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Messages - Kelkesh123

Pages: 1 [2] 3 4 ... 6
16
General Chaos / Re: Buy OUR book!
« on: January 04, 2011, 09:28:42 PM »
Check out our cover by Ean Moody!!!

You had me at Buy OUR Book!

17
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: January 04, 2011, 05:22:28 PM »
Truer words have never been spoken, if you try to force a personality on them before they are played, it feels forced. Give it a session or 3 (maybe more in a roleplay light game) to develop a personality. Complex PC's are rarely ever appreciated when they show up complex. If you grow complex during the game most of the others will probably grow with you.

I think that is the ONLY way to grow a character.
You have to see them to experience them.

18
RPGs / Re: Role Playing Game Achievements Thread
« on: January 04, 2011, 05:21:50 PM »


I have a player who likes having high hit points, but doesn't want to use traditional high damage weapons.
So he plays rogue and tries desperately to do this.
Given the complexity of the rules of the Kusari-Gama in 4E, he succeeds.

19
RPGs / Re: EXP Free is the way to be...
« on: January 01, 2011, 04:59:40 PM »
I run D&D and I just just say...

Hey you guys go ahead and gain a level!

I like it, it stops people from starting fights just for the XP and they like it because, well, last time I gave them 2 levels.

Does anyone else do this or am I a freak?

I love doing that.
My players sometimes get afraid that one of them might be too strong for the rest of the group, and feel like restarting.
I stop 'em with that.

20
General Chaos / Re: Happy New Year!
« on: January 01, 2011, 11:13:52 AM »
Also, I think resolutions are for people who never intend on keeping them. :)

Lies and slander, good sir.

My resolution? Become the Emperor of the United States.

21
General Chaos / Re: Introduction
« on: December 31, 2010, 12:21:04 AM »
First, be smart from the very beginning. Pulverize all teeth, burn off fingerprints, and disfigure the face. Forcing a DNA test to establish identity (if it ever comes to that) might introduce the legal/forensic hurdle that saves your ass down the line. An unidentifiable body can, in a pinch, be dressed in thrift store clothes and dropped in a bad part of town where the police are less likely to question it. I don't reommend that disposal method, I'm just saying an easily identifiable body is an even bigger threat than the opposite.

Assuming you have it inside a house where you can work on it a bit, the first thing you want to do is drain it of fluids. This will make it easier to cut up, and slow decomposition a little bit. The best way to do this quick and dirty is to perforate the body with a pointed knife, and then perform CPR on it. Cut the fronts of the thighs deep, diagonally, to slit the femoral arteries. Then pump the chest. The valves in the heart will still work when dead, and the springback of the ribcage can put apply a fair amount of suction to the artria. Do this in a tub. Plug the drain, and mingle lots of bleach with the bodily fluids before unplugging the drain to empty the tub. This should help control the stench of death, which would otherwise reek from your gutter gratings. Do everything you can to control odors. Plug in an ionizer, burn candles, leave bowls of baking soda everywhere. Ventilate the room in the middle of the night, but otherwise keep it closed. Keep the body under a plastic sheet while it's in the tub.

If you want to bury, I recommend seperating the body into several parts, and burying them seperately. For one thing, it's easier to dig a deep enough hole for a head than for an entire body. this reduces your chances of being discovered while you are actually outside and digging the grave.
That is the one thing you can't do inside the doors of your house, and represents a vulnerable moment you want to keep brief, under 2 hours. Do it between 3 and 5 am. It's also less likely for someone to call the police if their dog digs up some chunk of meat, than if they dig up an enitre body. They may assume it's an animal carcass disfigured by decomposition, and leave it alone or dispose of it. It's also more likely that the dog will consume all of it before anyone knows the difference. A whole skeleton is another story. You can cut a body into 6 pieces faster than you think. It's not much different than boning a chicken, but it takes more work, a big knife, and time. A hammer will be useful for pulverizing joints or driving the knife deep where it doesn't want to go. Anyway it's wise to crush as much of the skeleton as you can along the way. It will aid in making the body less identifiable for what it is as it decomposes.

Don't return to the same site 6 times for 6 burials.You'll attract suspicion from anyone nearby, and you'll wind up placing the body parts close enough together to be found by any serious investigation. Put them in plastic bags with lots of bleach, and store in a freezer until you have enough time to bury them all.

Depending on what tools you have available, you may find that you're get really good at deconstructing the body. You might prefer to slowly sprinkle it down a drain without leaving your house. This avoids the long-term risk of discovery associated with burial, and the overwhelming supply of bacteria in a sewer accellerates deconomposition, whil e providing a convenient cover smell.

Truly grinding down a body takes a lot more work, and you run the risk of fouling your plumbing and calling in a plumber. So don't try it unless you know how to clear bones and meat out of a drainpipe. A good food processor can be useful. But don't over-use it, or power drills or saws. They're noisy and they attract attention. And forget the kitchen sink. It's better if you actually remove one of the toilets in your house from its base, which will give you direct access to one of the largest sewer pipes that enters your house. Follow any disposals with lots of bleach and then run the water for 5 or 10 minutes on top of that. And plug that pipe when you're not using it, to prevent any sewer gasses from backing up into your house. Usually, a U-trap inside the toilet does that for you.


I'm taking notes, good sir.

22
RPGs / Role Playing Game Achievements Thread
« on: December 13, 2010, 08:39:52 PM »
Courtesy of the nice little TF2 achievement generator, I felt like doing this.








23
RPGs / Re: RPPR Character Cameos
« on: December 13, 2010, 08:27:20 PM »
I'm running an Esoterrorists game. Mr. Bacardi is a local newsman the players are interacting with who likes to talk about his two scientist brothers.

