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Messages - Flawless P

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76
RPGs / Re: FATE: Let's like talk about it.
« on: May 16, 2014, 07:51:29 PM »
All right so lets say

An Assassin sneaks into a bar with a concealed handgun.

The Player Characters notice the weapon.

So the Handgun Equipment aspect is now on the table.

Could a player then compel that aspect to become a complication for that character?

Such as compelling the handgun to become important during the scene by having a bouncer notice or something similar?

Such a thing would cost a fate point, but is that the basic idea behind compelling?

Although Equipment aspects are usually temporary and therefore not necessarily as broad as a character aspect I assume it works somewhat similarly.

77
RPGs / Re: FATE: Let's like talk about it.
« on: May 16, 2014, 05:37:09 PM »
Well if you don't mind me getting a bit more specific with my questions....

How powerful do aspects end up on the average?

Also I'm finding it difficult to differentiate stunts from aspects.

On top of that... do Aspects usually cost fate points to use or is it usually free and the more powerful ones cost?

I feel like I've gotten some conflicting rulings from the SRD

78
RPGs / Re: FATE: Let's like talk about it.
« on: May 16, 2014, 04:34:19 PM »
That is one of my biggest fears.

I explained the fact that you as a player have mechanics to give your character an edge in situations, and that being aware and taking advantage of those situations was the most important mechanic to learn.

I'm a little nervous about running it but I honestly think it seems crazy fun.

79
RPGs / FATE: Let's like talk about it.
« on: May 16, 2014, 03:47:15 PM »
So yeah...

Of those of you that have run FATE, what are your impressions? Any challenges you've found in the rules?

Literally I'd just like to hear any and every thought people have on it, specifics are good.

I'm going to run a campaign in it, however I want to immerse myself more fully in the system first.

Don't worry I also have the Base Raiders episodes on my list of things to listen to.

80
Woo Hoo Congratulations to the new school Principal!

81
Well I also hopped into the Facebook message but I'll repost here too.

How did you all meet one another, playing 7 degrees of Ross Payton is strongly encouraged.

What combat rules do you find the most fun to play?

Would it be possible to go through a rundown of "Where are they now?" for former players? Maybe get some of them to do some brief voice messages to sprinkle into the episode saying hi.


82
RPGs / Re: Wild Talents question
« on: May 05, 2014, 07:14:49 PM »
Only thing to remember with that setup is that any hyperbody that disarms you can likely destroy the spear with a turn or two of effort.

If I remember correctly since its not stat'd as an adaptation, it is instead considered to have 1 hit box per die in the power.

So someone who has multiple hard/wiggle dice can do considerable damage to it.

It's easily arguable that a mundane spear has the ranged and touch capacities on it's attacks quality so you might be better off taking Adaptable -2 and Indestructible +2 to keep it with the magical spear feel.


83
RPGs / Re: Wild Talents question
« on: April 18, 2014, 06:45:33 PM »
Anyone have any idea why giving up a stat COSTS points?

5 points to be unable to move on my own? Doesn't sound right.

84
RPGs / Re: Wild Talents question
« on: April 18, 2014, 02:36:21 PM »
Alright I think I am undertaking a great challenge.

I want to make a character similar to Pangloss' cortical stack.

No Body
No Coordination

But with an ability to manifest a physical form, similar to The Doctor hologram from Star Trek Voyager.
With a Wireless tech manipulation power and a sensors effect for perceiving the world around it.

Any thoughts on how this might hold up?

85
General Chaos / Re: Favorite NON RPG Tabletop Games
« on: April 11, 2014, 03:18:21 PM »
Smash Up and the expansions. Deck Buildng game with like 20 factions. Take 2 faction decks and mix them together and boom thats your team. Zombie Dinosaurs or as I call them Team Ross-Tom.

Fey Trickster Robots? NO PROBLEM

Cyborg Ape Russian Bear Calvary? Did Tom's head just explode?

Seriously though that game is fun and super easy to teach and play. My wife likes it and she is not traditionally a "gamer".

The Resistance because holy crap Battlestar Galatica takes WAAAAAY to long to setup teach and play.

Cards against Humanity is totes awesome.

I bought Drunk Quest solely on Calebs recommendation and we played a 3 man game and ran out of beer halfway through.

Good times though.


86
Well despite my system ignorance I love the concept of this campaign. I especially like how fluid the tone can be. Usually tone is kind of binary.

Either it's grim dark super cereal or it's  adventure time.

This seems like it could easily be played either way and be equally fun.

87
Thanks a ton! It makes a lot more sense now.

I've played quite a bit of Wild Talents at this point so luckily ORE isn't completely foreign to me.

I was just having trouble with how some of it works and since the newest session was so combat heavy I wanted to make sure I was understanding everything.

So when you talk about sliding, does it work like WT where you have up to a 5d in each stat(ie strategy) so you can have something like 3 open and 2 sly?  Or does having one stat preclude having the other completely.

88
Can someone give me a quick explanation of how combat works in this system.

I keep hearing things about sliding and obliterating.

Relating it back to Wild Talents I feel like its a stat/skill thing and you can either take damage to your stat or skill, skill first then stat.

I'm sure I'm over simplifying or misunderstanding.

I know the system is based in rhetoric so you can fight with words or powers similarly to Dirty World but I never 100%  understood the sliding mechanics in that either.

89
RPGs / Re: Tabletop Day 2014 Freebies
« on: April 05, 2014, 07:27:44 PM »
Very nice.

I went to my friendly local game store and picked up an add on for the Walking Dead boardgame for my wife and we got some Tabletop swag, Hurray for the gloom tabletop expansion.

Alas no copies of the Smash Up Geek Faction.

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