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Messages - Teapot

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46
RPGs / Re: Check my base
« on: November 08, 2014, 07:00:51 AM »
First thing, would this be a good place to put the con writeup?

Second, next play test, this time Ryan took the magic robe (I swapped it with the omni-tool) and Tyrone took the TK shrooms. They were much more proactive with exploring the base and Ryan was rolling like a monster on attacks (but nothing else). They fought off the xenomorphs easily and wandered the base a bit. I added a Lyutian saboteur's rig which came with 5d in attack and teleport as well as 25 points of burn. Ryan put it on without hesitation. They killed Jerry by crippling the wendigo, festooning her with claymores and teleporting the snarling mess right into the van and ended with a solid alliance with Army of Jeff, the base raider.

47
RPGs / Re: Serious injuries question
« on: September 16, 2014, 01:27:44 AM »
It's all the kind of game you want to run. You can go mad with injury rules or you can do hit points or you can do movie injuries. Where the player gimps around in a cast for a month but manages to move fast enough for day-to-day stuff.

I like that, it gives them something to remember and roleplay but won't take them too far out of the action.

Also give out lots of scars, there's a whole box for injuries etc on the back of the sheet, oughtta fill it up with something.

48
RPGs / Re: Check my base
« on: August 23, 2014, 09:17:48 AM »
I'd love to write it up, I'll email you the doc in a couple of days, right now I'm trying to find some software above mspaint to use for making the map and it'll be ready.

As for the China con scene, I don't know yet, Alex and I will be heading off to check this one out soon and it sounds like there's not much else. I heard about this through the PFS but I don't know what the place will be like, it's apparently small, they expect less than 200 people for this, but it's only the second year.

And apparently there's one in Shanghai too. Their website keeps changing: http://www.khankon.com

49
RPGs / Re: Check my base
« on: August 16, 2014, 11:50:17 PM »
Did a playtest, Jessica snorted ninja dust and Ryan took super lizard serum. They were pretty focused on opening the armory and didn't check the dorms. For two players i took out the xenomama and took off the wendigo's armor.

Big part was to make Jerry a bigger dick.

50
RPGs / Re: Wild Talents question
« on: August 12, 2014, 03:58:10 AM »
That's more or less exactly what I came up with.
Here are the 75 point packages I came up with for the powers, most have some form of defense power, here they are:


Ninja Coke:
Body +2d
Coordination +3d
Sense +2d
(28)
Multiple actions 2d (4)
32
Athletics +5d
Unarmed Combat +5d
Melee (blades) +5d
Dodge +5d (20)
Stealth +2d+1wd (6)
Perception +3d
Lie +3d (6) 32
Empathy +2d
Endurance +2d
Lockpicking +2d
Security systems +2d
Stability +2d
Japanese +1d (11) 43
75
Notes: Haunted by the souls of the countless second rate ninja and petty criminals who were distilled to make it. They show up as hallucinations to bug the player and ask for favors.
Using multiple actions allows you to declare and attempt up to three actions without penalty.


Good old Pangloss shrooms
Telekenisis
A 2 (Add mass+2, slow-2 obvious -1) (1)
U 2 (Add mass +2 obvious -1 duration +2) (5)
6/dice, 10d (60)

D (LAR, obvious-1, 2/dice) 3hd (12)
72
Base will (3)
75
Notes: obvious is a green glowing, also comes with a dud power not under the player's control
Dud: receptive/projective telepathy, starts at 1d, gains one d every minute, on a match it activates, odd is receptive, even is projective, roll for every stressful situation, or boring ones, or high focus or if it's funny.


