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Messages - Tom Church

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61
Role Playing Public Radio Podcast / Re: Why I Love Tom Church
« on: July 13, 2009, 10:02:08 AM »
(sniff)  You like me.  You really like me.

Also...Rat Shit, Bat Shit, Dirty Old Twat!  Sixty-nine Assholes Tied in a Knot!  Hooray!  Lizard Shit!  Fuck!

62
I was running a game for some of my comrades, including Aaron.  For anyone who is a regular listener, you'll know that Aaron is a Colossal do-gooder.  I don't think he's actually capable of playing an evil character.  He always wants to do the right thing, and avoids pointless violence like it was herpes.  He truly wants to subdue the villain, no matter how evil or ruthless, and turn them over to the authorities.

Which makes what happened even more delicious.

It was a dimensional-hopping game, in which the players were on a pirate ship being attacked by a battleship-sized ironclad vessel, complete with primitive torpedo launchers.  Aaron sees that they are about to launch one of the torpedoes via a catapult.  He is playing a guy in an Iron Man powersuit, so he fires a pulse blast at the torpedo, hoping to prevent the launch.  What he didn't know was that right below the catapult were twenty other torpedoes ready to be launched.  I make a single fate roll, and the following takes place.  The torpedo detonates, setting off all the others.  The other ship is torn in half by the massive explosion, killing most of the three hundred men on board instantly.  Aaron, the consumate nice guy, literally watches in muted horror as hundreds of bodies are thrown into the air, most of them flying apart from the explosion.  Aaron's RL expression is complete shock.

And then, all of the pirates on the ship they were protecting rush over and start congratulating him, slapping him on the back and singing his praises for destroying the enemy ship.  Aaron doesn't say a word, realizing he just killed hundreds with a single shot.  And finally, as his character stands in silent agony over the deed he just committed, surrounded by a crew of non-human pirates cheering his name, I decided it would be a good exclamtion point to the whole event to have a single severed hand fall from the sky and bounce off the front of his suit's face plate.

An asshole thing to do?  Maybe.  But the rest of the group loved it.  And Aaron resisted going into a combat situation in-game for the next few sessions.  It seems to fly in the face of gamer logic, but the hell with it.  I loved it.

63
General Chaos / Re: Good anime series?
« on: May 14, 2009, 07:49:12 AM »
Hard to decide.  They both contain things I like.  I need to watch them again.  Been a while.

64
RPGs / Re: New World Campaign Primer Ransom
« on: May 13, 2009, 09:06:45 PM »
Dude, I don't play good aligned that often.

But when I do, I play my character GOOD!

Like, "good to the detriment of completing the mission in a timely, efficient manner" good.

Like "I actually try to negotioate with the Lizardmen" good.

65
General Chaos / Re: Hello!
« on: May 13, 2009, 08:39:47 PM »
Hullo

66
General Chaos / Re: Good anime series?
« on: May 13, 2009, 08:38:32 PM »
Guyver and Hellsing are about the only series I can tolerate without vomiting enough bile to dissolve a small truck.

I also like a series I saw called Ghost Stories, mainly because it had a ball-blastingly funny American dub.

67
General Chaos / Re: Introduction
« on: May 12, 2009, 12:15:53 AM »
Adendum:

12 outstanding warrants

0 warrants that can be proved.

(I cover my tracks)

Extra Adendum

(usually)

68
General Chaos / Re: Introduction
« on: May 11, 2009, 07:34:06 PM »
Tom Church

Springfield MO

29 years old

12 outstanding warrants

69
RPGs / Re: What setting Is best for Mutant and MasterMinds
« on: May 06, 2009, 08:49:01 PM »
If you want violence, the Iron Age sourcebook is a good tool to have.  It has lists of hundreds of different guns, even though all of them still do the same damage as the usual light pistol, heavy pistol, shotgun, etc.

The bonus is, in really violent games with guns, players want to specify what kind of gun they are using.  Players don't want to wield a heavy pistol, they want to wield an Israeli Arms .50 coliber Desert Eagle with chrome plating and a pearl handle with a dragon inscribed on it.

And if you want REAL violence, just make the effect of punching a guy in the head with superstrength do what a punch should do coming from a guy who can lift a subway car.  Ewwwwww.

