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Topics - Setherick

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General Chaos / Fucking Cognitive Dissonance, How Does It Work?
« on: June 20, 2010, 11:12:27 PM »
On June 5th, a gaggle of brave Noisebridgers plastered their skin in face paint and headed to the nearby Insane Clown Posse show to teach science to Juggalos (fans of ICP). Armed with lab coats and poster-boards, these clown scientists were set to explain the science behind butterflies, Faygo, and, of course, motherfucking magnets. By several accounts, the Noisebridge members were actually getting along with the Juggalo crowd as they waited outside of the venue, up until a few members of ICP’s roadcrew came out and said the band was none to happy about anyone trying to teach science to their fans. SFSlim tweeted that the group was physically threatened by ICP’s crew and Violent J, one half of the Insane Clown Posse, even bragged about it on his twitterhole. A clown with no sense of humor… who’d a thunk it?

General Chaos / Say It Ain't So Uwe Bol
« on: June 13, 2010, 11:03:34 PM »

New District law group tackles movie file sharing

By Amanda Becker
Monday, June 14, 2010; 12

Seven lawsuits filed by an area law group against thousands of individuals who allegedly downloaded movies from the Internet have sparked a debate about whether mass litigation is the most effective response to online file sharing.

The US Copyright Group, a District-based venture backed by attorneys from Dunlap, Grubb & Weaver, has sued in federal court at least 14,000 John Doe plaintiffs who allegedly downloaded independent movies from the peer-to-peer file-sharing site BitTorrent. The scope of the litigation, which if successful could generate upward of $20 million even if settled out of court, is expected to expand as action is taken on behalf of more film producers against additional groups of defendants.

The attorneys organizing the effort characterize the lawsuits, which were filed on behalf of the producers and financiers of independent productions that include "Far Cry," "The Gray Man" and most recently and notably the Academy Award-winning "The Hurt Locker," as an attempt to save cinema by helping filmmakers profit from their intellectual property. Civil liberties organizations say the group is merely a moneymaking venture that is using dubious litigation tactics to go after large groups of individuals to generate profit.

"These are organizations that are formed for the purpose of suing, and they view the legal system as a system for making money and then use it to fund additional lawsuits," said Jennifer Granick, an attorney at the San Francisco-based Electronic Frontier Foundation.

The US Copyright Group worked with the German technology company GuardaLey to identify the numerical Internet addresses of individuals downloading movies from popular file-sharing Web sites and initiate lawsuits, court records show. The group then subpoenaed Internet service providers, including Verizon, Comcast and Time Warner Cable, to find out the identities of customers linked to the addresses connected with file-sharing activity so they could be named in the lawsuit.

Most ISPs complied, handing over customer data. People have begun receiving what the group calls "pre-litigation cease and desist letters" that ask for payment of $1,500 to $2,500 to settle the matter out of court, which some have elected to do, according to plaintiffs' attorney Thomas Dunlap. Time Warner Cable, however, argued that looking up the requested data would be burdensome and costly and is resisting the subpoena.

The nonprofit Electronic Frontier Foundation, along with the District-based consumer advocacy group Public Citizen and the local chapter of the American Civil Liberties Union, filed a friend-of-the-court brief supporting Time Warner Cable's position, based on different grounds. The organizations argue that because many of the individuals implicated in the lawsuit have not yet been identified, it is unclear whether the District of Columbia is the correct jurisdiction in which to bring the lawsuit or if the claims against different individuals have enough in common to be lumped together in a single legal action.

"Even if all these people at some time or another, somewhere or another, may have downloaded the same movie, that does not a single case make," Granick said. "That's multiple cases against multiple people that have to be brought separately and in separate jurisdictions."

Experts liken the lawsuits to those filed by the Recording Industry Association of America, which has sued at least 30,000 people since 2003 for music piracy and earlier this month asked a judge to shut down the file-sharing site LimeWire. Napster, another file-sharing Web site, previously settled a piracy lawsuit with the RIAA for nearly $300 million.

"At least the RIAA was a real organization," Granick said, noting the differences between a trade organization and one formed specifically to pursue litigation.

The US Copyright Group's Web site, which lists no address or phone number for the organization, describes itself as a "conglomeration" of law firms and technology companies that "work hand-in-hand with each other to end unlawful downloading" at no cost to the plaintiff. The counsel of record on the lawsuits filed thus far is Dunlap, Grubb & Weaver, which has offices in the District, Vienna and Leesburg.

