Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Vivax

Pages: [1]
1
Role Playing Public Radio Podcast / Dan's Patreon Ptolus Campaign
« on: February 23, 2016, 03:19:11 PM »
Right so I'm super excited for this game. My character is Elana Sicari, a half-elf bard/warlock. She runs an orphanage in Midtown on  close to the border of the Warrens, called "The Sicari Home for Wayward Youth". The orphanage, while fully functional, is partially a front for her far-left, nationalist, pro-Ptolus independence party. Because when you're plotting some kind of revolution, bloodless or otherwise, it's always best to hide it behind the smiling faces of the parentless youth you're taking care of. Ignore the shady thugs, they're just there to hold the kids down during emotional outbursts. No we don't have a loansharking operation, but we do accept donations to help The Children.

2
General Chaos / Looking for Group: Any RPPR Fans Near San Jose?
« on: February 02, 2016, 01:56:33 PM »
So I just moved to the Bay Area and am looking for a good crew of nerds to play with. Meetup has been less than successful and my old players are busy with life and 3 timezones ahead of me. I've done a couple patreon games with Ross, most recently as Saber Antimoney in the Cosplay one-shot and was the suicidal octomorph assassin in an EP one-shot last year. If you guys have any leads that would be dandy.

3
RPGs / Lost: A tenative idea for an Eclipse Phase campaign
« on: November 12, 2013, 03:36:15 PM »
I had this crazy idea to run an Eclipse Phase campaign where all of the player characters are children (or teachers) within the Lost Project. The game would open on their "first mesh insert day" when the kid's implants are "activated" and they get to design their muses. The campaign would follow the kids as they aged within the program and follow them after their escape.

General ideas:

  • Tiered structure: Child Teir, Escape Tier, etc to space out the early lives of the characters
  • Discovery: Discovering that home was never real, infection, psi, the real world, self-discovery etc
  • Fucked up little family: All the characters have the same terrible background and can really only rely on each other.
  • Escape: Escaping from the Project, Cognite, Ego Hunters, Ozma, Firewall... the characters have limitless options for who to run from.
  • Growing up strange

My main problem is that I don't know how to piece together what the interior of the Lost Project was like. I'd like to think that Cognite tried to keep the simulspace as real as possible or as, you know, normal as possible but who's normal are we talking about? A public school in an inner city district? A private school in the country? A tiny one-room affair in a rural village? Attempted home school? I'm fairly sure that Cognite would tailor the lessons to be...er...conducive to their aims but I don't know how blatant the propaganda would be.

Basically I'm looking for some assists on the world-building of the early adventures.

Pages: [1]