The Bacardi Brothers!
One's a tough talkin' cop with a heart of gold! One's a smart dude! And the other just wanted to be with the cool kids.
Make sure to have a reference to a lazy eye'd woman.

24
RPGs / Re: The Most Scared You've Been at the Table
« on: December 12, 2010, 02:40:02 PM »
/alignment change/...

Hey Vashik, yeaaah, that is TOTALLY not a trapped area. Just go ahead.

25
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: December 12, 2010, 02:36:55 PM »
I quit a game in one session. It was a Vampire: The Masquerade LARP. All it took was for one person to explain their character to me. It went a little something like this:

"My character is an 7th Generation Ravnos (Gypsy Vampire) dressed like I am (Hawaiian Shirt and flip flops). He's used the vampire power of Chimerstry to permanently imbue himself with some sort of aura that causes a mass hallucination that gives him a working lightsaber that causes enough aggravated damage to kill anything with one or two hits. Also, when people give him trouble he summons a giant purple walrus with eight dicks to chase the person down with the promise of fucking their character if it ever catches them. I've had this character for six years, and I've got so much shit on my character sheet that I'm having my character master menial tasks such as carpentry and microbrewing. Oh, and I flirt with everyone's character."

...I shit you not. The character's name was "Justin Case". The game was also run by a guy who later turned out to be obsessed with Unicorns and Nicole Kidman, and threatened to kick everyone out of his house whenever his character died. Correction. His character never died because he threatened to kick everyone out of the house whenever his character failed to be presented with an opportunity to choose something other than death.

Ouuuucccchhhh, I take it it wasn't a possibility to go somewhere else to play?

26
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: November 29, 2010, 05:31:00 PM »
Dusting his hands, and announcing that his work here was done, he spurred his dragon to flight, and returned home, telling his party compatriots that he was successful in his mission - which was to punish the unbelievers of Oz.  That's what he set out to do, right?

GOND, FUCK YEAH.

Your group roleplays pretty well, from the sounds of it.

27
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: November 26, 2010, 08:53:58 AM »
I'm stuck with a very limited amount of players, and none of them can play a good game of Paranoia to save their lives. There are three players whom I have the pleasure of joining with for thirty minutes each weekday.
1. Good Citizen- This guy is a true braniac, and he's already worked out that the best way to survive Paranoia is to not do anything.
2. Psychotic Citizen- He's pretty inexperienced with his laser, but he does fine in getting killed or getting #3 killed. Entertaining. Slightly.
3. The Citizen Who Thinks He's The Game Master- This guy declares himself to be Clearance INDIGO instead of his already given RED clearance. He obviously researched Paranoia online, and found something about GAMMA Clearance, and so he spent today talking about how he's the Team Leader and how he's got a giant gun. All the while, I continually killed him. After his last life was gone, he still argued with the other characters about what they were going to do and then claimed that he had a giant reflector shield and was a traitor from BETA COMPLEX, and that he was teleporting back using his wristwatch. The entire time this was going on, he argued with me and said that he'd be clearance ULTRAVIOLET next session.


The third one just sounds...painful. Really, really painful. I've never had a player like that, but hell, that sounds like one of the worst fates a man can have.

Quote from: Fizban
The paladin in that game really was the star of the show.  From using his high charisma to get out of awkward situations, to combining a ring of blinking and a sword of sharpness (several lost limbs in the party later...), to attempting to "break a door down quietly", to tribal genocide and mass deforestation, he always had a unique view on how to get things done.

Now THAT, on the other hand, sounds like crazy fun. Any chance we could hear more about the tribal genocide and/or mass deforestation?

28
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: November 13, 2010, 12:03:56 PM »
WELP
Campaign ended.
I cooled my jets and offered them a plot hook. They cried RAILROADING.
I was like "Kay." and let them go back to walking towards the dentist's office. They ran into a caravan of gang banger's and joined up with them.
Went well. Then they got attacked by a helicopter. They ended up almost dying terribly, until John Dorian got a series of lucky rolls and made it up onto the helicopter, where he kicked the big boss into a rotor I believe. He died instantly. The helicopter started to go down, so he jumped out of the helicopter. And critically failed the roll twice.

He ended up with a broken arm and leg on the ground, and was rescued by his allies who each had about 2 life points left.
Felt good man.

29
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: November 07, 2010, 06:45:23 PM »
Wait, instead of killing them using outsiders, why don't you them against each other. Start by having one getting the first symptoms of zombifications, doesn't even matter if he got bit or not. Have Player X roll the equivalent of a spot check and then give him a note that he sees Player Y with some object or something that makes him untrustworthy. Make it that a regular fever and their own paranoia did them in in the end.

That's a pretty nice idea as well. I don't really have to encourage them though, they already have an extremely high amount of tension and paranoia.

30
RPGs / Re: HIGH SCHOOL ROLE PLAYING GAMES
« on: November 07, 2010, 12:23:52 AM »
It was all a dream?
Or the reason they acted like that is because theres some curse/posion/hypnotist/mind controlling implant by somebody either out to get them, or they were in the wrong place at the wrong time and got hit with it, and now they need to clear their names, and defeat whoever did it before they're reduced to mindless puppets.

Or, since I just actually read your first post, its a side effect of a mutation of the zombie disease, it went airborne but lost alot of its potency so all the effects are heightened aggression and mild tourrettes, at least for now. So they need to find a cure (which of course there is, since its a secret government synthetic virus made as a derivitive of the zombie plague to try and turn it into a super-soldier serum or something) before it finally mutates again and turns them fully into zombies.


All good possibilites...
I'm rethinking TPKing them.
"You fall to -89 life points as the Vulcan rips through you with a roar of fire and death.
And then you wake up."

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