Though "our firm has done everything to date from a legal perspective, we have other firms that have signed on or agreed to serve as counsel in other jurisdictions," Dunlap said. "We plan to file suit against any defendant we don't plan on settling with in jurisdictions around the U.S."

Additional info from Rawstory, which is where the Bol reference comes in.

Adding to the interest value of the case is that the most prominent of the filmmakers behind the suit is Uwe Boll, widely known  as "the world's worst director."

"This month, Boll found a new revenue source: mass lawsuits against P2P downloaders in US federal court," Ars Technica reported in April. "The first suit from Achte/Neunte Boll Kino Beteiligungs GmbH targets 'Does 1-2,094' over their alleged sharing of Far Cry on BitTorrent networks. The move is part of a new international approach to recouping some of the money believed lost to online piracy. It is spearheaded in the US by a new entity calling itself the US Copyright Group, which has filed a host of such lawsuits in recent weeks against P2P users, mostly involving smaller independent films. The Hollywood Reporter first noted the lawsuit campaign, which isn't designed so much to stop piracy as to monetize it."

General Chaos / Baby Clothes Karee Made
« on: June 03, 2010, 05:34:01 PM »

General Chaos / AT&T Messed Up My Order...
« on: April 18, 2010, 08:06:28 PM » I won't have internet at my new flat for another two days. I'll try to catch up on the forums tomorrow at work as much as I can.

RPGs / Wasponia: A Beer and Pretzels Game
« on: March 28, 2010, 12:00:00 AM »
This is a bare-bones draft of a beer and pretzels game that I had the idea for after thinking about social contracts and RPGs. I think I described it to Ross as a "fast paced game based on sociopathy and storytelling."

I would love to know what you guys think. Please post all your comments in the thread.

I'm also interested if anyone wants to play test this crazy thing. If you do, please record the games or get comments from the players.

Finally, if you guys want, it'd be really easy to set the game up as a PbP, although I think it will work better around a table where you can speed through actions.



Premise: Wasponia is a beer and pretzels game where the players find themselves in a perfect society with the overwhelming urge of destroying it or, perhaps better, getting it to destroy itself.

About Wasponia: Wasponia is a perfect, self-contained society of fifty-thousand people. It has a suburban like feel with all of today's conveniences and all of the nostalgia of the 1950s. 

Residential neighborhoods have manicured lawns and bleach white picket fences. Children play on the sidewalks while their mothers hang clothes on the clothesline.

In the commercial districts, businessmen walk about in neatly pressed suits, carrying leather briefcases, and always say “hi” to one another when they pass on the street.

The counter man at the malt shop knows all the favorite drinks of his customers.

Wasponia Police: The only thing that is not-so-perfect in perfect Wasponia is the police. The police are zealous in their mission to keep Wasponia perfect. To that end, the police are inherently suspicious of any non-Wasponians that enter into the society.

Game Master (GM)
: The Game Master controls the narrative by describing the end results of the players' narrated actions, determines whether players' actions raise Social Agitation, and determines whether the players' actions raise Police Suspicion.

Players are dropped into Wasponia with the clothes on their back and $50 cash in their pockets. They clearly appear to residents of Wasponia as non-Wasponians. The players are not sure where they are, but they have an overwhelming urge to destroy the perfect society they have found themselves in. All of the players' actions must take into account their starting equipment and their position in the society.

Each player should come up with a Concept and an Edge. The Concept should describe the type of person the player is playing (i.e. Evangelist) and the Edge should describe the type of action the player should be able to perform better than any other player (i.e. Proselytize). Every time the player successfully uses their Edge in a situation, the player gains a point.

All Concepts must be normal occupations and all Edges must conform to normal human abilities. A player could have the Concept Psychic with the Edge Dupe Customer, but not have the Concept  Psychic with the Edge Kill Others with Mind Alone. A player could have the Concept Military Commander with the Edge Tactics, but not the Concept Military Commander and the Edge Call in Special Paratroopers. Furthermore, there are no necromancers, no superhumans, no zombie-mutant-ninja-pirates, etc.

Finally, players cannot narrate actions that exceed their social position of outsider in Wasponia or exceed normal human capabilities such as “call an air strike” or “raise the dead.” Well, I guess they could attempt these actions, if they want to end up looking silly in front of the Wasponians.

