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Messages - trinite

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421
RPGs / Best Trail of Cthulhu scenarios for the aspiring writer?
« on: November 17, 2014, 01:15:30 PM »
Let's say I'm planning to write some Trail of Cthulhu adventures, hopefully good enough for publication, either by Pelgrane or by somebody else. What would be the best ToC adventures for me to read, to learn the proper style, format, and organization for them?

422
RPGs / Re: Check my base
« on: November 14, 2014, 11:51:24 AM »
It depends a lot on the con, I'd say. I would have had to cancel my CoC game at Springfield GAME is there hadn't been a bunch of RPPR folks available who wanted to fill the seats. But at Fear the Con 7 back in June, almost all the tables were full for just about everything.

If it's a small con or you're friends with the organizers, you might want to talk over how they could improve their system for signing up for games. Fear the Con had an awesome online pre-registration system, but Springfield GAME only had an online list of events, and just on-site paper sign-ups. I think that made part of the difference. (Well, that and Fear the Con is a 100% dedicated tabletop con.)

423
General Chaos / Re: Hastur reading list
« on: November 12, 2014, 02:22:14 PM »
I'd especially recommend the story "The River of Night's Dreaming," by Karl Edward Wagner. It's apparently included in The Hastur Cycle, so you'll find it there.

And I'll always recommend the works of Thomas Ligotti as excellent literary horror. While not technically a part of the Hastur mythos (as he doesn't use elements directly from Chambers or Bierce), many of his stories deal with very similar themes of madness, exposure to malign literary influence, and the confusion between literary imagination and reality. Of particular note are "Gas Station Carnivals," "Teatro Grottesco," and "The Bungalow House," all of which deal with the horror of experiencing certain creative works, and all of which can be found in the reasonably-priced paperback collection Teatro Grottesco.

424
General Chaos / Re: Best Internet Vidyas
« on: November 10, 2014, 05:08:48 PM »

425
General Chaos / Re: Best Internet Vidyas
« on: November 07, 2014, 05:10:02 PM »
the road to eclipse phase was a bumpy one

That's okay, because with just a few more years of technological advancement, it got us here:
Welcome to Life: the singularity, ruined by lawyers

426
RPGs / Re: Game Fodder / Story Fodder
« on: November 06, 2014, 09:13:31 PM »
Cross-posting from the Best Internet Vidyas thread, by request.

This is what the 80's sitcom version of a show like Candle Cove turns into, if no PCs ever come along to fix it:

https://www.youtube.com/watch?v=RzdRQCnDBlw

427
General Chaos / Re: Best Internet Vidyas
« on: November 06, 2014, 07:53:02 PM »
im 2 minutes in and im dying this is so great

By 4:17 you won't be the only one.

So what do you think: is that guy a monster, or a player character?

428
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: November 06, 2014, 04:41:14 PM »
Sure is! The RPPR Forum Online Gaming Group. It's who I ran my No Soul Left Behind playtest and played the Delta Green Alpha with.

Definitely interested there Thorn, just depends on the schedule.

Sweet! I'm gonna join. Super excited to maybe get in on some games there. (I'm Ethan Cordray, out in the Real Name World).

429
RPGs / Re: Freaky Architectural Stuff for Ruin
« on: November 06, 2014, 04:38:43 PM »
I could see a Sonnenberg Tunnel scenario in which a carload of Swiss PCs are caught between two overlapping alternate realities: the one they come from, in which the tunnel is functioning as a normal roadway -- with dangerous speeding vehicles everywhere -- and one in which it's sealed as a fallout shelter during a nuclear attack. The PCs have to figure out why the realities are bleeding over into one another, while trying to escape the fallout quarantine. If they mess it up, they do escape the structure - but only into the nuclear apocalypse, not into their normal Swiss road trip.

430
General Chaos / Re: Best Internet Vidyas
« on: November 06, 2014, 04:22:44 PM »
This is what the 80's sitcom version of a show like Candle Cove turns into, if no PCs ever come along to fix it:

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

431
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: November 05, 2014, 11:02:09 AM »

432
RPGs / Re: Freaky Architectural Stuff for Ruin
« on: November 05, 2014, 10:31:00 AM »
Google "hotel fire escape plan" and "hotel evacuation plan" and look at images.
These could actually be used as handouts, since they're usually posted on the hallway walls. Some samples:











433
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: November 01, 2014, 01:09:38 PM »
Moar Delta Green- one shot, mini- to full campaign. Don't care which.

Thirded.

Ross & Co. I was curious why you guys haven't had a game based around the Moundbuilder culture.

I recently stumbled across Frauds, Myths, and Mysteries: Science and Pseudoscience in Archaeology by Kenneth Feder in a used book store and I was shocked that I was never informed of these sites in university undergrad archeology or anthropology breadth classes.

Have you gents ever been to the Cahokia site or the mounds in Missouri?

Coincidence! The Civil War CoC scenario that I ran for Caleb and Ross at Fear the Con in June (and again for Aaron, Jason, and David among others at Springfield G.A.M.E. a few weeks ago) features an Indian mound rather prominently. And it should be hitting the Actual Play site pretty soon! ;)

434
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: October 24, 2014, 03:00:05 PM »

As I advocated for on Facebook. Engineer an encounter with a Vampire or cadre of Vampires. Something that is probably too tough for them normally, then they can feel the satisfaction of dusting  opening a porthole to let the sunshine in (la la la) and dust a bunch of Vampires with the power of the SUN.

Oh yeah, I'm gonna use that idea -- but with a room full of about 50 Bodaks. :)

435
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: October 23, 2014, 10:22:21 PM »
I'm running a session for my long-standing Pathfinder group this Sunday. It'll be the first time we've gotten to play since about May. I use Paizo's standard Golarion setting, but right now the  PCs are on a spaceship, trying to get back from an alien planet. They're about to run into a seemingly-abandoned ship made out of a single colossal skull...

But it's actually a ship crewed by the undead, and the gigantic skull itself is a demilich. Good times in store, I suspect.

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