Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Maze

Pages: 1 2 3 [4] 5 6 ... 45
46
RPGs / Re: What do you guys think?
« on: October 28, 2010, 05:27:08 PM »
Do you have a group of new players? I've approached it with the idea of running this to an RP group who doesn't play D&D.

Railroading isn't always bad, especially if your group doesn't know what to do next, but what about introducing a problem that has no clear-cut solution? Something they have to think about and perhaps discuss.

Reward what you want out of your players and you'll have them play a certain way. If loot is only obtainable through killing enemies, then they will kill at every opportunity.

47
RPGs / Re: What do you guys think?
« on: October 28, 2010, 03:06:12 PM »
Okay, what I'm seeing is a chain of events waiting to be broken. If you want to be sure your players go fight the goblins at all, you should have them already be a mercenary group looking for work, not everyone is out looking for people with glowing exclamation mark over their head.

Is that an short adventure for other people to run or mainly for yourself? It seems that you would be better of being less detailed and having more space for player input. A situation that can be solved in more way than to "attack at night, or attack during daylight". Perhaps they can be lured out. Maybe the players don't want to murder the goblins and decide to arrest and exile them in some way.

Feels like you got more of a screenplay when sometimes notes can be reduced to:
"Have goblins fuck shit up. Sister okay but brother's a douche."
and still have an amazing game.

48
General Chaos / Re: Fist of the North Star ps3 Demo
« on: October 28, 2010, 12:29:18 AM »
It isn't. It's much worse.

The Kenshiro stage of the demo is frustrating because it's a boss fight and they are all about cheap hits in the boss fights.

The Dynasty Warriors portion wasn't as cheap, but it just wasn't very fun.

Still, it's Fist of the Northstar, so I'll play it.

I know, I've played it. I personally think it's terrible but I don't want to start a flame war. The animations is clunky and lack polish, it doesn't control very well and although the textures are nice, I'm pretty sure the game could've been done on PS2. Speaking of dead horses, I've honestly had more fun with the demo of Dragonball Z Raging Blast 2. (and I really am sick of dbz)

50
General Chaos / Re: Let's geek out about giant robots
« on: October 27, 2010, 06:27:06 PM »
Alteisen



Super robot wars: Original Generation 1 and 2

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

Skip to end for ultimate attack.

51
General Chaos / Re: Fist of the North Star ps3 Demo
« on: October 27, 2010, 06:14:12 PM »
Feels like Dynasty Warrior with a new skin to me.

52
General Chaos / Re: A little bit of fun which may ruin your life.
« on: October 27, 2010, 12:47:56 AM »
People eat people in Soilent Green.

Soylent Green is what people eat!!!

They don't mean "To serve man", they actually mean "Man to serve!!!"

Bruce Willis was the one seeing the kid that saw dead people in therapy all along!?!?

53
General Chaos / Re: Omegle - for all your random chat trolling
« on: October 23, 2010, 01:05:19 AM »
 ;D

54
RPGs / Re: Game Fodder / Story Fodder
« on: October 21, 2010, 06:45:13 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

55
General Chaos / Re: Minecraftian Stories
« on: October 21, 2010, 12:10:25 AM »
A... lava pyramid? You're a genius! Must've been fun to drop the bucket of lava then die a horrible and ironic death. :D

NEED MORE SCREENSHOTS.

56
General Chaos / Re: Minecraftian Stories
« on: October 20, 2010, 12:56:09 PM »
Probably a video card issue. I just do print screen then copy it to paint.

57
General Chaos / Re: Minecraftian Stories
« on: October 20, 2010, 11:55:54 AM »
My little home in the mountain (notice the entrance at the bottom and the balcony above)



used to be nice before I discovered the all-powerful bucket of infinite liquid.



Also, I think I'm onto something here, I was working on a glitch to accelerate my minecarts by having a little loop of two carts stuck together and turning really fast when suddenly, a chicken jumped into it.



and I come back at night to this:



How do I turn this into profit?

58
RPGs / Re: 4th Edition Encounter Levels
« on: October 17, 2010, 12:36:56 PM »
First off, the players don't always know that they're going to walk into a boss battle, so they might not have necessarily rested.

Fourth edition was designed for the players to fight more encounters in a day than previous one. The concept of fighting one tough battle, resting, then fighting another one, takes away the dailies and healing surge management aspect. If the players are going through hordes of enemies to go slay the evil Orc general, they'll have to choose whether or not to use their daily powers and action points on this tough Goblin Lieutenant or save it for Lord Orking Facesmasher. It would be anti-climatic, to say the least, for them to leave for 6 hours then come back like you would in a JRPG.

GMs who feel throwing same level enemies to their players isn't enough of a challenge need to have them fighting more than just one encounter. Perhaps you can also have them gain bonus XP for each additional encounter they face before resting, or simply have a roleplay reason why they can't simply rest anywhere at any time.

I'm speaking only from a point of view of the mechanics as I'm not much into encounter heavy games, partly because of this:

Two days agos, my group resumed our 4E campaign (which we had taken a 5 months break from) and as we rotate GM, the GM of the day was the ultimate Dungeon Master. This guy, regardless of the story, will find a way to add a dungeon anywhere and anytime, while we two other GMs, do more roleplay-oriented games.

He has the exact same problem described above. Since he finds normal encounters too easy, he throws up to lvl 14 monsters at our lvl 6 group. The thing with lvl 10+ monsters is that they have +20 attack bonus against my AC 24 paladin. Themselves have AC 27, which my +11 Attack bonus has a hard time hitting. Thus, they hit us all the time and we waste most of our encounters and dailies. It says something about fourth edition that we're able to kill them at all, but we could easily get wiped if the dices don't roll our ways. I believe it is poor GMing to have a fight rely solely on luck instead of tactics. We did tell him and he will try to adjust, but the best way to teach is by example so next game, I'll do what I never do: a actual dungeon.

59
General Chaos / Re: Minecraftian Stories
« on: October 15, 2010, 07:32:08 PM »
Well, someone needs to download the server. My computer sucks, but if noone else does. I'll look into it.

60
RPGs / Re: 4th Edition Encounter Levels
« on: October 14, 2010, 12:36:44 AM »
Very important: an easy boss can become a really hard one if they've already spent their daily powers and lost half their healing surges on previous battles.

Pages: 1 2 3 [4] 5 6 ... 45