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Messages - iceemaker

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16
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 25, 2010, 05:35:04 PM »
New World 34, either during or following the first encounter.

17
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 25, 2010, 12:55:22 AM »
Dammit all, RPPR Crew. Twelve-Ounce Mouse was fucking amazing. It was made by one of the co-creators of Aqua Teen and featured an inebriated voice acting cast. I do agree with your analyses of Home Movies and Tim and Eric, though.

18
Gamma World is really the only system/supplementary set of rules designed around random character generation. It's generally understood, I feel, that superpowers manifest at random - it's just that you, the player, can select what you would like to play - Instead of getting stuck with Shark Boy or Lava Girl or something.

While the premise for this campaign sounds awesome, I'm not too crazy about superhero mythos as a whole. Just personal preference, I suppose. As long as you guys have fun together.

19
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: December 13, 2010, 10:02:31 PM »
Allow me to make my contribution to the "excited white guys with dark hair and glasses" movement:

YAY SEEJO YAAAAAY

20
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: December 13, 2010, 08:25:57 PM »
Holy crap. He should be able to select the game system, theme, GM, players, and the characters they all play.

21
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 13, 2010, 06:59:36 PM »
MORE NEW WORLD, MORE VIGNETTES BLUHBLUH

Conclusion of Andrew's Fortune is insanely awesome, though.

22
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 09, 2010, 12:57:49 AM »
Well, it's certainly no secret that the players had not developed much of a post-revolution plan beyond free elections. I personally have no idea what they desire except self-determination, free from the Crown's influence. But the whole "PCs imposing thier tyrannical views on the colonists" arguement is moot - doesn't the Crown impose its "tyrannical views" on citizens the moment they are born? Sure, the PCs basically took the fate of the colonies into thier hands and single-handedly determined its future direction. That's not really up for debate. But I doubt one can objectively state that the Crown's claim to Divine Right is any more "legitimate" or "moral" than the PC's decision to begin a revolution.

I don't have a firm backing in philosophy, but practicing charity and expecting payment in return, whether in the form of future favors or devotion or influence or whatever, does not really fit any definition of "charity" or "altruism" I have seen. These seem to be purely self-motivated gestures on Sarkis' part to increase his sphere of influence and soften his public image.

The obvious ineptitude of the Old World has yet to be addressed. Allowing a crazed, would-be tyrant and ex-Pelorite to ally himself with aberrant monstrosities and demons and trounce through thier colonies roughshod is, quite frankly, inexcusable. If the Crown cannot prevent that, or at least offer more than nominal assistance to its colonies, then the Old World is one good gnoll or giant invasion away from collapsing in on itself.

23
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 08, 2010, 11:14:41 PM »
Well, after the Crown exterminated those who supported the Water Barons and re-established a firm choke-hold on the colonies. Then, yeah, I suppose from a purely utilitarian standpoint, re-integrating with the kingdom would have been better for the colonies.

Sarkis himself isn't evil, but the fact that he willingly supports a corrupt, inept regime (which the Cortez debacle conclusively demonstrated of the Crown) does little to help his cause.

24
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 08, 2010, 10:50:31 PM »
It's amazing how quickly people will cast aside thier goals and beliefs when somebody acts polite and pretends to empathize with them. Sarkis really shows the evil that can lurk in seemingly moderate, centrist viewpoints.

25
Role Playing Public Radio Podcast / Re: Who is Petro Sarkis?
« on: December 08, 2010, 02:30:30 PM »
I was initially very confused by this description of Sarkis. Why would a generous, humble, faithful man serve the Crown?

Listening to the new Actual Play, this quickly became clear. Sarkis is not really generous, humble and faithful - he might certainly appear so. But his role in the Revolutionary War is particularly insidious. It is easy to rail against a faceless, distant authority that passes draconian laws and regulations. But when the authority is tied to a particularly close person, especially a charismatic and charitable person, people are much less willing to oppose. Especially when they owe money to the aforementioned person.

Sarkis makes people want to be ruled by the Crown. That's my interpretation, anyways.

26
Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: December 01, 2010, 11:43:12 AM »
That is precisely the manner in which Raven tends to approach situations.

27
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: November 30, 2010, 01:04:24 AM »
I will donate soon, I swears it to the master of the precious.

28
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: November 25, 2010, 12:20:23 AM »
This is probably a little premature, and I'm sure that you guys already have plenty of editors waiting in the wings, but I would love to help proofread the supplement. Or anything you guys are writing. I'm pretty adept at speeling and that thing that is grammar.

Anyways, I'm definitely going for the $25 reward. Just need to wait until Friday for my paycheck.

29
RPGs / Re: Gamma World
« on: November 25, 2010, 12:11:29 AM »
Well, it's not like Call of Gamma-Cthulhu would have to be serious. The arrival of the Strange Aeon could be an alternate timeline that merged with Earth, probably along the north-eastern coast of the United States (now known as the Gread Old Coast). Fighting crazy cultists and freaky fish guys would fit right in with the rest of the insanity that is Gamma World. Especially if the antagonists have really ridiculous and impractical ambitions such as world domination. Cthulhu's roles could range from the ultimate big bad to a passive, benign figure that imparts boons to the players via random mutations or mind-bending dreams.

30
RPGs / Re: Game Fodder / Story Fodder
« on: November 24, 2010, 04:31:56 PM »
What the fuck I mean is this Burn Notice or something jegus cribmus

In short: Dude impersonates a very high-ranking Taliban leader during US/Taliban peace talks and makes off with a huge sum of money. Sounds like the perfect start to an international Dirty World campaign.

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