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Messages - metalwhisper

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31
Role Playing Public Radio Podcast / Violence in gaming.
« on: December 18, 2012, 08:16:07 PM »
Hey everyone, was curious about thoughts on violence in gaming given the recent school shooting in CT. Not to downplay the tragedy, which really is unspeakable( I can't imagine what the families involved are going through), but frequently games, as well as other forms entertainment media, are targeted after incidents like this by the news. This is nothing new, going back to the paranoia many people had regarding D&D in the 80s, and earlier with comics and rock'n'roll, etc. Anyone else here old enough to remember Mazes & Monsters? Of course, this sort of scrutiny has also been put on movies and now, video games, as well. But as a life long gamer who remembers the stigma of liking a non-mainstream pastime back in the day, I know the feeling that when something like this happens, you wonder what sort of backlash will occur.
I was wondering about what RPPR 's take on this topic might be. From what I gather, a few of the crew on the podcast such as Caleb and Cody are educators themselves, and Ross is an author( and yes, I did, in fact,  buy his book), and they're all creative folks.  I imagine they would have a lot of insight on this topic if they wanted to share their thoughts on it.
From my part, when I think about it, my interests in Fantasy, Sci-Fi, and Horror are intresets in genres that do obviously, have a lot of violence. And never once, in all my years as a gamer or a geek, have I ever thought of hurting another human being. It was always very clear to me what is make-believe, and what isn't. In fact, I would say games, and movies, comics, etc. helped form my moral compass today. It almost sounds silly, but I feel it is true. There's a lot of positive experiences games can create. Of course, those won't get covered by the news. That being said, criticism leveled at games and other media for contributing to violence may have some merit, and clearly many games would be inappropriate for minors. There have been studies supposedly linking games to increased aggression as well, etc.  As gamers, what is our responsibility in addressing these issues? Or are these issues even our responsibility at all?
Sorry if this topic has already been addressed somewhere else on the forum, or if it belongs better in another category, or if people here are just tired of the discussion, but this is something I've been thinking a lot of lately.
Thoughts? Anyone? Anyone? Anyone?

32
RPGs / Re: Unknown Armies
« on: December 08, 2012, 06:48:53 PM »
Definitely a great setting. An underrated horror game that deserves more attention, IMHO (along with Over the Edge). I would love to play it one day. Even if I don't though, it is full of great ideas, as infinitejesting pointed out. It's GM advice section is also pretty great. Those reasons alone make it one of my favorite books in my rpg library.

33
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: October 13, 2012, 05:35:29 PM »
All the one shots sound pretty interesting and would make for a great listen. I would say my vote would go with Night's Black Agents. I bought the hard copy recently, and couldn't be happier. Awesome idea for a setting combining two genres. Also makes vampires cool again, IMHO.

34
Oh, let's see, just a few:
-Book of Unremitting Horror (I do like me some monster manuals, doesn't matter the game. I have to say this has some of the best, and disturbing, creatures ever. A little modification, and it can really be adaptable to a number of settings. Jeez, there is some fucked up stuff in that book.)
-Horror Recognition Guide (More inspiration, and a great read. This has me wanting to play Hunter: The Vigil pretty badly.)
-Eclipse Phase(I really was going to get it anyway, but after hearing the actual plays on RPPR, I now have to own every Eclipse Phase book that will ever come out, like ever.)
-Night's Black Agents(I actually haven't got it yet, but I most definitely will.)
-Come to think of it, I'll probably pick up Shadows of Esteren at some point.
-The Laundry, both the RPG, and also The Atrocity Archives.
-Zombies of the World, Kindle edition.


35
RPGs / Re: Eclipse Phase
« on: September 23, 2012, 06:01:04 PM »
So, after hearing frequent mentions of the movie The Room on the podcast, I finally saw some clips of it.
.....
Holy shit.
Honestly, I think my mind is still trying to process what I saw. I'm thinking about seeing it in it's entirety, but it occurred to me: my god, it could very well be a basilisk hack. If I see the whole thing, it'll rewire my brain.
It might turn me into...I have no fucking idea.