Vampire blood
Body +1d
Coordination +1d
Sense +1d
Charm +1d
Command +1d
10 (all have vampire problems -2)
Regeneration (vampire problems -2 must drink blood daily -1) 2/dice 2hd (8)
18
Turn to mist/bat/wolf
U 2 (variable effect+4, duration+2, if/then only for ve, only three forms -2 vampire problems -2) 4/dice 5d (20)
38
Mesmerism
U 2 (duration+2 vampire problems-2 obvious-1) 1/dice 4d (4)
42
Vampiric toughness  (LAR -2 vampire problems) 1/dice 2hd (4)
46
Vampiric senses
U 2 (variable effect +4 only for ve, only for senses -2 vampire problems -2 2/dice) 1wd (8)
54
Telepathy
U 2 ( duration +2vampire problems -2 must have drank the person's blood -1) 1/dice 6d (6)
60
Hyperskills
Brawl
Penetration +1 Go first +1 3/d 4d (12)
72
Base Will 1 (3)
75


Lyutean Omni-Tool
all have focus -1, indestructible +2 irreplaceable -2
Heavy armor (always on -1 only arms -2) 1/d 6hd (12)
Adaptive energy assault system
A 2 (focus-1 no upper limit +2 obvious -1) 2/dice 10d (20) No Upper Limit in this case lets you spend willpower to add extras.
32
Psychic Artifacts (25)
U 2 (Duration +2 obvious -1 if/then (VE only for artifacts) -1 Variable effect +4 Focus -1) 5/d 8d (40)
72
Base Will 1 (3)
75


Xhrexian Mutigen
Body +4d (16)
16
Hard Armor (HAR) (obvious, scales -1) 5/dice 2hd (20)
36
Eye lasers
Spray+1, obvious, glowing purple energy beams -1) 2/dice 9d (18)
54
Flight
U 2 (duration+2, booster +1, go last-1 obvious, sounds like a freight train -1) 3/dice 2hd+1d (15)
69
Skills
Brawl +2d
Perception +2d
Stability +2d
75
Notes: Turning into a lizard man. Other players can make rolls to notice over the next hour after the mutigen is taken, player also notices scales and hair falling out etc.

51
RPGs / Re: Check my base
« on: July 27, 2014, 04:42:38 AM »
Former CFO turned villain, she did a lot of protection type rackets. Had an all female crew primarily operated in NY but this was her backup base in Philly.

52
RPGs / Re: Check my base
« on: July 26, 2014, 01:31:04 AM »
The base is sketched with an octagon theme. I'll do a better drawing before the con. It's WT because I don't understand Fate and I already sacrificed the goat to understand WT.

I have two fights planned, both with minions and one NPC.

I think I'll take out the first ambush.

Also I need some ideas for motivational posters and other things to have around the base.

53
RPGs / Check my base
« on: July 25, 2014, 10:23:36 AM »
So I'll be running Base Raiders at a con here in China soon, this is what I have so far, mostly I'm looking for any problems anyone sees with it or suggestions to add on.

PCs:

Tyrone Jones, social engineer at the top of his field - looking for a bigger field and new challenges
Dana St. Claire, really skilled failed tech startup, screw it, go big or go home
Ryan O'Bannon, super hero otaku, been training his life for this
Jessica Rider, former henchwoman to Destructina, can't cut it in civilian life
Pedro Rodriguez, over achieving extreme sport enthusiast, wants to pay off med school now

Power sources
Ninja Dust, holds the skills of numerous  second rate ninjas, also some coke, the snorter will be haunted by the ninjas who show up to harangue and ask for favors.
Omni-Tool, adjusts to do many useful things, not hand shaped, covers the arms and won't come off.
Vampire Blood, become a half-assed vampire, comes with several classic vulnerabilities.
Good'ol Pangloss psychic mushroom, gives a lot of TK, also some telepathy you don't control.
Alien mutigen: gain the powers and only some of the appearance of the lizard supermen, also an allergy to cobalt.

[Note that all of these grant some form of offensive capability making them Schedule III enhancements. Vampire blood is contagious so it's Schedule I.]

Outline:
The game starts with the players in the back of a U-Haul talking to “Jerry” a base raider of unspecified powers explaining the heist. There is a semi-massive secret base under the West Philadelphia Happy Cow Processing Center, the center does all its' business during the night/early morning, so that's why the team'll be infiltrating at high noon – only the front office has people. He's got some powers for them, as advertised and they've got five minutes to deck themselves out. If they do well he'll vouch for them with the Underground, highly valuable in its' own right.

However the base is still populated, unlike the other hideouts, this on had a deeper purpose and so the henchwomen here had different orders. But after a year of lockdown, only one is left alive – minion 436 - she has forgotten her name and become a wendigo after consuming many other henchwomen. She is still loyal in her own way and will fight to keep intruders out.

