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Role Playing Public Radio Podcast / Re: Better Angels Campaign: The Spared and the Spoiled
« on: May 15, 2014, 11:35:26 PM »
My roommate and I fucking lost our collective shit at the description of the demonic hell-scanner.
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The theme when I've run it has always been that of a disfunctional self-help group. I like to open with everyone playing the demons, bragging about the previous session, and then cut to the players, sitting in a garage with coffee and donuts talking about how they can be better.
Hackers are definitely a thing. The main metaplot NPC is a hacker (Gnat). They can have a big effect on getting leverage over clients and competition in the negotiation part of the game. They're technical skills are somewhat limited out in the field without abundant electricity, but I'm finding that I need some crafting mechanics so they could useful there. Finally, if the job site has power or security, having a hacker makes things a LOT easier. So think Deckers in Shadowrun; they might not be spec'ed for maximum utility in a fight, but they definitely have spotlight moments where the team uses their skills to survive.
"Are you a cop? You have to tell me if you're a cop."
I keep hearing this, but I have no idea where it's from.
I'm pretty sure this is just from the urban legend that undercover police officers have to tell you if they're an officer if asked, which is complete bull shit. If they're intentionally referencing something specific then I'm not sure.
My group makes this joke often as well, as far as I know it's just a reference to the erroneous thought that an officer has to expose themselves when asked.
This lead to someone in my gaming group turning to an NPC and saying "Are you a Paladin? You have to tell me if you're a paladin."