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Messages - trinite

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31
RPGs / Re: Game Fodder / Story Fodder
« on: September 30, 2016, 08:43:19 PM »
So in Virginia's Great Dismal Swamp, there were apparently secret villages of free black people, mostly escaped slaves, living in almost total isolation from the outside world. For like 150 years.

http://www.smithsonianmag.com/history/deep-swamps-archaeologists-fugitive-slaves-kept-freedom-180960122/?no-ist

SECRET VILLAGES OF FUGITIVE SLAVES DEEP WITHIN THE SWAMP. Do I have my next Civil War Cthulhu scenario? Yes, yes I do.

There's a movie about a Brazilian community of freed slaves: Quilombo.  It's about the quilombo of Palmares, a democratic community of nearly 30,000 people which survived for almost a century despite repeated attacks by the Dutch and Portuguese.

Wow, sweet! I've gotta check that out for inspiration. There's also a Harriet Beecher Stowe novel set in the swamp, titled Dred: A Tale of the Great Dismal Swamp. It was her follow-up to Uncle Tom's Cabin and features a much more militant protagonist.

32
RPGs / Re: Delta Green Agent's Handbook
« on: September 30, 2016, 08:40:51 PM »
Well, I ordered the Agent's Handbook and Need to Know from Amazon last night. I should get them tomorrow. Good to know that the full RPG will be out in December.

Yeah, I felt pretty sad when I realized that by upgrading from Agent's Handbook to full RPG book I'd delayed my physical copy by a long time. I have Need to Know though, and it's great.

33
General Chaos / Re: Image Thread
« on: September 30, 2016, 08:39:32 PM »
I'm bearded sweaterman carrying golden kid.

34
RPGs / Re: Red Markets Online Gaming Group
« on: September 30, 2016, 08:32:03 PM »
Here is my two cents worth on finding groups to play with. 

"Everyone wants to play but no one want to run the game.  Game Masters always find players"

So if you really want to start a group, offer to run the game.  At least to run the first game.  It's far more likely to work.

Also.  Timezones.  Tell people when you want to play and in what time zone that is in.  So that people know if they can play with you.

Thanks for the advice, I am considering going the GM/Market route. However, I've never GM'd before so it is intimidating. Ultimately that might be the path I choose.

I am in the Eastern time zone. Late weekday evenings or weekends would probably be best for me.

Even though I can't play, I would advise you that Red Markets is a pretty easy game to run as a first-time GM. The formula of a typical session -- vignettes, negotiation, legs, job site -- helps you structure a game very easily. And since the mechanics are mostly player-facing, you can let the dice do a lot of your creative work for you. Greg, our GM for our Reformers campaign at Technical Difficulties, was a first-time GM and he did great.

35
RPGs / Re: Red Markets Online Gaming Group
« on: September 22, 2016, 08:58:56 PM »
I wish I had time, I'd love to!

36
RPGs / Re: Game Fodder / Story Fodder
« on: September 15, 2016, 10:58:26 AM »
Yeah, the interesting thing is that we know exactly how Lovecraft himself would write this scenario: it's Chapter 2 of "The Call of Cthulhu," complete with sinister swamp mulattoes and everything. The fun of this scenario is going to lie mostly in subverting that form into a totally different type of horror.

You guys are thinking in the exact same direction I am. The PCs are going to be escaped slaves. I'm probably going to set this in the 1850's instead of during the Civil War proper. I think there won't be any white characters in the entire scenario, except some terrifying slave catchers and probably a few cultists -- nothing brings people together quite like Cthulhu!

Like most of the Civil War scenarios, I'm looking to design it as a one-shot, though the whole setting could easily be a campaign seed.

37
RPGs / Re: Game Fodder / Story Fodder
« on: September 13, 2016, 05:56:42 PM »
Also the swamp has a huge circular lake in the middle of it that is not fed by any streams. Scientists -- and Indian legends -- theorize that it might have been created by a huge underground peat fire. Or maybe a meteorite strike.

Seriously, you can't make this stuff up.

38
RPGs / Re: Game Fodder / Story Fodder
« on: September 13, 2016, 05:50:51 PM »
So in Virginia's Great Dismal Swamp, there were apparently secret villages of free black people, mostly escaped slaves, living in almost total isolation from the outside world. For like 150 years.

http://www.smithsonianmag.com/history/deep-swamps-archaeologists-fugitive-slaves-kept-freedom-180960122/?no-ist

SECRET VILLAGES OF FUGITIVE SLAVES DEEP WITHIN THE SWAMP. Do I have my next Civil War Cthulhu scenario? Yes, yes I do.

39
General Chaos / Re: Introduction
« on: September 13, 2016, 05:31:27 PM »
Hello, my name is Steven, I am from the Greater Toronto Area. I have been listening to RPPR for years but have only ever lurked on the forums until now. I signed up in part because I badly want to put together a group to play Red Markets and figured I might find some folk here.  :D

Hi Steve.  Good luck with the groupfinding.

Would posting in the RPG section be appropriate?

You might as well! There's also the Red Markets Facebook group, and also Google+ and Reddit. Any of those places might be good places to see if there's an online group you could join or create.

And welcome!

40
General Chaos / Re: Best Internet Vidyas
« on: September 09, 2016, 11:37:56 PM »
And every canyon and cliff in the world is actually a QUARRY!

41
General Chaos / Re: Best Internet Vidyas
« on: September 09, 2016, 11:32:41 PM »
So apparently, Flat Earth Theory was not crazy enough for someone. Apparently, there are also no forests on flat earth:

! No longer available


Fo those of you who don't have a spare hour and a half of your lives that you don't want, the basic premise is that there used to be GIGANTIC SILICON TREES. They were all destroyed by a NUCLEAR WAR in between 1780 and 1815. Every stone on earth used to be a living part of a tree. Mesas? They are GIANT STUMPS.

This is proved by the polar icecaps.

42
RPGs / Re: Freaky Architectural Stuff for Ruin
« on: September 06, 2016, 10:47:07 PM »
High-Rise is on Netflix now, in case anybody hasn't seen it yet. My wife and I got about halfway through tonight, and will finish it later in the week.

43
General Chaos / Re: Character Sketch (written...) for a DG game
« on: September 06, 2016, 10:45:38 PM »
That's really good! Well written, too. I could follow all of the time/scene shifts. Great job!

44
General Chaos / Re: Best Internet Vidyas
« on: September 01, 2016, 04:46:10 PM »
Hawks can be real dicks

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


If that ain't an omen, I don't know what is. Hope they didn't try to attack any Greek ships later that day.

45
General Chaos / Re: Image Thread
« on: August 07, 2016, 08:11:07 PM »

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