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Messages - nbneil

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211
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 28, 2009, 07:49:49 PM »
Sorry folks.  I just got some bad news and will not be available this weekend.  Feel free to post or message me other days that might work.

212
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 25, 2009, 11:08:51 PM »
I have New Years day off if that would be an option for another Rogue Trader session.  I could do Thursday night or Saturday just about anytime.  Friday evening could work after 5pm EST as well.  Just thought I'd throw it out there.

Hope everyone had a great holiday.

213
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 21, 2009, 03:54:17 PM »
You guys got some props from one our regulars. That's pretty awesome.

214
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 20, 2009, 11:00:12 PM »
I don't know about being totally more badass with a more rockin ship. Ah what the hell it's Christmas.

215
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 20, 2009, 07:13:47 PM »
Thanks. My big focus is volume leveling and making the big cuts work. I didn't have time to clean out the drop-offs. I'm used to cutting inappropriate comments from my players. It takes some finesse.

I hope we can get another game together mid-Jan.

216
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 19, 2009, 04:30:33 PM »
No problem I did short wrap-up that should work out. I think it turned out well.

217
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 19, 2009, 02:53:22 PM »
The session is now live on iTunes and the NerdBound website. Thanks for running the game Tad and to Sean-o-tron and Murph for playing.

218
Play by Post / Re: Riding on the Rogue Trader game's coattails.
« on: December 13, 2009, 11:17:20 AM »
I'm definitely out that day (have to pack for holiday travel the next day).  I'll do my best to make the next one with my fingers crossed for another Rogue Trader game.  It was a good group, so I think it would be fun no matter what the game.  If anyone can/does record it, I'd be happy to host it or just take a listen since InSpectres sounds pretty cool.  Who didn't want to be a Ghostbuster?

219
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 09, 2009, 09:13:04 AM »
I could have done without that knowledge.

220
Play by Post / Re: Riding on the Rogue Trader game's coattails.
« on: December 09, 2009, 09:11:36 AM »
I'd like to play and I work a similar schedule to Murph except it's 830-630 Mon-Fri. I'm pretty slammed the next few weeks with the holidays so I'll make it if I can, but don't plan around me.

221
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: December 04, 2009, 12:09:17 AM »
T.O., we couldn't get you back, so we had to sign off.  Let me know if you have some time in the next week and we can at least try to record the summary and conclusion for the podcast.  Everyone really enjoyed it, so I'm hoping we could organize another game at some point.  Thanks for running it.  I have to convince my group to get in on some of the action if possible.

222
Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: November 26, 2009, 12:09:32 PM »
NerdBound will also be represented. I didn't actually explain who I am in the posts. I GM most of the games we post over at www.nerdbound.com. I'm looking forward to playing.

223
RPGs / Re: Session lengths
« on: November 24, 2009, 09:31:12 PM »
I really try to keep our sessions to 4-6 hours though it's almost always closer to 6 with getting prepped, ordering food, and screwing around. I don't think I could DM much more than 6 hours. After that, my mind isn't sharp enough to improvise. Also, my fiance would probably put the smack down when I got home.

224
RPGs / Re: Eclipse Phase
« on: November 18, 2009, 10:30:35 PM »
I'm with Artful on this one.  The game looks really interesting to me, but it was a bit daunting from my quick glance at the preview.  Same thing for the Battletech RPG that came out.  Tons of tables and tons of specific rules.  Eventually I could dig my way through it especially since I love more futuristic games for a change of scenery. 

It's also been a challenge to get my group to learn new systems.  Something as complex as Eclipse Phase or the Battletech RPG would be way too much to ask.

Bottom line:  I'd love to play, but I think that could only be done with a remote group.  If anyone has suggestions for how to gently nudge your group into learning systems more willingly, I'm all ears.  Originally, we thought about each person learning one system to GM and rotating, but it's a loooooong process.

225
RPGs / Re: Game Balance
« on: November 18, 2009, 10:16:02 PM »
I took a look at a few posts and feel like I shouldn't comment on the system, because I know nothing about it.  However, I don't necessarily buy that guns have to be more powerful than swords by definition.  Someone could have a light saber or something that could cut through six inches of steel or straight through your body.

On the other hand, I don't think the damage dealt by swords has to be equal to that of automatic weapons.  My guess is like someone said, one class is a warrior class and the other is not.  They don't have to balance damage and hit points and a ton of other variables if different classes have different roles.  Hell the barbarian in our D&D campaign did over 60 points of damage (not a crit) in our last session.  The fighter in the party has like a 24 damage max on his best crit.  Is D&D unbalanced by that standard?

Maybe I don't know what I'm talking about, but it doesn't seem like the GM has to keep things artificially balanced in combat if each type of character can play to their strengths in different situations.  For example, our cleric has one power that does damage in combat and not a lot of damage at that, but could sell ice to eskimos with his diplomacy, bluff, and intimidate checks. 

Now I really want to check out this system to see what it's all about.

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