Game Play: The only item needed for game play is a coin, although players should probably have paper and pens or pencils to keep track of their scores.

Players begin by introducing their character, their character's Concept, and character's Edge. Players should go around the table going either clockwise or counterclockwise, the direction doesn't matter so long as it remains consistent throughout the game. Identical Concepts and Edges are house-ruled at the table.

After introductions, game play commences with the first player narrating what action his or her character is going to do. The GM determines whether or not the player's proposed action is appropriate and whether or not the action could raise either the level of Social Agitation or Police Suspicion.


Player: My Evangelist walks to the middle of city park and uses his Edge – Proselytize to convince everyone he sees that the world is coming to an end.

GM: I'll say that if your action succeeds there is a chance Social Agitation will increase, but if you fail there is a chance Police Suspicion will increase.

To determine the success of an action, the player than flips a coin. If the coin turns up heads, then the player's action succeeds. If the coin turns up tails, the players action fails. (Since the player used his Edge in performing the action, the player gets a point if he succeeds.)

Depending on the outcome of the player's coin flip, the GM flips a coin to determine whether or not Social Agitation or Police Suspicion is raised. If the coin turns up heads, then the level is raised. If the coin turns up tails, then the level is not. The Social Agitation or Police Suspicion level can only be raised by one for any action.

Social Agitation and Police Suspicion do not have to be either/or categories. Instead, the GM in the example above could have said that if the player's actions succeeds both levels would be raised. The GM has a lot of leeway in determining how actions will affect the level of either the Social Agitation or Police Suspicion.

Game play continues in clockwise or counterclockwise manner until the Social Agitation or Police Suspicion level reaches 10 at which point the game ends. If the players manage to get the Social Agitation level to 10 without raising the Police Suspicion level to 10, they accomplish their overwhelming urge of destroying Wasponian society. However, if the Police Suspicion level reaches 10 first, the players get to experience first hand why Wasponian stays a perfect society.

Player Challenges: During game play, each player has one challenge that they can use to challenge another player's action. After the player narrates the action her character will perform, another player can call “challenge.” The challenge temporarily pauses game play.

The challenging and the challenged player then have a “flip off” to determine the outcome of the challenge. Each player flips a coin until the coins turn up one heads and one tails. The player whose coin turns up the heads wins the challenge.

If the challenging player wins the challenge, then he can re-narrate the action that the challenged player will perform within reason. For instance, he could say that instead of going to the city park to proselytize, the player decided to go to the malt shop instead for a nice chocolate malt. What a player cannot do is narrate that the challenged player's character is going to go kill herself, etc.

Winning the Game: When the game ends, the player with the most points gained from using their Edge wins. The winning player becomes the new GM and the game starts all over.

General Chaos / Stuffed Cthulhu
« on: March 25, 2010, 12:34:20 PM »
This is Karee's first attempt at making a Cthulhu stuffed animal.

General Chaos / Microfiction Thread
« on: March 24, 2010, 02:04:50 PM »
Post your microfiction (250 words or less) here.


{I revised a piece I'd started three years ago into a piece of microfiction. I'm limiting myself to 250 words per piece, but I still have 28 words to play with so suggestions are welcome.}


Anthony exhaled and centered the girl in the crosshairs of the telescopic sight on his M40A1 rifle. Her pink and white sun dress ruffled in the breeze. A blonde doll dangled loosely in her hand. The blood around her mouth had crusted. Her dull eyes stared unblinkingly forward.

Anthony's team had been called to cull the outbreak in the largely unbuilt suburbs of Los Angeles. Homes had stood vacant before the outbreaks. Some were little more than concrete foundations cracking in the California sun.

Anthony slid his finger out of the trigger guard. The girl stopped and snapped her head sideways attention fixated. Anthony swung his rifle in the direction of the girl's stare. A silver SUV was parked in the driveway of an unfinished home with its driver's door open. A woman ran toward the girl calling to her.

“Fuck,” Anthony muttered and swung his rifle back on the girl.

The woman ran into his line of fire. The girl stretched out her arms letting the doll drop to the ground. The woman picked up the girl and hugging her close spun so they were facing Anthony. Anthony centered the crosshairs as the girl sunk her teeth into the woman's arm.

He fired.

The girl fell at the woman's feet. The woman looked up and Anthony saw the blood running down her arm. He centered the crosshairs again.

