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Messages - Alethea

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16
RPGs / Re: Game Fodder / Story Fodder
« on: October 22, 2016, 04:02:49 PM »
The Roman den of debauchery and licentiousness literally dropped into the sea

http://www.amusingplanet.com/2016/10/the-sunken-city-of-baiae.html

albeit about 8 centuries later...

17
RPGs / Re: Red Markets Online Gaming Group
« on: October 03, 2016, 06:43:59 PM »
I think the biggest trouble I've had with negotiations was the Sway Tracker, namely, I suspect, because it wasn't included in the preview.

There's a Sway Tracker included in the backer preview. It's a separate file than Preview document though.

I am also part of a small group working on building a packet for running games at a convention or as a demo game. Ours is more location specific than RadioactiveBeer's jobs though since we include a pregenerated enclave. I could add you to our mailing list of folks to be notified when it's ready, if you like.

18
General Chaos / Re: Kickstarter: Cool Stuff
« on: October 03, 2016, 06:39:40 PM »
I've backed this:
https://www.kickstarter.com/projects/mvmedia/ki-khanga-a-sword-and-soul-role-playing-game/description

Personally, I want more African-inspired epic and heroic fantasy in my life.

19
RPGs / Re: Red Markets Online Gaming Group
« on: October 02, 2016, 07:39:37 PM »
Thanks for the votes of confidence. :) I think the trickiest parts at the moment for me is wrapping my head around the negotiation process. I was re-reading yesterday and may finally get it. The other aspect is creating jobs/job lines the players would enjoy.

Negotiations are tricky — I'd recommend listening to Brutalist or Fallen Flag negotiations (or The Reformers...) to hear them in action. For jobs/job lines, there's been a bunch of ideas kicked around on the Facebook group if you want some inspiration.

20
RPGs / Re: Red Markets Online Gaming Group
« on: September 30, 2016, 08:56:53 PM »
Here is my two cents worth on finding groups to play with. 

"Everyone wants to play but no one want to run the game.  Game Masters always find players"

So if you really want to start a group, offer to run the game.  At least to run the first game.  It's far more likely to work.

Also.  Timezones.  Tell people when you want to play and in what time zone that is in.  So that people know if they can play with you.

Thanks for the advice, I am considering going the GM/Market route. However, I've never GM'd before so it is intimidating. Ultimately that might be the path I choose.

I am in the Eastern time zone. Late weekday evenings or weekends would probably be best for me.

Even though I can't play, I would advise you that Red Markets is a pretty easy game to run as a first-time GM. The formula of a typical session -- vignettes, negotiation, legs, job site -- helps you structure a game very easily. And since the mechanics are mostly player-facing, you can let the dice do a lot of your creative work for you. Greg, our GM for our Reformers campaign at Technical Difficulties, was a first-time GM and he did great.

I too am a fairly new GM and found I could learn the game well enough to run my first convention game with a scenario I wrote. Remember to call for Self-Control checks often. You'll do great.

21
RPGs / Re: Game Fodder / Story Fodder
« on: September 28, 2016, 03:42:57 PM »
An international, invite-only convention of people who solve physical puzzles for fun — who else is hearing secret society, possibly hackers in their down time or safe crackers on break?

http://www.atlasobscura.com/articles/solving-the-mystery-of-the-secret-international-puzzle-party

22
General Chaos / Re: Image Thread
« on: September 28, 2016, 01:43:06 PM »
From Deviant Art:


23
Role Playing Public Radio Podcast / Re: Types of "Heat"
« on: September 11, 2016, 07:05:12 AM »
The God's Teeth Post Mortem. Caleb used the 30 Rock terminology to describe the components of the scenarios.

24
RPGs / Re: Red Markets at WashingCon
« on: August 31, 2016, 02:17:33 PM »

25
RPGs / Re: Red Markets at WashingCon
« on: August 18, 2016, 07:13:57 PM »
Any idea on when you (and or Adam) will be running Red Markets at Washingcon?

Red Markets games on Saturday 10am-1pm and 5-9pm plus Sunday 10am-1pm. Hurray the schedule finally going up!

26
RPGs / Red Markets at WashingCon
« on: August 15, 2016, 12:09:46 PM »
If anyone will be in the DC area Sept. 10-11th, come check out WashingCon (http://www.washingcon.com/) - Adam and I will be running Red Markets sessions. We're putting together a packet for GMs to introduce new players to the system at conventions and we would love more feed back. Also to hang out with fellow RPPR fans!

27
RPGs / Re: Hacking Red Market question.
« on: August 01, 2016, 08:56:00 PM »
The PCs would be hard-hustling street rogues, scruffy two-bit hedge wizards, or laid-off ex-guards, trying to keep food on the table without attracting the notice of any 20th level Epic Murder Hobos.

I'd play. Please? Can we make this happen? With Stokesian levels of plotting and death traps?

28
I know Caleb has used and talked about Scrivener.

Anyone take the $20 plunge for the iOS version?

I'm planning to. I'll let you know how it works on iPad/iPhone.

29
I needed a strong drink after the ending.

Took a combo of Mastodon, funny pics, and Monster Hearts APs to cope with that ending, for me.

30
RPGs / Re: Red Markets Inspiration
« on: July 16, 2016, 07:47:39 AM »
Where did the baby come from?!  :o

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