358
« on: March 03, 2011, 11:54:30 PM »
Since we gridlocked on the vote tonight regarding what to do with The Syndicate, I thought that I'd put all my arguments down on the forums for the team to consider.
First, here's the intelligence that informs my decision:
1. Aegis isn't working for the syndicate; they are the syndicate. What we thought was two armies has really always been one.
2. The hybrids do have a fabber, but it is guarded by a leftover mindless pangloss monster and inaccessible currently. They will help us if we fight.
3. Paragon is some evolution/devolution of a Pangloss clone.
4. Paragon, the remnants of the syndicate, and some amount of the Luyten weapons are located in an Ideal base outside of town that has a hallidron collider. This base also has ANOTHER fabber in addition to the one beneath Vanderburg Mall.
5. The evil plan, if we don't deal, is to release innocents armed with Luyten tech and pumped with drugs into the city while simultaneously freeing all the prisoners in the Finn's jails.
Based on this information, I think we should strike the Syndicate a final blow despite the enormous risk because...
1. It is unlikely that whatever city Paragon retreats to will be able to stop her. She tried to destabilize the entire govt. of California for some evil plot; god knows what evil she will achieve unrestricted.
2. It isn't impossible that her entire plan isn't some scheme to bring Pangloss back into the world.
3. If the Syndicate buck is merely passed on to the next city, the Heroes of New Arcadia have essentially done nothing to discourage further criminal endeavors from giving the city a shot.
4. The Syndicate WILL return, and they will not be stupid enough to leave us completely unsupervised while they regain strength. Striking now is dangerous, but we have the initiative. Waiting will make us a known quantity and give them the choice of not only when, but where.
5. New Arcadia will be no better even if the Syndicate leaves peacefully. No homeless or hungry will be fed from their repurposed fabbers. No fewer super-soldiers will walk the streets (they can just to the new city for treatments and come back). No new criminal endeavors will fear overstepping their bounds because the city's only truly effective law enforcement (i.e. us) negotiates with terrorists.
IF we did majority vote to attack, the plan I suggest is as follows; it would require all six of us play in a single session.
1. Using spores cultured in tonight's adventure, plant a sample of Luyten's disease in a food truck headed to the Finn prison.
2. Call Walker, who then contacts the Marshals (already arranged) to do an inspection of the Finn jail. The tip called in will be that the Syndicate is using the disease to kill possible witnesses turned state's evidence, just like they did with the Tank. Implicate the Finns.
3. While Marshals are in route, position Squatters, Crystal Children, Hybrids and police armed with tranq. darts (already arranged) around the city. They will be response teams to pacify any civilians that get released and go beserk.
4. Chirop is given emergency work release by the city. As his future hangs in the balance, his job will be to coordinate strike teams in the city, the most visibly noble part of the plan. Hopefully, his actions will play well in the upcoming trial.
5. Marshals inspect food. By federal law, they must evacuate all prisoners to other counties while a clean-up and investigation takes place. Finns are removed from the picture, as are the criminals meant to join the riot. Half the plot becomes unviable.
6. As soon as possible after evacuation of the prison begins, the Heroes of New Arcadia strike the Ideal base, giving the Syndicate as little time as possible to mobilize any Luyten berserker cells hidden across the city. The heroes STICK TOGETHER, combining their defenses and focus firing whenever possible. Squad Leader will definitely be present and kept to the rear to deal with Paragon's powers. Additional allies that might join the cause are the Knight Errent, Raoul the Rock Fighter, and any number of hard hitting Hybrids.
7. Chirop supervises defense efforts from the air against any threats that pop up in the city. Non-lethal pacification is the first priority, followed by containment, with elimination the last possible option.
8. The goal of the main attack would be to, as an overwhelmingly powerful and flexibly Talented group of five PC heroes and NPC allies, to focus fire and quickly eliminate threats before they can coordinate and surround us, ultimately seeking to eliminate Paragon herself and sever the Syndicate legacy of organized hyper-villany once and for all.
9. After the base threat is eliminated, any able bodies would devout the remainder of their efforts to assisting Chirop back in the city.
All of this is predicated on surprise, and this plan wouldn't be as effective if any further negotiations with Paragon took place beforehand. Still, I think it would bring the greatest chance for success, and in terms of ethical considerations, I feel it is the only viable option for the reasons stated above, despite the danger.