) to about 61% and to 64% on a D6.

So if one wanted a more powerful feel to this system.  For example to play a DnD feeling campaign you could change to D8s. 

---

Then there is the really messy stuff.  Having different dice for the red and black.
If we make the RED a D12 and the BLACK a D10 then the whole probability curve changes.
A base role goes from 50% to about 42% success rate and our  2 point skill role goes from 59% to 50%.  You need a 2 point skill just to make average.

And going in the other direction changing the RED to a D8 and the BLACK to a D10. 
A base role goes from 50% to about 60% success rate and our  2 point skill role goes from 59% to about 69%.

So one could use changing dice type to create buffs/de-buff magic system effect, for example. Or use it to represent character class traits and flaws.  Or Injures. 

Enjoy.

42
RPGs / Re: Red Markets Campaign: No Place Like Home, the Reboot
« on: July 22, 2016, 10:37:16 AM »
...Actively being scouted by the DHQS.
...field intelligence analyst by the propaganda sub-group of the DHQS.
...Works as a taker to keep his immune brother hidden from the DHQS.

No conflicts here  ;)

43
Looking forward to this.



But, also...Please don't suck  :?

44
Been listening to parts of Fallen Flag #2 (access from backing Red Markets on kickstarter).

Just have to rave about it here.  The first half is a laugh riot of the blackest of black comedy.  Faust you were fantastic and so much on point as Caleb's son (Half-son??).  The hesitant responses. The uncomfortable backpedaling.

And then Aaron. Generally Aaron is the "moral center" of the group but like all good plot lines he will do a Heel-turn when you least expect it. "Half-dad". And then the totally in character 12 year old. Fantastic.

Poor David man. Wow you sounded sick but you powered through.

I will never get enough of the crazy Crusader doctor either.  But everyone was stealing the show for comic relief.

I binged the entire season over the course of a work week. That was a mistake--I needed a strong drink after the ending.

The whole thing is excellent.  Some parts better then others.  I thought Mr JOLS was not one of their best. Bet the epilogue was great bot the good and the bad of it.

45
RPGs / Re: Red Markets Inspiration
« on: July 11, 2016, 03:12:09 PM »
Fukushima 5 years after evacuation.

This is what the lost would look like

http://m.imgur.com/a/KabxJ

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