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Messages - Teapot

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226
RPGs / Re: Eclipse Phase - Steam Punk
« on: July 04, 2012, 03:48:33 AM »
I'm with Caleb on this (I thought the PCs could be infugees who earn their morphs by working as NPCs in a steampunk themed MMO) but what are the ideas you want to do?

You could shrink the scale, replace the exsurgent with some other nebulous advanced threat ("The Other") and instead of the fall of Earth shrink it to the fall of Eurasia/Africa. Instead of Luna, you have Iceland or Japan, the South Pacific becomes the brink in that it's dangerously close to the where no one goes but offers space. Replace space with the oceans, dangerously connected to the fallen place and not hospitable to normal humans.

As for egos, I think it'd fit in fine to have Frankenstein like set-ups for making back-ups/ego bridging but I'm not sure where forks come in except for Alphas with all others being damaged transfers. Though Psychics might work for pruning them. You could also replace forking with Astral projection of some sort. I think you'd also do well to add more psychics/spiritualists to the mix. Similarly, many of the morph issues could also be addressed by some of the rather nasty eugenics theories floating around from the time. Adding body farms and such would allow you to keep much of the questions of the ego/morph though they'd be combined with the ideas of the day. "We're growing White bodies for the poor Black/Yellow/Red people so they can be as good as us." "Growing more angelic bodies to bring man closer to the divine." "We have designed the perfect body for women as it will help them be rational like us superior men." "The bodies we give to the natives degrade quickly, why by the time they've paid for their new forms they've damaged them horribly in the mines/fields/etc. We are happy to sell them a new one." "Only your Birth body holds a soul. All others are walking demons, devoid of the divine spark. Beware them."

Edit: You can also make the exsurgent more biological to get around technological limitations.

If you want space blimps, you can play Space 1889 too.

227
Here it is:
http://www.geekindustrialcomplex.com/articles/crowdfunding-report-part-1

Apparently RPG fans are good for about $45 on average.

Also here is the dice thing because it's cool. Somehow it involves 50,000 year old wood (I think that's in the $500+ bit though.)
http://www.kickstarter.com/projects/1929694110/artisan-dice


EDIT:
Thinking more about this, things I'd like to hear more musings about would be things like the "Will GM a game for you" reward tier, difference between ransom and not-ransom, the "professional publisher" version, ie, the DG novel that had a $25,000 goal and was structured much more like a business/middleman. Also the gonzo type of rewards, "I'll fly to your town, cook you dinner and run a game" "you get to be on our board of directors" and so on.

As an example, Caleb has I believe sold out the game seat reward at $100 but no one dropped the $1,000 for Dennis Detwiller to run some of his game or the $3,500 for the whole thing.

228
Beyond that, kickstarter in general (and the other ones) I'd like to see talk about the various things that are happening with the game world. If it's a boom/bust thing or the new way of everyone who isn't WotC to do things. Also talk about some of the things that have done well or poorly. As well as a few of the odder/cooler things (don't have the link but someone reached nearly a hundred grand selling hardwood dice.)

Otherwise, on rpg.net somewhere there is a compilation of data about crowdsourcing, just numbers and such but I'd like to see that talked about too.

(Also, I'll add my two bits, that crowdsourcing is creating an enormous golden age for gaming.)

229
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 31, 2012, 06:52:27 AM »
Sort of. Except the big difference is the problem is with a game called "Pathfinder" taking their customers. If it's in house then it's not so much taking customers as keeping people from switching to a 4e clone. Which will appear before 5e even hits shelves.

230
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 30, 2012, 09:01:12 AM »
It means going forward 4e doesn't exist anymore and never exist. Like Highlander 2. It means if you like 4e, Wizards doesn't want/need you as their customer.

Doesn't exist? Are they going to come take your books? Will they demand RPPR takes down The New World (or re-does it in 5e?)

The last version of D&D I played with my friends (before leaving the country) was some kind of 1st edition with ugly Arduin bits bolted on. I think you'll just have to live with your favorite edition not being the current one. As for throwing under the bus, Wizards seems to get better and better at trash talking the last edition each time. I recall they printed 2nd edition sucks t-shirts when they got the property.

On a more serious note:

I'm also very interested in what Ross and Tom have to say about it. I hope you guys do an episode about 5th edition, or on edition wars in general (I don't remember, have you done an episode like that?)

It's two years away. That's a long time. That's longer than my god-son has been alive. While an episode about the reaction/playtesting methods etc might be interesting, it's two years away.  There's so much going on in the world of RPGs that talking about something two years off seems silly. I mean, Greg Stolze was talking about a campaign or source book for A Dirty World dealing with Chicago and Cairo. I'd much rather hear about that. Or entirely new games.

231
Role Playing Public Radio Podcast / Re: Bless you Aaron, Blaron.
« on: May 29, 2012, 04:18:48 AM »
Yeah, the fire in Bryson Springs has become part of my assumptions about the scenario. I keep forgetting that a shoeless academic caused it by beating an alien horror to death.

232
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 29, 2012, 03:57:15 AM »
If you liked 4e... Well your game just went under the bus.

I'm still trying to figure out what this means.

233
Role Playing Public Radio Podcast / Re: Hey guys
« on: May 09, 2012, 11:13:40 AM »
And eight years all the buildings fell down anyway.

234
Role Playing Public Radio Podcast / Re: Hey guys
« on: May 06, 2012, 07:37:23 AM »
And then there're the ones that feel good... wink wink, say no moar.
By which I mean prostitution.

No, that's where syphilis comes from.

235
Role Playing Public Radio Podcast / Re: Hey guys
« on: May 04, 2012, 11:58:55 PM »
Ross, have you hit up a massage place yet? Look for the blind men, they're good. Remember, a proper massage isn't one that feels good, it's one that feels good when they stop hurting you. Or hit a barber shop and get your head rubbed. Heh.

236
RPGs / Re: Cthulhu Dark contest from Yog
« on: April 14, 2012, 09:18:33 AM »
Crap I missed it again.

Maybe dump this thread and let them open their own with all the info etc?

237
RPGs / Cthulhu Dark contest from Yog
« on: April 12, 2012, 11:41:55 PM »
Saw on Yog. There is a contest for writing a Cthulhu Dark Scenario, prizes include money but it's also for a charity book http://www.yog-sothoth.com/threads/23098-Cthulhu-Dark-Official-Contest-Rules From http://heroesinthedark.org/

238
Just thought of this but I know that there are Eberron books around the RPPR people, I'd loooooooove to hear an Eberron game.

239
RPGs / Re: Whirlwind RPG Tour for Noobs
« on: March 13, 2012, 02:09:41 AM »
Dunno if you're still looking, but one of the games that has character generation as a mini-game (Traveller, Cyberpunk etc) might be a fun thing, or look for some of the "lifepath" options online.

240
RPGs / Re: Eclipse Phase plot help
« on: February 21, 2012, 09:06:20 PM »
The question would be how can you adapt that to EP? Is "dead storage" for sale? If so, how do you turn crazy profits on it?

Fork the egos and sell them over and over? Become Cloud 9?

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