36
RPGs / Over The Edge
« on: September 11, 2012, 02:18:37 PM »
I gave in and bought the 20th Anniversary edition of Over The Edge. Costly, but I couldn't resist. Damn if it wasn't worth it.
Coolest. Setting. Ever.
Seriously, I remember the game from the early 90s, but unfortunately never had the chance to play it. I almost forgot how great Al Amarja was. Mixing Over The Edge with something like Unkown Armies would make for a very awesome, if very weird, game.
Here's to hoping RPPR does an actual play of OTE someday. In the meantime,  I was wondering if anyone had any anecdotes about any games they played in the Over the Edge setting. I'd love to hear them.


37
RPGs / Re: CoC 7th Edition
« on: July 29, 2012, 02:54:51 PM »
I guess I'm kind of concerned about the changes as well. Don't get me wrong, nothing against updating rules and CoC is far from perfect. At the same time, for me at least, the Call of Cthulhu rules have a sort of charm to them, even though there are obvious flaws to the system. Just hope it feels like the same game. At the very least I hope the changes aren't so sweeping as to make all of the previous CoC material obsolete. All I ask for is backward compatibility to some extent. It also raises the question how well it could integrate into the BRP rules. It's my favorite universal system so far.
On a minor note, I kind of hope for the monster illustrations in the bestiary section they go back to just showing the silhouettes of the monsters they had in previous editions, if anyone remembers those, rather than the way the have them fully illustrated in 6th. Leaves a lot more to the imagination (Of course, I really like how they did creature art for Malleus Monstorum as well.)
Just thoughts.

38
RPGs / Re: Eclipse Phase
« on: June 14, 2012, 02:27:34 AM »
Interesting question, I was wondering about this one myself. Was also curious if anyone else has used the Eclipse Phase rules system for other settings and genres. Obviously, it would seem to be a good fit for any near future, far future, cyberpunk, or post-apocalypse game, but I was thinking that it might also be good for a supers game. Most of regular humanity could be considered "flats" maybe, with super powered characters created using morphs, gear, etc.
Also, as an aside, I know the EP rules are criticized for being too complex(especially character generation), but I actually don't find them too bad and like them quite a bit. I mean, apart from character creation, it's mostly just percentage rolls anyway, right?

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This has probably been asked before, but is it possible to stat aliens, that aren't robotic or cybernetic, and don't originate from trans-humanity? I recall mention of fans using the system for mass effect and am curious what was done to allow players to play the alien races in that scenario?

There's multiple threads about mass effect conversion on the EP forums and a link on the resources page. Races like Quarians, Turians, and Krogan are treated like exotic morphs. Realistically, you could just have the Mass Effect morphs injected into an EP game as exotic morphs. Otherwise you'll have to cut out cortical stacks; Shepard's the only one that gets to resleeve, apparently.

39
Role Playing Public Radio Podcast / Dread actual play
« on: April 05, 2012, 01:21:13 PM »
Just saw the Dread actual play video. Some funny shit, it's been a while since I spontaneously bust out laughing like I did towards the end.
By the way, the trench-coated-katana-and-automatic-wielding-dragon-fighting-off-zombie-horde graphic in the beginning was pretty cool. Who did it?
 

40
Hey Caleb, thanks for sharing your workflow for creating rpg sessions with the rest of us. I've been thinking of gamemastering Eclipse Phase quite a bit lately, and have been mining RPPR for advice and suggestions. Did the same thing for Call of Cthulhu a while back and it really helped. I see EP as an even bigger challenge than CoC, given the complexity of the setting (as mind numbingly cool as it is), so these insights are really useful.
Anyway, keep up the good work. That goes for the rest of RPPR as well. You guys rock.

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Caleb - How much time writing and preparing do you do for each Know Evil session?

Ummm...I like flowcharts a lot. Like...A LOT. So I design a Prezi with the plot hooks for a tier of the campaign, complete with arrows connecting interrelated adventures. I also animate the presentation to show what order the PC's tackled the previous tier's  plothooks so I don't forget. Each tier takes me about 4-5 hours to plan out that way.

I use the Prezi to keep the big picture in my head. At the end of each session or group of sessions, I ask the guys what plothook they want to hit next.  They decide, and then that's the scenario I write up.

Past that, there is a ton of variation. At this point, I've run a session-and-a-half based off a single drawing I made on a bit of scrap-paper while my kids were taking a test. I've also run single sessions that ate through 21 pages of typed material (single spaced). If I average up my page-count, it seems like I'm wringing a play session out of every 7 pages of typed material.