General Chaos / HiLo Brow Microfic Writing Contest
« on: March 23, 2010, 05:27:57 PM »
HiLo Brow is having a microfiction writing context. The theme is Radium-Age Apocalypse stories. More details can be found here:

Ross and I have already submitted. So if you think you can beat us (or any of the other people who submit), get your stories in before 5:00 on 31 March.

General Chaos / From Shit My Dad Says
« on: March 18, 2010, 03:45:57 PM »
I'm a big fan of Shit My Dad Says on Facebook. I thought this was an appropriate quote from it for this forum:

"War hero? No. I was a doc in Vietnam. My job was to say "This is what happens when you screw a hooker, kid. Put this cream on your pecker."

General Chaos / Chuck Norris Turns 70 and Other Chuck Norris Fact
« on: March 13, 2010, 08:34:00 PM »

This man has been kicking people square in the head for 70 years ... to the day.

That's right, Carlos Ray "Chuck" Norris woke up this morning (actually Chuck Norris doesn't sleep, he waits) at the ripe old age of three score and 10. And there's no question that he could still kick your organs inside-out just for breathing the same air as he does.

Anyway, despite our best efforts we could not find an address for Mr. Norris to send him a birthday cake (made of nunchucks), so we've had to settle with a round up of our 70 favorite Chuck Norris facts. One bonus fact first: As decreed by Mr. Norris himself, Norris facts don't have to actually be, uh, true.

Keep reading and enjoy ...

