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Messages - constructacon

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31
And a West Coast game would focus on smoking weed and surfing.

The idea I had for a West Coast enclave is Alcatraz; the prison-turned-tourist attraction was turned into an internment camp for displaced citizens when the Blight hit San Fran. When the National Guard heard the order to fall back to the Missisipi, they realised they were hosed and went Rebel. Since then, Alcatraz has become something of a military dictatorship, where the major power blocs are the Guardsmen (rebel National Guard), the Boatswains (former Coastguard, ferrymen etc, run the ships that connect Alcatraz to the mainland) and the Inmates (the "civilian" bloc). Plenty of security but not much room for agriculture, so a big part of what keeps the Guardsmen and Boatswains as the dominant political groups on Alcatraz are their ability to launch supply runs in the city or out across the bay.

Personally if I was running/playing a game in the Bay area I'd put an enclave on Angel Island instead of Alcatraz--it's larger, has preexisting buildings all around the shore, and even it's own forest for lumber. And it's just as safe against Casualties, being an island in the middle of the Bay.

don't forget 1/2 of the Navy's Pacific mothball fleet is in the bay area. including all of the decomissioned subs.

32
General Chaos / Re: What are you reading?
« on: April 18, 2016, 03:16:01 AM »
on the recomendation of caleb's red markets i thought i would try the ex-heroes series. i'm about 1/2 way through book one and am hooked.

33
what happens to zombies in red markets when they are hit with high voltage. i only ask cause i am prepping a game and wanted to know if an enclave built around a nuclear power plant would be safe if they ran massive amounts of electricity through there fence

34
as an asthetic side note meth burns really weird colors and you, and wherever your cooking it, smells bad all the time.  as to the question of meth east of the mississippi, i live in north mississippi and meth production is one of the largest criminal problems we have here. i suspect anywhere you have a lot of farming the problem is the same as it would not be as supsicious to go to a store and by a lot of fertilizer as it would be in a largely urban enviroment.

35
General Chaos / Re: Kickstarter: Cool Stuff
« on: April 05, 2016, 12:26:16 AM »
https://www.kickstarter.com/projects/lacedrecords/hotline-miami-collectors-edition-vinyl

Beautiful Hotline Miami vinyl. Sorry Ross, they don't have a cassette :)

Cassette i was hoping for 8 track!

36
General Chaos / Re: What Vidja games are you playing?
« on: March 11, 2016, 12:26:21 AM »
is anyone here playing Eve Online i just started and am trying to network.

37
you dirty Reality Deviants!

38
General Chaos / Re: What are you reading?
« on: March 01, 2016, 12:25:05 AM »
i am Currently plowing through Monster Hunter International series and am struck by how similar it is to Delta Green but without the sanity mechanic. now i find myself chomping at the bit for DG to release

39
this isn't really a videoable game but i would love to listen to caleb give his opinion on eve online after being forced to play it for a year. having had to listen to my friends wax poetic about it and watch them play it, i think he would enjoy it. it being economic warfare at it's finest. he could even call it "research" for red markets inspiration.

40
Role Playing Public Radio Podcast / Re: Dan's Patreon Ptolus Campaign
« on: February 26, 2016, 12:26:05 AM »
When and where do you guys plan on playing...i would love to stop by and spectate

41
RPGs / Re: Red Markets Inspiration
« on: February 24, 2016, 03:32:38 AM »
I love that concept. After a Facebook post about a shut down beloved local amusement park (that was partially ruined by Six Flags) I've had amusement parks on the mind. It looks like it would be a very interesting Enclave, with a great potential for scenes and schemes. Are any of the rides still active? Might be good for morale.

i've thought about that too i want to do one set in Disney Parks, where each park is a seperate enclave, got a lot of inspiration for it and EP from the book "Down and out in the Magic Kingdom"
http://www.amazon.com/Down-Magic-Kingdom-Cory-Doctorow/dp/076530953X

42
RPGs / Re: Red Markets Inspiration
« on: February 23, 2016, 03:37:57 AM »
I have been collating a pinterest page with art for red markets inspiration. one of my players suggested i share the link here

https://www.pinterest.com/constructacon36/red-markets-inspiration/

43
General Chaos / Re: Costumes and Cosplaying
« on: February 22, 2016, 12:32:54 AM »
on the notes of building a lightsaber i have found a Fantastic LED light kit at Lowes (where i work) that allows you to adjust the color of the led's via remote control. only downside i can see is that it's AC current as is, not sure how hard that would be to convert to DC.

44
General Chaos / Re: What are you reading?
« on: February 22, 2016, 12:29:24 AM »
currently i am on a bit of a urban fantasy kick right now as you will see
i am/just finished Reading, well actually listening thru audible...

Both book of the "Alloy of Law" series by Brandon Sanderson
The "Kane Cronicles" by Rick Riordan
the "Alex Versus" series by Gildart Jackson
the "Magic 2.0" seris by Scott Meyer
and "Staked" the latest book in the "Iron Druid" series by Kevin Hearne

i've got quite a few books in the hopper to read but other that Dresden or anything by the authors mention above any urban fantasy books/series out there that i need to check out?

45
Role Playing Public Radio Podcast / Re: Red Markets Rewards
« on: February 21, 2016, 05:34:24 AM »
as a cheap low work idea you could always put some 100ish word concepts for enclaves as reward tiers. say something like for every $x amount you will add another to the book

or if i am underestimating the work load that would put out, you could do them as small one page supplements to be released over time, after the book is released.

you could even add in reward tiers where people get to add in there ideas. or you could just "appropriate" fleshed out enclaves from play-tests. just a few thoughts.

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