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Messages - infinitejesting

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31
The Caravan / Re: En route to...
« on: September 02, 2010, 10:53:15 PM »
I second Mckma, not really sure how long we've been together or what our exact relationships are.  Anyway, this is what I think Orrin would be doing while traveling

Orrin constantly moves throughout the caravan, checking in on the group as well as looking out for any dangers (or opportunities) on the road.  Talking to everyone, Orrin projects an aura of enthusiasm and glee.  Traveling is what he was born to do, he does it well, and he takes pleasure in it.  The rest of the group would certainly be lost without him (Orrin tells himself) and he makes sure that the others know it. 

"Oh, this sandstorm is nothing. Funny story: once a couple of years back, on the road from Urik to Raam, I was in a sandstorm so fierce that half my caravan were buried alive...yeah...not so much a funny story now that I think about it.  Lost a lot of good people that day.  Anyway, make sure to cover your mouth."

32
The Praetorium / Re: Begin character creation!
« on: September 02, 2010, 05:47:44 PM »
Yeah, it does look that way.  I'd still love to play, the game looks like it could be really fun.

33
Templar Archives / Re: Arna Reddune, Caravan Steward (Dwarf)
« on: August 30, 2010, 07:14:30 PM »
This is great!  I can't wait to interact with all of your characters.  This is shaping up to be really fun.

34
Templar Archives / Re: Melech, Level 1 Psion (Wilder)
« on: August 26, 2010, 07:07:48 PM »
I love the character, can't wait to see how he interacts with the other party members!  Unfortunately, I'm not able to access the google docs, I think you need to change the share settings.

35
Templar Archives / Re: Orrin Quinn, Level 1 Warlord (Dune Trader)
« on: August 26, 2010, 06:42:02 PM »
Thanks Dom, I thought I had Chainmail.  Anyway, I redid the pdf so I have it.

36
Templar Archives / Re: Orrin Quinn, Level 1 Warlord (Dune Trader)
« on: August 26, 2010, 04:16:58 PM »
OK, fixed it, for real this time.

37
Templar Archives / Re: Orrin Quinn, Level 1 Warlord (Dune Trader)
« on: August 26, 2010, 03:45:46 PM »
Yeah, I messed up the privacy settings.  Fixed them now though.  Thanks Dom

38
Templar Archives / Orrin Quinn, Level 1 Warlord (Dune Trader)
« on: August 26, 2010, 02:42:50 PM »
Built my character in the DnD spreadsheet (thanks for the tip Mckma) and added in the Dune Trader theme.  I put it in google docs.  Unfortunately, the PDF cuts off the far right of the character sheet.  The only important thing it cut off is the attack damage.  All my standard attacks are 1d8 + 3.  Hopefully the character is up to code.  Tell me what you think, and if there's anything in the backstory I need to change.

https://docs.google.com/fileview?id=0BwjfSEm36auIM2Q2YjA0ZmUtY2MwOC00NzdlLWI3MjgtMDc2NzEyYzE5YzM5&hl=en&authkey=CNnwpegB

Backstory:

Orrin Quinn was born traveling, the son of two independent Caravan Leaders operating mainly on the Road of Kings.  Learning to fight off raiders, never staying in one place for more than a month, escorting people from all over Athas, it wasn't an easy life, but it was all Orrin knew.  After a fairly minor argument with his parents, (to be honest, Orrin found it a bit stifling having them judge his every move) he struck out on his own, offering up his services as a caravan guide to any who would pay.  A couple of years working as a freelance guide, Orrin has seen pretty much all of Athas, (or so he likes to think) but still feels the urge to keep traveling.  As of now, Orrin's joined up with perhaps the...most interesting...caravan he's ever been a part of.  Orrin doesn't know exactly what's going to happen to him next, but as long as he gets to explore Athas, he'll be content.

Personality:

Orrin is a nomad.  Happiest when traveling, Orrin brings a lifetime of experience to the Caravan.  He knows the best way to get from Raam to Urik, and which Stone Giants you'll have to bribe if you want to cross the Sea of Silt safely.  As he's not shy about reminding his traveling companions those facts, Orrin can come across as (and, to be honest, actually is) a bit arrogant.  

Scared of  few things, the idea of settling down terrifies Orrin.  As such, he tries not to form many lasting relationships, as Orrin tells himself, he'll only move on anyway.  Orrin can enjoy (or at least tolerate) the company of pretty much anyone he's with though, and can form shallow friendships easily.

Orrin isn't shy about fighting, though he prefers talking his way out of any situation.  When driven to fight, Orrin barks orders and commands, it suits his personality.

Appearance:

Orrin is of medium height, and on the thin side.  Tan, with dark brown hair and eyes, Orrin is clean-shaven.  His features are delicate, almost elven.  (Orrin suspects he might have some elf blood on his mother's side, though he isn't sure, and either way, it doesn't really concern him)  He wears a suit of chain-mail armor that he took off of a weathered skeleton he chanced upon on the road between Gulg and Nibenay.  

 

39
Templar Archives / Re: Drik-chkit, Level 1 Arena Fighter (Gladiator)
« on: August 26, 2010, 12:56:41 PM »
Looks like an awesome character!  Can't wait to hear his backstory.

40
The Praetorium / Re: Begin character creation!
« on: August 25, 2010, 01:14:56 AM »

[/quote]
I have a half-orc barbarian. Half-orcs are in dark sun I assume? Although I guess I could be a bug man if it came down to it.
[/quote]

I actually don't think they are.  The closest equivalent is the half-giant, which is just a re-skinned goliath.

41
The Praetorium / Re: Begin character creation!
« on: August 24, 2010, 12:49:09 PM »
Hmmm, I'd suggest shaman with an emphasis on controlling.  It would probably balance the party better.  Then again, having someone with psionic power would make sense in dark sun. But yeah, I'd probably go with shaman.

42
The Praetorium / Re: Begin character creation!
« on: August 23, 2010, 01:19:41 PM »
awesome, I have Known Direction, which fits my Dune Trader themed Warlord perfectly.  Thanks.


43
RPGs / Re: Superhero RPG
« on: August 23, 2010, 01:08:04 PM »
If you're looking for a different type of superhero game, there's Mutant City Blues.  Essentially, everybody plays superpowered cops who solve crimes dealing with, you guessed it, superpowers.  Character creation is fairly balanced, and the game presents some interesting ideas.

Mutant City Blues lends itself to CSI or Law and Order type games, but I REALLY want to play The Wire, but with superpowers.  Can't find a group though :(

44
The Praetorium / Re: Begin character creation!
« on: August 23, 2010, 11:14:45 AM »

If you have Excel (or I think OpenOffice works), this spreadsheet is AMAZING for making sure you don't screw up anything too bad...

http://dnd4.com/dd-4th-edition-character-sheet

Thanks, that's a huge help

Oh, and I can begin rolling Wild Talents for anybody that would like one.

I'd love a Wild Talent, thanks.

45
The Praetorium / Re: Begin character creation!
« on: August 22, 2010, 11:37:48 PM »
Great!

Just as a general question, is there any good D&D character creation software for the mac?  I've been trying to find some, but so far, no luck.  I'm a first time player, and I only have Player's Handbook 1 and the Dark Sun Campaign Guide, so I don't want to miss out on any cool options.

Thanks in advance.

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