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Messages - TMayesing78

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16
RPGs / Re: EP: Scum Swarm
« on: May 03, 2015, 01:12:53 PM »
I kind of had that thought I my head.  I'm kind of struggling with the "community" & economics of the "swarm". I'm not even totally sure it would qualify as a scum swarm.

17
RPGs / EP: Scum Swarm
« on: May 01, 2015, 04:17:14 AM »
I'm planning out another try at an EP game.  I believe at some point, preferably the end of the first act, the players will probably become exposed enough that they'll need to leave Mars discreetly.  I am planning on presenting a scum swarm moving towards Mercury as an option. 

I'm tentatively calling the swarm Nuevo Vegas.  The concept a mobile transhuman Las Vegas run by the Night Cartel as a mobile above board gambling den and below board smuggling operation. (Mostly people and contraband).  I'm trying to come up with how to integrate the feel I'm looking for in swarm of richly decorated refurbished transport ships.  Suggestions?

18
General Chaos / Re: Reviving Raillery and video game joy
« on: April 29, 2015, 01:19:26 AM »
Are the system requirements for payday 2 much higher than Darkest Dungeon?

19
RPGs / Re: Pitch a space whale scenario for Eclipse Phase.
« on: April 24, 2015, 08:38:58 PM »
Space Whale poachers filming snuff XPs.  No one knows why they're doing it, but the stacks are disappearing, leaving dead whale carcasses drifting in space.  Now a major solar researcher has been one of the victims.

20
My fiance and I are going to be arriving the Saturday before GenCon and staying through the end of GenCon 2015, as our honeymoon.  We managed to get a room in the Hyatt for the whole week+.  I'm hoping to find my way into a EP of CoC game and I'm probably going to be running at least one other EP game as well.

21
RPGs / Re: Eclipse Phase
« on: April 14, 2015, 01:33:23 AM »
I've attempted to run Eclipse Phase for my group twice.  And crash and burned both times.  The variety of skills, and the "complication" of changing morphs, along with concerns about threat assessment have all conspired against me. 

That said, I successfully ran Eclipse Phase at GenCon 2014.  So I don't think its strictly me.  I'm sure my group's impatience and unwillingness to read the setting material is contributing. 

That said I want to give it one more go.  Anyone have any suggestions for how to compile and summarize setting information (particularly "Why am I working for Firewall?", and maybe find a good list of "useful skills" along with definitions? 

22
I will be there.  In fact I'll be there for my honeymoon.  Hotel is booked, vacation from work approved.

23
RPGs / Re: Eclipse Phase Campaign Idea
« on: October 20, 2014, 02:02:40 PM »
That seems like sound advise to me.  How about this.  Start by clearing out an exsurgent infected ship moving from the rim towards the inner system.  The interfere with the auction.  Then they're informed of the security breach at a firewall backup server.  Their primary mission then becomes tracking down the party responsible for the breech and checking high priority targets who's secrecy might have been compromised by the security breach.  Their proxy may not even inform that their more advanced iterations may have been either behind the problem, or have been stolen and be among their oppositions.

24
RPGs / Re: Eclipse Phase Campaign Idea
« on: October 19, 2014, 11:02:44 PM »
Oh.  I like that even better.  The rogue could be a proxy, highly placed in the PC who's decided to turn for Project O.  A conspiracy investigating itself due to an internal conspiracy prompted by an external group.  I like it.

25
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: October 19, 2014, 07:32:26 PM »
I've been planning a 5th Edition D&D game since GenCon in a world of my own making.   Inspired by elements of the Malazan Books of the Fallen, The First Law triology (and related novels) and Castle Greyhawk.

I would also like to run a roaring '20's era Wild Talents game.  Inspired by the Shadow, & Green Hornet.  Low on earth shattering super powers, long on a potential mafia gang war and "steam-punk" exoskeletons.

26
RPGs / Re: Advice for new Keepers?
« on: October 19, 2014, 07:28:38 PM »
Sorry that was suppose to go into a different thread.

27
RPGs / Re: Advice for new Keepers?
« on: October 19, 2014, 07:26:35 PM »
I've been planning a 5th Edition D&D game since GenCon in a world of my own making.   Inspired by elements of the Malazan Books of the Fallen, The First Law triology (and related novels) and Castle Greyhawk. 

I would also like to run a roaring '20's era Wild Talents game.  Inspired by the Shadow, & Green Hornet.  Low on earth shattering super powers, long on a potential mafia gang war and "steam-punk" exoskeletons.

28
RPGs / Re: Eclipse Phase Campaign Idea
« on: October 19, 2014, 06:42:45 PM »
I had an idea after I made my previous post.  What if the "rogue" firewall operative was one of the PC's?  I mean as in Firewall took their top suspects and put older back ups, from before the betrayal began, and sent those "suspects" to undo the damage and neutralize the traitor?  Using your idea, maybe pull a total recall-ish idea and have them be restored from backups dating from before they even joined firewall.

29
RPGs / Eclipse Phase Campaign Idea
« on: October 19, 2014, 03:01:43 PM »
I'm starting an EP campaign in the next two weeks.  I'll have 4 to 6 players and I want to use Firewall as a unifying force for the group.  This is also going to be a first EP game for most of the group, though all but one are familiar with most of the concepts involved. 

I usually start with an antagonist. My initial idea is a rogue Firewall agent auctioning off secrets to the highest bidders, or gathering resources for some kind of coup.

A few ideas I'm certain I want to touch on include;red markets, the Martian quarantine zone, lunar banks, the ultimates, uplifts, exhumans and the titianian commonwealth. (I know it could be a lot to cover.). I'm just not sure about how to tie it all together.  I thought to start by having the PCs sent to interrupt an auction at a main belt red market station.  And tie the rest of the ideas together as information that had already been compromised/sold.  I'm sure my idea is full of holes.  For example if they interrupt the auction is the seller the rogue firewall agent?  Or just a proxy he's using for the sale?  For another what is the rogue's goals? Just get enough rep/cred to buy a personal station and drift off into space?  I considered the rogue having been a router or proxy, maybe even one using his/a firewall team in his plans. 

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