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Messages - nbneil

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196
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 19, 2010, 10:29:40 PM »
Wow I thought you rolled a one. I wonder how many insanity points I've accumulated. I'm building my dude right now. Not sure how it will turn out. I'm hoping it is at least a little less deadly than CoC.

Would I be able to ready both my sword and pistol at a free action in one turn if I have Quick Draw?

197
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 19, 2010, 09:17:45 PM »
I guess I shouldn't put too much effort into it then.

I thought I was only 1% insane.  Was it really 10 points of insanity for seeing that whole solar system thing?

198
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 19, 2010, 07:47:55 PM »
I guess I'll make a character from scratch although I think that is going to screw me as far as power level.  I'm not sure why they made the pregens completely not legal.  Either that or I can't figure out how they gamed the system to that extreme.  If it comes out horribly, I'll just do the 2000XP on top of what I had from before.  I am assuming I have the same items at least.  That will help some. 

199
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 18, 2010, 11:27:01 PM »
I can take a crack at it. The pregen doesn't seem to follow the guidelines in the book (e.g. has two weapon wielding for melee and ranged + ambidextrous at rank 1). Should I just buy 2000xp worth of upgrades to add on? I can't tell if it included increases to characteristics at Rank 1.  If it's easy for you, you can upgrade him.  I can probably do it with a few questions along the way.

200
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 18, 2010, 08:17:47 PM »
Roll call round 2:

Are we on for this week and is Thursday or Friday better?  I think either could work for me, though I can't play until 8PM EST on Thursday.

Should I do anything else to help the process along?

201
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 14, 2010, 09:42:16 PM »
The book stipulates archeo and xenotech components are only available to ships with specific complications. Shall I follow these while constructing my ship?

202
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 13, 2010, 09:38:50 PM »
You're more than welcome to play.  If you want me to suggest some other stuff that you might want to get, I can try to do so. 

I'm trying to build the Light Cruiser, but 60 points seems a bit tough with the hull costing 55.  Is there anything I can do about that?  I wasn't sure if I should reduce the hull size to a frigate or just limit the bells and whistles on the ship.  After weapons, I have 1 ship point left (took 2 macrocannon batteries and a titanforge lance battery).  Suggestions Tad?  I can probably live with what it is, just thought I ask.

203
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 12, 2010, 10:30:57 PM »
For my third slot, would it be ludicrous to try and acquire a Teleportarium or Bridge of Antiquity for the ship?  If so, something else awesome for the ship would be good.  I'm making my way through the rulebook slowly, but surely.  Soon enough I can handle my own upgrades if it helps.

204
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 12, 2010, 10:18:14 PM »
I can probably do the 22nd.  It will be a lot easier for me compared to this weekend at least for a Friday. 

205
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 12, 2010, 10:13:08 PM »
Hmm, bummer.  Well I haven't seen anything from Sean-o-tron or Hero, so I'm hoping we can get 3 players one way or another.  I can send something to my group if necessary.  So is Friday definitely the best day at 7PM EST?

206
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 12, 2010, 08:36:07 PM »
Are we set this week?  I can do Thursday at 7PM EST or if absolutely necessary I could do maybe 6:30 or 7PM EST on Friday.  The Friday game might have some interruptions where I have to change rooms.  I can probably go until 11PM or midnight depending.  Roll call?

207
General Chaos / NerdBound Promos and Bumpers
« on: January 12, 2010, 04:53:53 PM »
I recently became slightly less lazy and recorded two promos (posted to the file section of the RPG Podcasters Yahoo Group) and a handful of bumpers for other podcasts I've talked to.  If anyone (Ross maybe?) would like to include one of our promos in their podcast, feel free to download them from the Yahoo Group or email nerdboundpodcast@gmail.com.  I'd also be happy to record a bumper for your show if you prefer. 

I know a lot of folks are on the forums here, so this doesn't apply only to RPPR.  Even if the majority of our episodes feature a New World campaign.

208
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 09, 2010, 09:36:44 AM »
Ok, I get the gist of the system.  So here are my absolute two tries:
1) military grade battery.  I want to be able to go all night long baby.
2) not sure how to say this, but bad ass boltgun that may be more flashy than necessary (like a gold plated desert eagle .50 caliber).  People should turn and look like how the hell did he get that.  If it is too difficult (10 or 20% chance of success), downgrading to something more reasonable is ok.  I'll leave it up to your judgement as I'd rather have anything better than my current pistol than something unnecessarily flashy.
3) still undecided, but I'm thinking something awesome for the ship is better than soldiers for the individual crew.  They can focus on getting stuff for themselves.  If you have suggestions, you can go with it as you are also upgrading the ship.

Thanks for the suggestions and putting this together.  I'll have the full rulebook this weekend, but it'll take time for me to go through.  Maybe game 3 I'll be prepared.

209
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 08, 2010, 10:36:33 PM »
I'm getting the book this weekend, so I'll take a look at some of the gear options.  You may still have to pick specifics, but I'll at least get some ideas.  I'm guessing with power armor, I don't need more armor.  A weapon (ranged is probably most needed?) would be nice.  Not sure about other stuff.  If my crew approves, I could use one of my slots to buy them each a squad of soldiers.  Not sure how expensive that is.  My last item slot, I'll get back to you.  Thanks for taking the time to upgrade everyone.  Congrats on the house. I just read your other post.  I need a gaming room so badly.

210
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 07, 2010, 06:31:30 PM »
I'm definitely excited to play.  The 15th may not be good for me depending on how plans shake out.  I am going to DC on the 16th, so I'm not sure I'll be free that evening.  Thursday the 14th could be an option if nobody minds moving the day.  I'm cool with whatever if Friday works, if nothing else I'll be there in spirit.

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