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Role Playing Public Radio Podcast / Re: Cthulhu game for newbies?
« on: August 04, 2015, 11:25:54 AM »
I ran the Lonely Point Lighthouse scenario out of the The Island of Ignorance book from Golden Goblin press for some newer players and it worked pretty well. Basically it is sort of The Cask of Amontillado where the person locked in the walls is an undying deep one and is still alive but weak after 20 years in a wall. It works because it is a locked room style scenario (they can't get off the island the lighthouse is on once things start to go to hell) that is low combat investigative game that is still pretty simple and linear and does not require a lot of background COC knowledge to make it work. Not to say your own players are not smart but if they don't have a lot of experience making the scenario too complex could cause people to lose interest. I ran it in Gumshoe and it worked since I also think Gumshoe is a easy system to pick up.
Here is a link to the Gumshoe conversion - http://www.pelgranepress.com/trail/files/conversions/The_Lonely_Point_Lighthouse_Golden_Goblin_Press_ToC_conversion.pdf
I actually also think the Caleb's Bryson Springs scenario our of No Security would work for new players but if you do that you should make them all from the same group as opposed to making the all unconnected folks. I think the scenario works better if everyone is unconnected and are thrown together because it is more true to the core of all of those scenarios but with new players I think you need a bit more narrative glue to hold them together. As for system I think I ran using straight up COC rules but it could work well as Gumshoe as well.
Here is a link to the Gumshoe conversion - http://www.pelgranepress.com/trail/files/conversions/The_Lonely_Point_Lighthouse_Golden_Goblin_Press_ToC_conversion.pdf
I actually also think the Caleb's Bryson Springs scenario our of No Security would work for new players but if you do that you should make them all from the same group as opposed to making the all unconnected folks. I think the scenario works better if everyone is unconnected and are thrown together because it is more true to the core of all of those scenarios but with new players I think you need a bit more narrative glue to hold them together. As for system I think I ran using straight up COC rules but it could work well as Gumshoe as well.