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Messages - edwardian_adventurer

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61
General Chaos / Re: Kickstarter: Cool Stuff
« on: February 26, 2013, 05:18:36 PM »
Aaron Diaz is raising funds to print a collection of the first five years of Dresden Codak.

http://www.kickstarter.com/projects/156287353/the-tomorrow-girl-dresden-codak-volume-1

62
General Chaos / Re: Best Internet Vidyas
« on: February 06, 2013, 05:39:59 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

63
RPGs / Re: Anecdote Megathread
« on: January 27, 2013, 07:42:49 PM »
Today I finished session two of a game based on Marble Hornets using nWoD/Changeling rules. For this game, I have made the Slender Man an exile of The Shadow Court. He feeds off the souls of children, turning them into Black Eyed Kids, which he then manipulates like puppets so he can find more souls to consume. I decided to make The Operator Symbol a summoning symbol.

The characters (Diana and Alexa) were exploring a wooded area, looking for the masked figure that had chased them out of Alexís apartment. Diana decided to take a stick and draw The Operator Symbol into the dirt. Alexa, who was a Fetch, immediately sensed Slender Manís arrival. She began to panic, telling her companion, who sensed nothing, they needed to leave. Diana refused to leave and a brief scuffle ensued. Diana managed to pin Alexa to the ground. Slender Man, sensing that Alexa was a Fetch, instantly killed Alexa by causing her to spontaneously combust. Both players were completely shocked. Diana succeeded in a composure roll, so she didnít lose consciousness. She immediately erased The Operator Symbol.

In fairness, prior to the game I had discussed the concept of Fetches and Changelings with Alexaís player, and she knew at some point the real Alexa would be returned (with no memory of the events up to her return). But the opportunity to shock both players with a sudden, unexpected death was too good to pass up. It would also teach Diana to be a little more cautious with arcane symbols.

64
General Chaos / Re: Best Internet Vidyas
« on: January 26, 2013, 04:38:45 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

65
General Chaos / Re: Best Internet Vidyas
« on: January 20, 2013, 01:06:52 AM »
From Matthew Holness, creator of Garth Marenghi's Darkplace, comes A Gun for George.

http://www.film4.com/reviews/2011/a-gun-for-george

66
General Chaos / Re: Best Internet Vidyas
« on: January 16, 2013, 08:06:44 PM »
Gary Busey waxing poetic about hobbits.

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

67
Role Playing Public Radio Podcast / Re: Violence in gaming.
« on: January 12, 2013, 05:23:36 PM »
I was listening to an episode of Fresh Air this week, and it seems that sales of certain types of guns have gone down over the years. One of the attributing factors for this is video games.

http://www.npr.org/2012/12/20/167694808/assault-style-weapons-in-the-civilian-market

It seems young people are more interested in games than shooting.

68
General Chaos / Re: Best Internet Vidyas
« on: January 02, 2013, 05:39:09 PM »
Scooby Doo meets Hatecraft (as voiced by Jeffrey Coombs):

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

69
General Chaos / Re: Dr. Who Idolization Thread
« on: January 01, 2013, 04:37:56 PM »
It took me way to long to find this thread.

Who (no pun intended) here has tried the Adventures in Time and Space RPG? I'm wanting to run some Doctor Who games, but I want to focus more on a classic series feel rather than a New Who feel. I'm thinking about modifying the GUMSHOE system to try for an investigative sci-fi feel.

70
RPGs / Has anyone tried Hillfolk?
« on: December 21, 2012, 12:18:07 AM »
I finally started to read the Hillfolk rules that were provided to backers of Robin Law's Hillfolk Kickstarter. The system is intriguing but very different. Has anyone here tried running it yet? If so, what did you think?

71
General Chaos / Re: Introduction
« on: December 12, 2012, 05:25:05 PM »
My name is Steven. I've known Cody for a while but only recently decided to check out this Role Playing Public Radio thing that he always links to. I have since become an actual play junkie.

I haven't had much experience with RPGs. I tried to get some friends interested in Star Wars D6 in high school, but that phased out after a couple of sessions. After listening to all of Ross's nWoD sessions (Arcadia Signal was awesome, especially because I was strung out on cold medicine at the time), I resolved to try again. I've tried to get a few friends interested but have had very little success.

My goal for next year is give The One Ring a shot and to run a few Doctor Who sessions. I want to have fans of the 2005 Doctor Who play through games based on plots from the old series of Doctor Who. I'm quite eager to see how player logic would change the stories. I'm also hoping to find a group where I can be a player rather than a GM. So far I've only run games, never played them.

72
RPGs / Re: A Call of Cthulhu Christmas Scenario
« on: December 05, 2012, 10:27:00 AM »
These are great! Thanks.

73
RPGs / A Call of Cthulhu Christmas Scenario
« on: December 05, 2012, 01:17:42 AM »
I am going to a Christmas party this Friday. When asked if anyone wanted to play games, I jokingly brought up the idea of playing a Christmas-themed Cthulhu scenario. A few people are actually interested. I need a bit of help fleshing out the details.

I have decided to set the game in present day since most of the players haven't played an RPG before. I thought the mystery could surround a new toy, one that every child seems to want, and one that parents seem to be willing to acquire at any cost.

Any ideas?

74
I've actually gotten in to gaming because of the podcast.

When I was in high school, I gave the 6d version of The Star Wars Role Playing Game a try, but none of us really knew what we were doing. After a couple of sessions, we called it quits. Flash forward to this year, and I downloaded the Slenderman actual plays while I was home sick. These sessions got me through three days of illness. I was hooked. I think you can attribute everything I've purchased so far to the RPPR podcast. And I'm itching to try out Fear Itself.

75
RPGs / Re: Establishing some rules for Slenderman and other monsters
« on: November 21, 2012, 12:27:18 AM »
I just started a Slenderman game that draws from Changeling. My idea for Slenderman is that he is a True Fae who was actually banished from Fae society. He was originally part of the Autumn Court and derived a lot of power from fear. Rather than enslave humans for service or entertainment, he performed experiments on them, turning them into puppets that he was able to control Eventually, the lords of the Autumn Court banished him. He fled into The Hedge, where he has hidden and continues his work in secret.

For the monster itself, the man in a suit is how he appears among humans; he found long ago that his true form (one that was corrupted by the magic he used) was disturbing to the human psyche. It was hard to lure his victims to The Hedge if he looked too unusual. He has found that children are the best subjects for his experiments. To this end, he has been abducting children from a small town in Kansas. Because I wanted to do a game with Black Eyed Kids, I decided that the BEKs were actually the victims of Slenderman. He returns them to look for more test subjects.

Additionally, the Summer Court is hunting Slenderman. They disagreed with the Autumn Court's decision to banish him, feeling it would have been better to execute him outright. Essentially, I want the players to avoid a direct confrontation with Slenderman, instead striking a deal with the Summer Court to follow the BEKs and find Slendy's hiding place. The Fae will take care of him, thus keeping Slenderman a mysterious character.

No telling if the players will choose to do this, however.

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