Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - trinite

Pages: 1 2 3 [4] 5 6 ... 32
46
RPGs / Re: Hacking Red Market question.
« on: August 04, 2016, 02:05:28 PM »
The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

I'd play. Please? Can we make this happen? With Stokesian levels of plotting and death traps?

Can anyone apply?

Sure!

Death traps would be a big feature, for sure. That's why the Great Heroes who own the dungeons can lay off all their little guards. You don't have to pay death traps any wages.

Not just death traps; if the Heroes horded all the magic stuff typical in a fantasy setting to themselves, that would include magical automata, right?

"Golemisation ruined the economy! Took jobs from the hard-working fleshy types!"

You can't outbid the skeletal workforce.

My favorite Base Raiders character is a skeleton guard put out of work after Ragnarok, who decided to use technology to stop being a lowly mook.

47
RPGs / Re: Hacking Red Market question.
« on: August 02, 2016, 02:49:07 PM »
The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

I'd play. Please? Can we make this happen? With Stokesian levels of plotting and death traps?

Can anyone apply?

Sure!

Death traps would be a big feature, for sure. That's why the Great Heroes who own the dungeons can lay off all their little guards. You don't have to pay death traps any wages.

48
RPGs / Re: Red Markets Inspiration
« on: August 01, 2016, 04:54:14 PM »
Those are awesome jobs, Bystander! I especially like the first one. I'd like to see a lot more jobs and legs about the physical dangers of living in the Loss.

49
RPGs / Re: Hacking Red Market question.
« on: August 01, 2016, 04:43:22 PM »
Great idea to use it for magic! One of the mechanical challenges to making any magic system is making it actually feel "magical," i.e. different from whatever effects naturally-occurring skills and equipment can have. If having a sweet magical sword gives me +2 to attack, but flanking my target also gives me +2 to attack -- well, what's the magic, exactly?

But if you have a radically different mechanic that *only* happens when there's magic -- that's a special feeling.

I'm thinking this would work well in the gritty swords & sorcery setting I've been contemplating, where D&D-style adventurers have already reached such crazily high levels that they basically have amassed all the worthwhile wealth in the world, and are now stomping down the populace to make sure nobody can ever threaten their preeminence. The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

50
General Chaos / Re: Introduction
« on: August 01, 2016, 04:27:18 PM »
Bystander, I recommend the Inspiration thread...since that's the one I set up way back when. :)

51
General Chaos / Re: Introduction
« on: July 26, 2016, 05:27:23 PM »
Hi y'all, I joined this forum because I backed the Red Markets Kickstarter and got into the Podcasts that RPPR puts out, they are fun and make nice company on drives and walks.

I am hoping to post some jobs and content I have created for Red Markets later, but I am unsure if there is a thread for getting feedback on that yet.

I should probably check out the Google+ and Facebook stuff too. How is everyone?

Super cool, Bystander! Glad to meed you. There's a lot of action on Facebook and Google+ right now, but on these forums you should check out these threads:

When the Lifelines dedicated website eventually goes up, I'm going to work on consolidating everything that's been written so far and porting it over there.

52
RPGs / Re: Hacking Red Market question.
« on: July 26, 2016, 05:26:32 PM »
Whoah, cool ideas for the dice issues, Gorkamorka. Maybe I could let players use a Black d12 if they achieve a circumstantial advantage. Though generally speaking, it's probably better overall game design to count all bonuses and penalties using the same scale of plusses and minuses (you don't want the old Wold of Darkness problem where you could adjust difficulty by either changing number of successes or changing target numbers for success ).

53
RPGs / Re: Where to find building blueprints for games.
« on: July 14, 2016, 07:00:58 PM »
I am looking for floor plans for a medium size river boat (illegal gambling den). Most of the plans I have seen are for either very small boats or way to large (cruise ships). I need to poke around some more diligently but if anyone has a good pointer I would appreciate it.
How about paddle wheelers? Here's a basic floorplan map of the Showboat Branson Belle, which is primarily designed as a floating dinner theater: http://www.silverdollarcity.com/showboat-branson/map

54
General Chaos / Re: What Vidja games are you playing?
« on: July 12, 2016, 05:34:39 PM »
After more than 10 years, I'm finally getting a new gaming laptop tomorrow. So I'm going to break it in...with a little Nethack.

55
RPGs / Re: Red Market Con Game/Guide?
« on: July 12, 2016, 05:00:33 PM »
I recommend having a defined number of legs no matter the job probably only 1 or 2. I'd go with a dangerous one and a potentially profitable one, which both look equally promising at first.

56
General Chaos / Re: Introduction
« on: July 08, 2016, 03:29:55 PM »
Hello all, its Ozgur from Turkey. I have heard of Rppr because of Delta Green and now having enormous amounts of fun and laughter while listening to actual play podcasts. It is true other passengers in the commuter bus often look at me like I am hearing the voices but I don't care. I am fine. The RPPR main podcast is something I am still regretful for not knowing before.

So yeah, hi. Thanks for everything.

Welcome, Ozgur!

57
I just finished Fallen Flag Episode 4 at the Red Cross Clinic -- so I got to listen to Cutty almost bleed out while giving blood myself!

58
It's slowly dawning on me that Europe has all the best buildings for enclaves.

it's almost like they have been surviving hordes for thousands of years

And they had pre-Industrial Revolution economies, too!

59
General Chaos / Re: What are you reading?
« on: June 27, 2016, 06:55:57 PM »
So much research. So much. A sampling of my public library checked-out list:

Ancient and Medieval Siege Weapons
Beseiged : siege warfare in the ancient world
The Attack on Troy
The War that Killed Achilles
The Trojan War : a very short introduction
Rome and Jerusalem : the clash of ancient civilizations
Medieval Mercenaries
Leningrad : state of siege
Leningrad : the epic siege of World War II, 1941-1944
Leningrad, Hero City


Plus, my wife has begun reading The Iliad out loud to us after dinner each night. It's pretty great.

60
That guy in the middle...is that Rob Schneider?

Pages: 1 2 3 [4] 5 6 ... 32