I'm know I'm doing a lot more work than necessary. I'll often write pages and pages of setting description just for my own edification; most of it never gets mentioned in the game. Or I'll spend an hour stating out a path to the objective that I'm fairly certain no one in the group will ever select. I think I do this because RPG stuff is a form of procrastination I never really feel guilty about ("It's not for ME; it's for the PLAYERS!"). It also might be the way I've chosen to play the game; I probably wouldn't do it if I didn't enjoy it.

Sorry, I'm getting off on a tangent....For an EP scenario, 10 pages or so of material is a good size for a single, self-contained scenario of 3-4 hours.  The setting is pretty dense and encourages realism (they aren't going to get a quest from a Tavern/ why rescue the princess when we can restore from backup?/ etc) so including some of the Act I and II stuff that gets cut in most RPG's means the actual writing requires a bit more work. Ten pages will give your PC's enough setting description to give them room to play, some investigative footwork, and an encounter or two. Anything more than that and you are probably looking at a two-parter.

I write on my day off and try to do two or three sessions worth of stuff at a shot. That takes me...4-5 hours? So I guess I do a little under 2 hours of work per session. There are a lot of resources out there to speed things up. NPC files are fucking essential; I would not GM without that PDF. Sunward is the best supplement so far (though Gatecrashing will always hold a place in my part) because it gives the best idea of how the factions interact. And go on the EP forums because there is a ton of stuff you can steal and plug in.

I'm finding that things are getting easier the further we get along, but then again, I'm consciously trying to improvise more and plan less. In a campaign, established PC's can pull a lot of the narrative weight once they get their legs under them. I did a shit-ton of planning up front for the Luna finale, but I'd say the last 6-7 hours of gameplay were entirely player-driven. The Earth tier is starting with a pregen setting (The Stars Our Destination) where we are just taking care of player subplots. So I suspect things get less labour intensive the longer you play, but I'm not sure. Once I relax myself into writing and running a game I'm not proud of, I guess I'll have found my equilibrium.

Sorry...I rambled on. IN SUMMATION: I'm the new guy, but I know what works for me. Ross could probably give you better idea of how much work should go into a single session.

Anyway, thanks for the interest Salkovich!

41
General Chaos / Re: What Vidja games are you playing?
« on: August 05, 2011, 09:34:16 AM »
I downloaded E.Y.E: Divine Cybermancy from Steam also. I agree with most of your thoughts on it, Dom. It took a bit for it to grow on me as well, but now I'm enjoying it a quite a whole lot. The other influences I would add to your list include Syndicate and Syndicate Wars(if anyone else is old enough to remember those games) as well as a healthy dose of Blade Runner. There's even some Lovecraft in the there.

42
Role Playing Public Radio Podcast / Re: Congratulations Mr. Payton
« on: July 14, 2011, 09:44:21 PM »
Actually, I'd really like to try Iron Heroes. I do hear it's awesomeness condensed in rpg form.
It's sort of Robert E. Howardish, right?

43
Role Playing Public Radio Podcast / Re: Congratulations Mr. Payton
« on: July 13, 2011, 07:09:57 PM »
No worries, that's how I thought you meant it. To be fair, it is a system with it's problems of course. Just commenting on why I'm still partial to it.
Tis all good.

44
Role Playing Public Radio Podcast / Re: Congratulations Mr. Payton
« on: July 13, 2011, 01:00:25 PM »
I know I'm proabably in the minority on this forum, but I actually like Pathfinder quite a bit. No, it's not the greatest thing ever. And yes, it's basically 3.5(that's kind of the point). But I still love the pathfinder/3.5 system, flaws and all. Just having too much fun and good experiences with it right now. Nothing against 4th Ed, more power to it. Just not as much my cup of tea.
Anyways, congrats on the nomination as well. That really is awesome.

45
General Chaos / Re: What Vidja games are you playing?
« on: July 13, 2011, 12:03:40 AM »
Playing both L4D2 and KF. Agree that teamwork is more important in L4D2. Like both, but I'd lean toward L4D2 if I was forced to choose.
And yeah, Call of Cthulhu: Dark Corners was amazing. One of the most underrated games ever. Before the company went under, I heard that the plan was to release a line of similar CoC games. Pity it didn't work out. Of course, it kind of seems that the developers of Amnesia picked up the mantle. That's good. Real good, in fact.
Oh yeah, I've also been playing Borderlands. I'm liking it a lot. Reminds me of Gamma World somehow. I wish the sound wouldn't cut out sometimes, though.

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