I had this crazy idea to run an Eclipse Phase campaign where all of the player characters are children (or teachers) within the Lost Project. The game would open on their "first mesh insert day" when the kid's implants are "activated" and they get to design their muses. The campaign would follow the kids as they aged within the program and follow them after their escape.
General ideas:
- Tiered structure: Child Teir, Escape Tier, etc to space out the early lives of the characters
- Discovery: Discovering that home was never real, infection, psi, the real world, self-discovery etc
- Fucked up little family: All the characters have the same terrible background and can really only rely on each other.
- Escape: Escaping from the Project, Cognite, Ego Hunters, Ozma, Firewall... the characters have limitless options for who to run from.
- Growing up strange
My main problem is that I don't know how to piece together what the interior of the Lost Project was like. I'd like to think that Cognite tried to keep the simulspace as real as possible or as, you know, normal as possible but who's normal are we talking about? A public school in an inner city district? A private school in the country? A tiny one-room affair in a rural village? Attempted home school? I'm fairly sure that Cognite would tailor the lessons to be...er...conducive to their aims but I don't know how blatant the propaganda would be.
Basically I'm looking for some assists on the world-building of the early adventures.