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Role Playing Public Radio Podcast / Re: Horror
« on: April 09, 2013, 09:28:47 PM »
Did you listen to the Candle Cove and Slender man games? Different system, but Ross nailed the setting and pacing perfectly. Also, some games of Eclipse Phase have been very scary. Caleb's Preemptive Revenge scared the hell out of me during most of its playtime. Tom's amazing Divine Fire had me holding my breath a few times. The now kick-started Bryson Springs had me freaking out as well.
Listening to and role-playing horror is quite different from watching a horror film/series. You have to concentrate harder on putting yourself in the characters' places. You can get taken out of the atmosphere by the talking by the players out of the scene as well. For some people, table top horror just doesn't click. I'm probably not telling you anything you don't already know, but whatever.
As far as adding to your games: Are your group's horror games bad? You didn't give an example, so it's hard to advice blindly. I guess I'll say this: Some groups aren't made for horror role-playing. You have to make sure that the players are aware that the game is supposed to be scary (srs role-playing, etc), and they are meant to role-play people who are afraid, and not the cool guys who can handle any situation we all love to dig out at times. Because I assume by your question, that your intention is to have a truly scary game for your players.
A lot of horror is about not knowing the intentions of whatever ass hole monster is coming after you, or at least not its full intentions. You can tell at times that the guys in the RPPR crew get what's going on if they are supplied with sufficient data, or at times just a peek at the monster, which could take them out of it for a bit. But like I said, its a bit hard to give advice when I don't know what you want advice on.
Also, Predator is totally an action film.
Listening to and role-playing horror is quite different from watching a horror film/series. You have to concentrate harder on putting yourself in the characters' places. You can get taken out of the atmosphere by the talking by the players out of the scene as well. For some people, table top horror just doesn't click. I'm probably not telling you anything you don't already know, but whatever.
As far as adding to your games: Are your group's horror games bad? You didn't give an example, so it's hard to advice blindly. I guess I'll say this: Some groups aren't made for horror role-playing. You have to make sure that the players are aware that the game is supposed to be scary (srs role-playing, etc), and they are meant to role-play people who are afraid, and not the cool guys who can handle any situation we all love to dig out at times. Because I assume by your question, that your intention is to have a truly scary game for your players.
A lot of horror is about not knowing the intentions of whatever ass hole monster is coming after you, or at least not its full intentions. You can tell at times that the guys in the RPPR crew get what's going on if they are supplied with sufficient data, or at times just a peek at the monster, which could take them out of it for a bit. But like I said, its a bit hard to give advice when I don't know what you want advice on.
Also, Predator is totally an action film.