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Messages - Claive

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1
RPGs / Re: BaseRaiders
« on: April 05, 2017, 02:38:03 PM »
Does this power do what Aaron seems to want his power to do in the Gate 9 game?

Photonic Defender
Power Tier: Extraordinary (-1 refresh)
Physical Force + Range + Area + Unusual: Controlled Effect + Unusual: walls of telekinetic force
Parry + Range + Area +Unusual: Controlled Effect + Unusual: walls of telekinetic force
Strike + Range
Depleted (Major)

Cost: 17 skill points (4+4+11-2)
Description: You have been implanted with a nanotech swarm force field projector.  It allows you to create telekinetic walls of force.  You can use these walls of force to move a zone worth of objects one range away (while not effecting objects you don't want to effect).  You can also use these walls to protect whole groups against attacks one range away (only protecting your friends if you so choose).  You can also blast things with energy one range away.

(Sorry if this is sloppy, I am doing this from memory)

2
RPGs / Re: BaseRaiders
« on: March 24, 2017, 11:01:58 AM »
The five questions
5. Crossover Adventure : Who did you work with in your greatest adventure so far? What happened in the adventure? You should pick another player character as your associate and incorporate them into the adventure.

His best friend Mark is a middle aged man who was subjected to the Infernal School Bus (like the Magic School Bus teaching children the dark arts).

I love his answers to the questions and his motivations.

But all of that got overshadowed by the Infernal School Bus. Is that in this thread somewhere? I want to steal and use it. It's just so versatile of an idea.

Nope, it is an idea fresh from my brain.  I haven't fleshed it out any further than you see here.  Feel free to adapt it to your needs.

I love the idea of the kid going "oh not another field trip" getting stuck next to a lake of fire having to recite an incantation to stay alive and finally getting back to earth ten or twenty years later to find that Ragnarok has taken place.

Or alternately mix it with the old idea that the devil teaches sorcerers in a class where the slowest student of every class looses their soul, so a child is sacrificed on every "field trip".

For some reason I like my base raiders grounded, gritty and dark :-)

https://books.google.com/books?id=n2-sBwAAQBAJ&pg=PA68&lpg=PA68&dq=last+student+devil+soul&source=bl&ots=Ura7oF3i3n&sig=JxQdklqalWwOt_HwplNFkuwntno&hl=en&sa=X&ved=0ahUKEwizpP2ot-_SAhVNHGMKHdU6DREQ6AEIUjAN#v=onepage&q=last%20student%20devil%20soul&f=false

3
RPGs / Re: BaseRaiders
« on: March 20, 2017, 01:53:06 PM »
Alias: The Quantum Kid #7
Name: Nat Adams

Aspects
Super Genius: Nootropics are the new children’s vitamins
Background: Middle school A- student
Conviction: Continue my education.
Aspect: I have read ALL of the classics
Aspect: Wrote a New York Times best seller in a few hours
Aspect: I planned for something like this…
Complication [Major]: Boredom a mortal mind cannot comprehend
Complication [Major]: Just a touch of sociopathy

Skills: (20/20)
Great (+4): 
Good (+3):
Fair (+2):
Average (+1): Deceit, Malleable Mind (E)

Unique and Strange Skills:
Malleable Mind
Power Tier: Extraordinary (-1 refresh)
Notice, Security (2-1-0)
Information, Examine, Research (3-2-0)
Languages (1-0-0)
Insight, Conversation, Networking, Wealth, Willpower (5-5-0)
Transport (1-0-0)
Initiative [Mental] (2-0-0)
Complication [Major]: Just a touch of sociopathy
Complication [Major]: Boredom a mortal mind cannot comprehend
Cost: 18 skill points (14 trappings, 8 connections, 0 extras, -4  drawback)
Description: Your mind has been subjected to several rounds of experimental and illegal Nootropic drugs.  You learn things very quickly and are adept at finding information you need but tend not to retain too much of what you learn.  You can learn a language in a few minutes.   It takes you about 30 minutes and an internet connection to make a few grand on the stock market. 
   You are very perceptive and good at puzzles (including “solving” locks and avoiding cameras).
Sadly your increased intelligence and social skills have left a void between you and the rest of humanity.  You are very lonely and bored and have a hard time not looking at other human beings as lesser beings.


The five questions
1. Life Before Ragnarok: Who were you before all the heroes and villains disappeared?

-I was a fairly normal yet bright 12 year old.

2. Origin Story: How did you gain superpowers? Most base raiders choose to gain powers, although some were born with them. Very few raiders get their powers accidentally these days. Did you buy yours off the black market or did you find them on your own?

My father had a PHD in Pharmaceutical Chemistry but in this economy he was lucky to have a job as a pharmacist in the Axiom corporation.  He discovered after ragnarok that the executives had ordered a series of experimental (and expensive) nootropic medications for their children.  He managed to covertly steal enough of the drugs to give this same treatment to his child.

3. Joining the Movement: Raiding bases is incredibly dangerous and highly illegal. Why do you put your life on the line? What drives you to risk everything and venture into abandoned trap-laden hideouts built by inhumanly powerful beings?

Boredom and access to works of art and literature published by minds on par with or superior to his own.  He seeks access to a meaningful education.

4. Darkest Moment: What is your worst failure? Did it cost lives? Who did you let down? What are the consequences of that moment?

When he realized that his parents’ motivations and logic seemed childish and what that meant for their relationship.

5. Crossover Adventure : Who did you work with in your greatest adventure so far? What happened in the adventure? You should pick another player character as your associate and incorporate them into the adventure.

His best friend Mark is a middle aged man who was subjected to the Infernal School Bus (like the Magic School Bus teaching children the dark arts).