1. Since 1940, the year Chuck Norris was born, roundhouse-kick-related deaths have increased 13,000 percent.
2. On his birthday, Chuck Norris randomly selects one lucky child to be thrown into the sun.
3. Chuck Norris mistakenly sent Jesus a birthday card on Dec. 25. Jesus was too scared to correct Chuck Norris and to this day Dec. 25 is known as Jesus's birthday.
4. Chuck Norris was born three months premature, because he had asses to kick.
5. Rather than being birthed like a normal child, Chuck Norris instead decided to punch his way out of his mother's womb.
6. And on the first day Chuck Norris was created ... and he took care of everything else later that afternoon.
7. Chuck Norris once kicked a horse in the chin. Its descendants are known today as giraffes.
8. Chuck Norris can set ants on fire with a magnifying glass. At night.
9. Chuck Norris drives an ice cream truck covered in human skulls.
10. Chuck Norris can touch MC Hammer.
11. James Cameron wanted Chuck Norris to play the Terminator. However, upon reflection, he realized that would have turned his movie into a documentary, so he went with Arnold Schwarzenegger.
12. Chuck Norris destroyed the periodic table, because Chuck Norris only recognizes the element of surprise.
13. Chuck Norris is the reason why Waldo is hiding.
14. Chuck Norris once ate a whole cake before his friends could tell him there was a stripper in it.
15. The role of Alf in the hit 80s TV show was played by Chuck Norris's penis.
16. Chuck Norris sleeps with a pillow under his gun.
17. Chuck Norris can slam a revolving door.
18. According to Einstein's theory of relativity, Chuck Norris can actually roundhouse kick you yesterday.
19. Chuck Norris can divide by zero.
20. Chuck Norris doesn't wear a watch. HE decides what time it is.
21. Chuck Norris can win a game of Connect Four in only three moves.
22. They once made a Chuck Norris toilet paper, but there was a problem: It wouldn't take shit from anybody.
23. Police label anyone attacking Chuck Norris as a Code 45-11.... a suicide.
24. The original title for Alien vs. Predator was Alien and Predator vs Chuck Norris.
25. Chuck Norris ordered a Big Mac at Burger King, and got one.
26. There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
27. If you spell Chuck Norris in Scrabble, you win. Forever.
28. Chuck Norris has the greatest Poker-Face of all time. He won the 1983 World Series of Poker, despite holding only a Joker, a Get out of Jail Free Monopoly card, a 2 of clubs, 7 of spades and a green #4 card from the game UNO.
29. Chuck Norris got a blow up doll pregnant.
30. Google won't search for Chuck Norris because it knows you don't find Chuck Norris, he finds you.
31. There is no chin behind Chuck Norris' beard. There is only another fist.
32. In an average living room there are 1,242 objects Chuck Norris could use to kill you, including the room itself.
33. It takes Chuck Norris 20 minutes to watch 60 Minutes.
34. Chuck Norris counted to infinity - twice.
35. Chuck Norris uses a night light. Not because Chuck Norris is afraid of the dark, but the dark is afraid of Chuck Norris.
36. Aliens DO indeed exist. They just know better than to visit a planet that Chuck Norris is on.
37. When you say "no one's perfect", Chuck Norris takes this as a personal insult.
38. Chuck Norris once shot down a German fighter plane with his finger, by yelling, "Bang!"
39. Chuck Norris never wet his bed as a child. The bed wet itself out of fear.
40. If at first you don't succeed, you're not Chuck Norris.
41. Chuck Norris CAN believe it's not butter.
42. We live in an expanding universe. All of it is trying to get away from Chuck Norris.
43. Chuck Norris invented black. In fact he invented the entire spectrum of visible light. Except pink. Tom Cruise invented pink.
44. Chuck Norris played Russian Roulette with a fully loaded gun and won.
45. Chuck Norris' first job was as a paperboy. There were no survivors.
46. When Chuck Norris does a push-up, he isn't lifting himself up -- he's pushing the Earth down.
47. A Handicapped parking sign does not signify that this spot is for handicapped people. It is actually in fact a warning, that the spot belongs to Chuck Norris and that you will be handicapped if you park there.
48. Chuck Norris is the only man to ever defeat a brick wall in a game of tennis.
49. The phrase 'dead ringer' refers to someone who sits behind Chuck Norris in a movie theater and forgets to turn their cell phone off.
50. What was going through the minds of all of Chuck Norris' victims before they died? His shoe.
51. Contrary to popular belief, the Titanic didn't hit an iceberg. The ship was off course and accidentally ran into Chuck Norris while he was doing the backstroke across the Atlantic.
52. For some, the left testicle is larger than the right one. For Chuck Norris, each testicle is larger than the other one.
53. Godzilla is a Japanese rendition of Chuck Norris' first visit to Tokyo.
54. When Bruce Banner gets mad, he turns into the Hulk. When the Hulk gets mad, he turns into Chuck Norris.
55. Human cloning is outlawed because if Chuck Norris were cloned, then it would be possible for a Chuck Norris roundhouse kick to meet another chuck Norris roundhouse kick. Physicists theorize that this contact would end the universe.
56. There are no such things as tornadoes. Chuck Norris just hates trailer parks.
57. When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
58. Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building.
59. Chuck Norris does not follow fashion trends, they follow him. But then he turns around and kicks their ass. Nobody follows Chuck Norris.
60. The Great Wall of China was originally created to keep Chuck Norris out. It failed miserably.
61. When Chuck Norris says "More cowbell," he MEANS it.
62. Chuck Norris once sued Burger King after they refused to put razor wire in his Whopper Jr., insisting that that actually is "his" way.
63. Every time someone uses the word "intense", Chuck Norris always replies "you know what else is intense?" followed by a roundhouse kick to the face.
64. If, by some incredible space-time paradox, Chuck Norris would ever fight himself, he'd win. Period.
65. Chuck Norris invented a language that incorporates karate and roundhouse kicks. So next time Chuck Norris is kicking your ass, don't be offended or hurt, he may be just trying to tell you he likes your hat.
66. When an episode of Walker Texas Ranger was aired in France, the French surrendered to Chuck Norris just to be on the safe side.
67. Chuck Norris is so fast, he can run around the world and punch himself in the back of the head.
68. In a fight between Batman and Darth Vader, the winner would be Chuck Norris.
69. The square root of Chuck Norris is pain.
70. Chuck Norris once participated in the running of the bulls. He walked.

You can find more Norris facts at the totally awesome, unofficial Norris encyclopedia here.

The pregens I created for the Fear the Con game Ross is running are now available. They can be found here.

« on: March 10, 2010, 11:59:57 AM »
The new forums turn one today.

For a birthday present, you should all go out and recruit new members.

Alright boys and girls, enough bitching about how overpowered 3E was. It's time to demonstrate it by creating the most ridiculous level 21 character you can.

The rules are simple:

1) Character Must be a standard race. (Variant races allowed.)

2) The only resources you can use to create your character is the SRD:


Go! Go! Go!

General Chaos / Metalwork Sculptures by Guinotte Wise
« on: March 06, 2010, 07:17:54 PM »

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