The base is also home to an anomalous magical thing, a cancerous godlet stuffed deep into the bowels and kept in check by a constant stream of necrotic energy from the slaughterhouse above. Minion 436 has also been feeding on it. [If longer campaign, dealing with it is a thing.]

Lastly, the man who sold Jerry the base info double sold to “Army of Jeff” a base raider able to duplicate himself. He made it in using a boost patch but when the patch wore off he was savaged by Minion 436 and has holed up in the armory without any willpower left. He can call for extraction (at the cost of 40% of the haul) but hasn't yet.

Challenges:
Choose powers
Navigate new powers
Get past the front desk at the slaughterhouse
Find the entrance (Jerry has GPS coordinates)
Get past the dumb Aide-De-Base doorman (dumb AI)
Restore non-emergency power
OH GOD SOMEONE LET OUT SOME DEATHBOTS/ZOMBIES/FROZEN XENOMORPHS
Investigate base layout (discover the dorms)
Security glitches are funny and only 42% murderous
Talk to the locked armory speaker (shell shocked base raider)
Someone else is keyed into the system, maybe meet Minion #436
Wendigo, everybody panic
Dealing with Jerry

54
RPGs / Re: Wild Talents question
« on: July 24, 2014, 09:03:09 AM »
Yeah, I think what I'm going to do is slap a "Vampire Problems: -2" onto each power and let that take care of the crosses, garlic, running water, invitation etc. I'll just give them a killing allergy to sunlight.

As for powers, I want to hand out a few hyperstats, turning to mist, blood based regeneration, mesmerism (with the obvious flaw) maybe a few others, I want to land them somewhere between effective and Hammer cliche.

(I'll put up the whole mess in a bit as it's being written out now.)

55
RPGs / Re: Wild Talents question
« on: July 23, 2014, 12:04:36 AM »
I'm back to take more. So I've got a con game coming up, how is the best way to make a 75-point mini-vampire power set? Includes allergies to sun, garlit etc.

56
City of Darkness, a big book about Kowloon walled city is still available for order even after the kickstarter:

http://cityofdarkness.co.uk/order-book/

57
RPGs / Re: Wild Talents question
« on: April 30, 2014, 02:25:10 AM »
I have an odd question, how would one go about making a magic spear for a character?

I'm thinking of making it a hyperskill with a few other miracles (flight to return etc) any other ideas?

Here's the first draft:
Heaven's Justice Spear (artifact)
All are: Focus -1 Accessible -1
Hyperskill Spear: Spray+1 Penetration +1 Go first +1 Native +1
3/dice (adds 1 spray dice to attacks, can use multiple sets, native stacks with user's own skill)
Flight U 1/dice.
Booster+2 (speed) Focus -1 Accessible -1 Obvious -1 (a flaming spear streaking towards the hero) If/then: only to return to the hero -1.
With three dice it means that the spear when called flies to the hero at supersonic speed but can't do anything else with the power.

58
RPGs / Re: Bundle of Holding has Seven Delta Green books on now.
« on: April 01, 2014, 01:49:46 AM »
I have all of those but I think that twenty bucks is cheaper than picking up a pdf of one, so it's a hell of a deal.

59
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 19, 2014, 09:38:21 PM »
Do the  bodies degrade normally after you kill them? I'm not sure what I want the answer to be.

Makes me want to watch after humanity again.

So next thing, has ranching more or less vanished? What about the ecosystem in general? A mob of freshies would be a pretty apex predator and a hoard of old ones likely can/will still mangle even a longhorn.

60
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 17, 2014, 11:26:39 PM »
What about wet/jungle heat on them?

Are people with immunity called 1%ers?

Guard dogs you say?  http://en.wikipedia.org/wiki/Tibetan_Mastiff

Do the casualties regenerate? If one gets tricked off a 20 story building will they ever get up again? Can you bleed them out?

Can casualties be burned for warmth or power or any other useful product? Does burning them spread the infection or cleans it?

What other cyber currencies do people use?

I'm kind of imagining an ecosystem building around around hunting drones for their parts and goodies.

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