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Messages - constructacon

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46
RPGs / Re: Hacking Red Market question.
« on: February 19, 2016, 03:40:39 AM »
is it just me or did anyone else think about fallout when looking at hacking RM

47
Question: In the Masks of Narly breakdown Ross was talking about comments that Glancy had made on running Masks ... where did that come from? I can't remember that coming up on Unspeakable, or any of the others. Cause I'd really like to hear Glancy's thoughts on running that thing.

I might be wrong (probably am) but i seem to remember ross saying saying something about having a long talk with him at a gencon in a bar and glancy throwing out suggestions to add on.

48
Role Playing Public Radio Podcast / rpbr before rpbr
« on: November 24, 2015, 04:00:10 AM »
ok it has finaly happened i have listened to the entire baclog of rpbr save for new world. I have heard things about it but would like to start at episode 1 and the rss feed i have starts at ep 15,well Actualy at uboat huaras but whos counting, anywho. I was wondering if someone could kindly direct mee to a feed or site where i could listen to the older stuff so that i can complete my rpbr enthusiast achivement!

49
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: July 10, 2015, 12:26:25 AM »
quick question caleb you said you had a word document that you had that a prospective gm could use to run an Alpha playtest of...i have a group that playtested several of the NWOD books and are willing to help if you still need it.

50
General Chaos / Re: Happy christmas 2014
« on: December 26, 2014, 10:38:34 AM »
I see your sauce and raise you...pants!   wait, wait...can is it too late to get a book?

51
General Chaos / Re: Happy christmas 2014
« on: December 25, 2014, 08:08:58 AM »
Merry Christmas folks!

52
RPGs / Re: CoC7E
« on: December 23, 2014, 12:22:07 AM »
Does anyone know when/if the deadtree version is getting released.

53
RPGs / the devotees???
« on: April 24, 2014, 12:33:05 AM »
hey i just downloaded my copy of caleb's adventure devotees from the transhuman kickstarter, haven't got around to reading it yet. i know at one point and time caleb said that the adventure he was planning on writing would be a good starter adventure into know evil. just wondering if that was still the case

54
RPGs / Re: Eclipse Phase
« on: March 28, 2014, 04:01:36 AM »
i am planning on running some eclipse phase for my group, leading up to my attempt at my take on know evil. does anyone out there in the interwebs have any ideas/suggestions. i plan on running them through "through a glass darkly" tonight as the first in a series of warm up games, to make sure that the players are playing the characters they feel comfortable with.

55
RPGs / Re: BaseRaiders
« on: December 11, 2013, 04:01:52 AM »
If I was a prisoner sent out on a suicide mission, the first time I would get a chance to gain superpowers I would take it and then escape. How is the government controlling the PCs?

first off they all have plot device death switch in there heads. the players all know this and are cool with it.
secondly have you given any thought to how you would build a super vehicle. something like a batmobile, a batplane, or the ship from the Young Justice TV Show?

56
RPGs / Re: BaseRaiders
« on: December 10, 2013, 03:22:38 AM »
first off i would like to congratulate you on a fantastic game Ross love it and the concept. this being my first foray into strange fate i also think it does superhuman better than fate does, at least if your game is focused on the power as much as the story.

any who having consumed the book fully (must complement you on your choice of glue fantastic). i also being a horrible monster of a GM, have forced my players to play base raiders as our current campaign. well forced is probably a little strong.
"i would love to run base raiders as our next campaign"
"really what's it about"
"well an oversimplification is shadowrun with superheroing"
"awesome! marvel or DC?"

and thus my campaign was born, and through it i have found some interesting developments. but, before i go into them i should point out that my group all has +15 years of gaming and are all familiar with FATE gaming, so other gm's be wary your millage may vary.

the game is titled "Suicide Squad: After Ragnarock." the game starts one year after the disappearance of the various supers out there both villain and hero alike. the players play people in misprision for various crimes, whether they actually committed them or were framed for them is up to them and there back-stories. they are assembled to become the new suicide squad, which for those of you unfamiliar is just what it sounds. they will be given a tryout mission, come back and you qualify for the new squad don't and your dead...one way or the other. this will be your typical "origin story" now that you know the basic setup let me reveal my tweaks.

first off after being inspired by bayou beat-down 1 i decided that the easy way to figure out what stories i should put in this game was to ask them. now the DC universe has already been created so, after telling my comic book friendly friends where in the timeline it was set (Ragnarok event replacing Flash-point) i allowed them to each report 3 rumors about the game world, that would let me figure out just what they were looking for in stories. the rumors were classified as, things the public would know, things the villains would know, and things the heroes would know. with each player giving one of each type. the final trick i played (though it might possibly be a mistake) was to allow them to set the tone of the game by each putting a campaign aspect on the game. 

if anyone is interested i'll post more detail about the game

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