70
Role Playing Public Radio Podcast / Re: RPPR is second only to....
« on: May 04, 2009, 12:04:16 AM »
Ask, and ye shall recieve.

71
Role Playing Public Radio Podcast / Re: RPPR reviews on iTunes
« on: April 16, 2009, 08:29:27 PM »
Nah.

Ross would strap them to a chair Clockwork Orange Style, and make them sit through several viewings of Tetsuo, the Iron Man

That's more his style.

72
You know me.  If something seems like a good idea in a game (to me) then I'll just go ahead and do it.  Though, I am particularly proud of the organ harvesting bit.

Hey, the GM sent us out on the mission with a budget of a couple of hundred dollars.  I was a surgeon with the morals and self control of Dr. Mengele after his wife left him.
Consequences (and ethics) be damned.

73
RPGs / Re: Watchmen Inspired Campaign
« on: April 04, 2009, 12:45:57 AM »
And here's mine.

Nick Hammond; AKA The Revenent

   Nick Hammond loved America.  He said the pledge of allegiance each morning at school and meant every word.  His father, Capt. James Hammond had been a hero in WW2, and young Nick wanted nothing more than to be like him.  Nick enlisted in the Marines the day he turned 18, dropping out of his senior year to do so.  He enlisted because that’s just what you did.  America was fighting a war in southeast Asia, and he wasn’t about to wait for the draft.  He stepped off a C-130 in Da Nang in December of 1967…just in time for the Tet Offensive in early 1968.

   During Tet, the brass recognized some potential in the young Marine and sent him for special forces training that same month.  Nick was thrilled to be given such training, because it seemed to him that many of the rank and file soldiers he served with didn’t know much about war.  The men he met in Marine Force Recon seemed to know considerably more than shit.  When he arrived back in Vietnam in April of 1968, he was prepared to go to war and win another victory for America.

   That didn’t last long.

   It quickly became obvious to him that the Generals and politicians who were running the war didn’t have a fucking clue what they were doing.  During his first tour, he saw green Liuetenants botching the coordinates of an airstrike and dropping tons of ordinance on a village full of civilians, officers ordering men into situations where they were garaunteed to take casualties for no return, and his own squad ordered into the field time and again to take out targets that were utterly worthless.  This was not the war his father had fought.  Where was the will to win?  Why hadn’t the Army started a concentrated effort to make its way into Hanoi?  Where were the masks that had done so much during the second World War, giving the troops an example to follow?  And most of all, why wasn’t America treating this like an actual war?

   Nick signed up for a second tour for no other reason than his utter belief that only the troops on the ground knew what they were doing.  His second tour was filled with equally pointless missions that failed to make even the slightest dent in the war effort.  When he signed on for his third tour, practically all his faith in his government’s ability to govern the war was gone.  He signed on for lack of anything else he knew to do to try to make the war work. 

   His squad of Marine Force Recon troops always had good luck when out on patrol.  They had seen dozens of firefights and many cases of intense battle, and always had come through with only minor injuries.  Their luck ran out during a patrol along the Cambodian border in summer of 1970.  His squad stumbled on an entire brigade of NVA troops.  The fighting lasted only six minutes before all but three of his squad was dead.  The survivors were taken back to the NVA base inside Cambodia.  The interrogators quickly gave up any pretense of questioning and were soon torturing the survivors for amusement.  Two weeks later, Nick was the only one left, beaten and close to death.  On the night the interrogators came for him, he knew that he was only minutes away from death. Nick wanted to fight back, but lacked the strength to even walk, let alone fight.  The last thing he remembered from that night was the sound of fast-movers overhead.
 
      It would not be until years later that he found out that the fast-movers were F4 bombers sent to bomb the encampment as part of a new American offensive.  The bombers dropped several tons of napalm on the encampment, wiping out all of the NVA stationed there.  At daybreak, an advance scout team of US Army troops arrived to inspect the results of the airstrike.  By sheer chance, they happened upon Nick Hammond, alive against all odds.  However, he had been nearly incinerated by the napalm.  They found his dogtags and, realizing he was an American, put him on a medivac chopper for medical evacuation.  No one expected him to survive the trip, but amazingly enough, he survived all the way to the Army hospital.