4
RPGs / Re: BaseRaiders
« on: March 09, 2017, 11:07:29 AM »
*The souls of particularly clever damned lawyers who tried to get out of hell by claiming that they technically never existed.
*The remnants of  the cast off personas that con men or sociopaths use when they pretend to be someone else.
*Practitioners or victims of the ancient forbidden magic of retconjuration (via Erfworld fanfiction).
*Powers that change probability work by killing all the other strands of fate, each roll of the die sends the other realities to the Never-Was.
*This reminds me of the plot of Stephen King's The Langoliers
*I imagine that this would be a place that the Creator (of whatever kind) used to put all of their ideas that weren't good enough to be put into practice.

5
RPGs / Re: Help me understand Base Raiders
« on: December 14, 2016, 01:03:02 PM »
Getting it at +3 would cost you a total of six points (3 for the skill and 3 to get it to +3)

6
RPGs / Re: BaseRaiders
« on: December 12, 2016, 11:14:33 AM »
Ross, you have teased a Base Raider's campaign for ages... would you be willing to give us any idea how long it will be until the first episode is unveiled?

Probably February - once the HSD 4 part game is done, I'll put in Base Raiders.

Thanks for the heads up!

7
RPGs / Re: BaseRaiders
« on: December 09, 2016, 04:53:05 PM »
Ross, you have teased a Base Raider's campaign for ages... would you be willing to give us any idea how long it will be until the first episode is unveiled?

8
General Chaos / Re: What Vidja games are you playing?
« on: November 15, 2016, 11:46:56 AM »
7 Days to Die
http://store.steampowered.com/app/251570/

I would love to see Aaron and Ross playing this together.

9
General Chaos / Re: Kickstarter: Cool Stuff
« on: August 26, 2016, 05:06:57 PM »
The Gods War
A Gloranthan Boardgame by Sandy Petersen
Similar to Cthuhlu Wars
https://www.kickstarter.com/projects/1816687860/the-gods-war?ref=user_menu

10
RPGs / Re: BaseRaiders
« on: August 12, 2016, 12:24:09 PM »
Has anyone given any thought to using the base raiders setting as an economic horror game?


11
General Chaos / Re: What Vidja games are you playing?
« on: July 22, 2016, 01:14:19 PM »
Rimworld is amazing!  It has been out for a while but it just came to steam.

12
RPGs / Re: BaseRaiders
« on: July 07, 2016, 12:17:43 PM »
The electrical power could be

Brawl + Unusual: Reactive + Unusual: Electrifying

The flash bang could be

Stealth + Range + Zone +Unusual: Blinding

I once made a smoke bomb power that was

Stealth + Unusual: Opaque Smoke + Zone

13
RPGs / Re: BaseRaiders
« on: June 20, 2016, 12:50:40 PM »
Alias: The Monster
Name: Unknown
Medium powered villain

Your father was a powerful magician who didn’t want you growing up to become competition.   He couldn’t bring himself to kill you so he burned the magical energies out of you.  It was a vital part of you and this drove you irrevocably insane.  With Ragnarok your father vanished and you were left to rot in an asylum. 

A new orderly touched you and they weren’t right, being around them made you feel like you were being burned alive from the inside out.  Your latent magical genius fueled by your pain and the soul burn allowed you to find a way to make the pain stop.  The orderly burst into flames. 

You escaped in the chaos of the resulting fire.

Aspects
Super Soldier: The fire that burns magic clean.
Background: One of the crazies
Conviction: Why won't the pain stop?!
Conviction: Magic must be stamped out!
Aspect: Remember to stop and smell the roses even when they are burning.
Aspect: Brilliantly defies convention
Aspect: If I didn’t love you, you wouldn’t be a suitable sacrifice
Complication [Minor]: The underground has put a bounty on my head.

Skills:
Great (+4): Magic Resistance (S)
Good (+3): Empathy
Fair (+2): Burn Magic (A)
Average (+1): Bureaucracy, Science

Base Refresh ( 8)  Minus Power tier (6)Minus Gifts: = Adjusted Refresh
= 2

Unique and Strange Skills:
Burn Magic
Power Tier: Ascendant (-4 Refresh)
Strike + Unusual (incendiary) + Zone (1-0-3)
Snag [Minor]: Only works on magical energies or magic users
Complication [Minor]: The underground has put a bounty on my head.
Cost: 2 skill point (1 trappings, 0 connections, 3 extras, -2 drawback)
Description: You can transmute any magical energy around you into a self-destructive force.  Anything magical around you bursts into flames.  The stronger the magic the hotter it burns.  The underground has taken steps to stop you.

Magic Resistance
Power Tier: Superhuman (-2 Refresh)
Resist Damage, Notice + Unusual: (Sense Magical Auras) (3-4-1)
Esteem, Willpower, Menace (3-5-0)
Snag [Minor]: Only works to resist the effects of magical energies or to intimidate magical entities
Snag {Minor]: You don’t get to pick and choose what spells or kinds of magic you resist.
Conviction: Magic must be stamped out!
Cost: 12 skill points (6 trappings, 9 connections, 1 extras, -4 drawback)
Description: You are anathema to magic and magical energies.  You MUST attempt resist any kind of magic that would effect you with this power.  Magic around you causes you pain.  You can feel where it is and the constant pain that it causes you has made you hate it with every fiber of your being.

Gifts

14
Listening to the Brutalists episode 7... I was struck by the idea of a dronky that has an upgraded voice modulator that was programmed to cry for help in the voice of a child to lure pcs into a trap.  Screemers style...

Perhaps the trap is a car alarm system that then attracts casualties.

15
General Chaos / Re: What Vidja games are you playing?
« on: May 10, 2016, 10:55:46 AM »
I started playing Stellaris.  I hope it stays this deep throughout the whole game. 

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