Nick’s father, now Colonel Hammond, ordered his son sent back to the United States for medical treatment.  He was told that Nick had to be kept comatose, otherwise the pain would be unbearable.  Also, the chances of infection were extreme.  Nick had suffered second and third degree burns on 90% of his body, and a constant stream of powerful antibiotics had to be administered hourly.  Every doctor told Colonel Hammond that there was little chance of his son surviving.

However, Colonel Hammond had access to large ammounts of enhancement technology controlled by the US government.  Calling in every favor he was owed in over a quarter century of military service, he procured an experimental cocktail of drugs and enhancement enzymes that he had been told could allow his son to tolerate the pain and control the infections.  Against the advice of every doctor in the Military Hospital, Colonel Hammond injected the enzymes into Nick and ordered the doctors to bring him out of his coma.  Nick awoke, feeling no pain at all.  Later tests revealed that the infections had completely vanished.  Though doctors said that no ammount of plastic surgery could do anything to fix the extensive damage done by the napalm, Nick could at least remain awake and live a semblence of normal life.

Then the side effects became evident.

The drugs had rendered Nick’s body unable to send or receive pain impulses, but it came at a price.  Nick soon discovered that he no longer needed to sleep.  Though this meant that Nick could remain awake at all times, it also caused his brain to suffer irregularities in normal funtion.  That, combined with the stress of his completely mangled face and body, resulted in debilitating hallucinations.  Nick began to see the world around him as a crumbling ruin, and every person and animal appeared as a horrible monster.  Nick was sent to an institution, but anti psychotic drugs and even sedatives proved useless.  Not only had the enzymes ceased the infections, but it also rendered his body immune to drugs, even beneficial ones.  The hallucinations grew worse, and for years Nick was locked away in his father’s house, unable to step outside for fear of going mad.

Finally, in 1974, sever cabin fever caused Nick to leave his father’s house and go outside.  Immediately, the hallucinations hit him.  For hours, Nick wandered the city, trying to keep the images in front of his eyes at bay.  As chance would have it, Nick wandered into an alley where six thugs happened to be hiding out.  They saw the twitchy, muttering man wrapped in medical guaze and decided to have some fun.  In Nick’s eyes, he saw a half dozen horrible demons advancing on him, gibbering in excitement at the prospect of violence.  At that moment, Nick’s training took over.  He charged at the demons and tore into them with his bare hands.  In moments, they were dead.  Through the adrenaline of the attack, and the rush of battle, Nick’s eyes suddenly cleared.  The hallucinations stopped, and Nick saw the city as it really was for the first time in nearly four years.  The peace lasted for several days, but Nick soon felt the hallucinations returning.  Before they became dabilitating again, Nick set out in the city and sought another fight.  The result was the same.  Realizing what it was that caused his hallucinations to stop, Nick vanished that very night.

Adopting the name Revanent, Nick embarked on a private war against anyone who seemed worthy of extermination.  While he always tried to keep the war to those who were guilty, Nick has generally gunned for anyone that was convenient for his war.  Every battle he get into is soley for the reason to keep the hallucinations at bay for a few days.  Each time, the relief is temporary, and Revanent must go in search of another target.  It is estimated that between 1974 and 1985, Revanent has racked up a body count close to three thousand, and shows no signs of ever stopping.

Since he normally keeps his war to criminals, most law enforcement types are content to ignore him.  Revanent’s father, now General James Hammond, has made it a personal mission to bring his son in alive.  He feels personally responsible for what his son has become, and makes every effort to make sure his son is arrested and brought in unharmed.  He knows that his son is dangerous, and must be brought in for the safety of society, and for his own sake.



74
But Ross, ruining everything you do is the only thing that makes me want to get up in the morning.  Seriously, if I couldn't shatter your dreams, what the fuck to I have?

It keeps me up nights.

75
Role Playing Public Radio Podcast / Re: Tom in the DBZ Game
« on: March 25, 2009, 12:18:35 AM »
That was the point.

Boldly state that the game and my involvement in it was over.

As for other adventures with Castor Troy...

The one I most remember was a Palladium Nightbane game.  I was playing Troy as a natural psychic weapon master.  The event that stands out is a group of Hounds were chasing a group of Nightbane who I had stumbled across.  I dove into the nearest building to escape, which happened to be a retirement village.  An old couple started yelling at me to get the fuck out.

So, I shot them both.

If that wasn't Castor Troy, I don't know what is.

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